Evan Debenham
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baa83b7e43
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v0.3.0d: manifest commit
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2015-06-12 15:34:24 -04:00 |
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Evan Debenham
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8c42ebda5e
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v0.3.0c: manifest commit
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2015-06-07 21:55:36 -04:00 |
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Evan Debenham
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dbeff25d2c
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v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
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2015-06-07 21:55:28 -04:00 |
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Evan Debenham
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85a907d14e
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v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
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2015-06-07 21:55:24 -04:00 |
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Evan Debenham
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512c51dee1
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v0.3.0b: final commit
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2015-06-07 21:55:18 -04:00 |
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Evan Debenham
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3680179221
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v0.3.0a: final commit
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2015-06-07 21:55:14 -04:00 |
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Evan Debenham
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6f6cba893b
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v0.3.0: final commit
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2015-06-07 21:55:11 -04:00 |
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Evan Debenham
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67601162f7
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v0.3.0: fixed a bug involving older saves
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2015-06-07 21:55:11 -04:00 |
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Evan Debenham
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39f140a4f5
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v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
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2015-06-07 21:55:04 -04:00 |
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Evan Debenham
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00dc49c021
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v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
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2015-06-07 21:54:47 -04:00 |
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Evan Debenham
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45c92a66a9
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v0.2.4d: final commit
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2015-03-28 16:11:11 -04:00 |
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Evan Debenham
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3db441a5f7
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v0.2.4d: imported camera tweak from desktop version
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2015-03-28 16:10:23 -04:00 |
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Evan Debenham
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60076db78c
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v0.2.4c: final commit
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2015-03-09 20:17:30 -04:00 |
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Evan Debenham
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3516978165
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v0.2.4c: tweaked layout of UI tabs, no more shuffling once they've appeared
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2015-03-09 20:17:16 -04:00 |
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Evan Debenham
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5325268220
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Source Release: standardized some things between open source and closed source.
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2015-03-02 19:36:09 -05:00 |
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Evan Debenham
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aa303d798b
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v0.2.4b: final commit
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2015-03-02 19:12:29 -05:00 |
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Evan Debenham
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fb6f552e9e
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v0.2.4b: corrected issues with cell selector resetting too often.
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2015-03-02 19:11:49 -05:00 |
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Evan Debenham
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0ff83ae127
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v0.2.4a: Final Commit
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2015-03-02 19:11:20 -05:00 |
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Evan Debenham
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5517e7e5c5
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v0.2.4: final commit
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2015-03-02 17:59:21 -05:00 |
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Evan Debenham
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cda93cb540
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v0.2.4: reintroduced version code, but a little less text
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2015-03-02 17:56:37 -05:00 |
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Evan Debenham
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c5e3f88280
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v0.2.4: tweaked challenge button location
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2015-03-02 17:42:25 -05:00 |
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Evan Debenham
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d93016aa4d
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v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again)
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2015-03-02 17:41:43 -05:00 |
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Evan Debenham
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00abba9cef
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v0.2.4: reworked welcome scene
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2015-03-02 17:40:20 -05:00 |
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Evan Debenham
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4cb2ca666c
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v0.2.4: updated TODOs
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2015-03-02 17:38:24 -05:00 |
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Evan Debenham
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f587e7e13e
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v0.2.4: improvements/bugfixes to cell selector
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2015-03-02 17:37:51 -05:00 |
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Evan Debenham
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567be8dfbf
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v0.2.4: updated about scene to work with new landscape mode
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2015-03-02 17:37:23 -05:00 |
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Evan Debenham
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5e9cdf87d5
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v0.2.4: tweaked bag window, now auto-opens containers of all types
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2015-03-02 17:37:02 -05:00 |
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Evan Debenham
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b8b4ddc7af
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v0.2.4: corrected error with falling items, in accordance with the changes to honeypots
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2015-03-02 17:36:31 -05:00 |
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Evan Debenham
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5fcc1a612a
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v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
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2015-03-02 17:24:32 -05:00 |
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Evan Debenham
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61246dcc46
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v0.2.4: added the potion bandolier to badge logic.
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2015-03-02 17:24:11 -05:00 |
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Evan Debenham
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01f0f57a04
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v0.2.4: reworked rankings scene to properly handle scaling height
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2015-03-02 17:23:11 -05:00 |
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Evan Debenham
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071403a7aa
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v0.2.4: moved loot and continue tags to bottom right, much more accessable
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2015-03-02 17:13:17 -05:00 |
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Evan Debenham
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e2ee042c38
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Merging 1.7.5 Source: scenes changes
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2015-02-06 10:27:36 -05:00 |
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Evan Debenham
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11d550cbe0
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v0.2.3f: final commit
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2015-01-26 21:40:23 -05:00 |
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Evan Debenham
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8fa6b41427
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v0.2.3e: final commit
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2015-01-21 23:11:26 -05:00 |
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Evan Debenham
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2b44154ac1
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v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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2015-01-20 17:26:53 -05:00 |
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Evan Debenham
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e4d0017137
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v0.2.3e: reworked night mode into a level feeling
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2015-01-20 16:49:55 -05:00 |
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Evan Debenham
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2119f0d1b9
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v0.2.3d: final commit
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2015-01-15 02:49:26 -05:00 |
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Evan Debenham
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6457f0cf71
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v0.2.3d: hopefully, finally killed all the rankings bugs.
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2015-01-14 09:09:12 -05:00 |
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Evan Debenham
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fd375b80e3
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v0.2.3c: final commit
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2015-01-08 23:57:07 -05:00 |
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Evan Debenham
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b52a97567a
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Merge remote-tracking branch 'origin/master'
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2015-01-08 19:04:10 -05:00 |
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Evan Debenham
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c74cabeee6
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v0.2.3c: modified welcome scene to force load rankings when a user with potentially old ranking info starts the game up. Should eliminate all cases where loading old rankings were conflicting with a running game.
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2015-01-08 14:52:02 -05:00 |
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Evan Debenham
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03dd0148b1
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v0.2.3b: final commit
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2015-01-07 19:37:38 -05:00 |
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Evan Debenham
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88712f0654
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v0.2.3b: corrected error handling implementation for thread in InterlevelScene
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2015-01-07 18:51:47 -05:00 |
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Evan Debenham
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7d549dd25f
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v0.2.3: final commit
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2015-01-06 01:42:41 -05:00 |
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Evan Debenham
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dfe2b13ffb
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v0.2.3: further improvements to the rankings scene
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2015-01-06 00:29:46 -05:00 |
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Evan Debenham
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872199b43e
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v0.2.3: improvements to the rankings page
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2015-01-03 21:55:40 -05:00 |
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Evan Debenham
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e4951449f4
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v0.2.3: rankings page can now contain up to 10 records (+1 for most recent), looks a bit clumped up atm.
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2014-12-18 02:24:30 -05:00 |
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Evan Debenham
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67a7bf0515
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v0.2.3: Hourglass bugfixes & some tweaks.
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2014-12-11 22:06:38 -05:00 |
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Evan Debenham
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7069550ab0
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v0.2.3: added functionality to freeze particle effects
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2014-12-08 01:47:26 -05:00 |
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