v0.2.3: rankings page can now contain up to 10 records (+1 for most recent), looks a bit clumped up atm.
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@ -35,7 +35,7 @@ public enum Rankings {
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INSTANCE;
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public static final int TABLE_SIZE = 6;
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public static final int TABLE_SIZE = 11;
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public static final String RANKINGS_FILE = "rankings.dat";
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public static final String DETAILS_FILE = "game_%d.dat";
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@ -70,7 +70,7 @@ public enum Rankings {
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lastRecord = records.indexOf( rec );
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int size = records.size();
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if (size > TABLE_SIZE) {
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while (size > TABLE_SIZE) {
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Record removedGame;
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if (lastRecord == size - 1) {
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@ -83,6 +83,8 @@ public enum Rankings {
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if (removedGame.gameFile.length() > 0) {
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Game.instance.deleteFile( removedGame.gameFile );
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}
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size = records.size();
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}
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totalNumber++;
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@ -45,7 +45,7 @@ public class RankingsScene extends PixelScene {
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private static final String TXT_NO_INFO = "No additional information";
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private static final float ROW_HEIGHT = 30;
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private static final float ROW_HEIGHT = 20;
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private static final float GAP = 4;
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private Archs archs;
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@ -127,8 +127,8 @@ public class RankingsScene extends PixelScene {
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private static final float GAP = 4;
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private static final int TEXT_WIN = 0xFFFF88;
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private static final int TEXT_LOSE = 0xCCCCCC;
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private static final int[] TEXT_WIN = {0xFFFF88, 0xB2B25F};
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private static final int[] TEXT_LOSE= {0xDDDDDD, 0x888888};
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private static final int FLARE_WIN = 0x888866;
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private static final int FLARE_LOSE = 0x666666;
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@ -151,20 +151,26 @@ public class RankingsScene extends PixelScene {
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flare.color( rec.win ? FLARE_WIN : FLARE_LOSE );
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addToBack( flare );
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}
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position.text( Integer.toString( pos+1 ) );
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if (pos != Rankings.TABLE_SIZE-1) {
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position.text(Integer.toString(pos + 1));
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} else
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position.text(" ");
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position.measure();
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desc.text( rec.info );
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desc.measure();
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int odd = pos % 2;
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if (rec.win) {
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shield.view( ItemSpriteSheet.AMULET, null );
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position.hardlight( TEXT_WIN );
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desc.hardlight( TEXT_WIN );
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position.hardlight( TEXT_WIN[odd] );
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desc.hardlight( TEXT_WIN[odd] );
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} else {
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position.hardlight( TEXT_LOSE );
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desc.hardlight( TEXT_LOSE );
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position.hardlight( TEXT_LOSE[odd] );
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desc.hardlight( TEXT_LOSE[odd] );
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}
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classIcon.copy( Icons.get( rec.heroClass ) );
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@ -181,7 +187,7 @@ public class RankingsScene extends PixelScene {
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position = new BitmapText( PixelScene.font1x );
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add( position );
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desc = createMultiline( 9 );
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desc = createMultiline( 9 );
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add( desc );
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classIcon = new Image();
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@ -209,7 +215,7 @@ public class RankingsScene extends PixelScene {
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desc.x = shield.x + shield.width + GAP;
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desc.maxWidth = (int)(classIcon.x - desc.x);
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desc.measure();
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desc.y = position.y + position.baseLine() - desc.baseLine();
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desc.y = align( shield.y + (shield.height - desc.height()) / 2 + 1 );
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}
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@Override
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