Evan Debenham
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eb679ffc5f
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v0.6.0: adjusted cursed wand crash window to not close if tapped outside
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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c22b75f276
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v0.6.0: updated gradle plugin version
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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4587919386
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v0.6.0: increased the minimum size of ring rooms
ring passage width is now always at least 2
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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0a050c9fbf
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v0.6.0: floor 2 entrance doors are now only hidden for newer players
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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44245c5a75
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v0.6.0: added two new standard rooms: garden and aquarium
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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dca6a6e65f
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v0.6.0: no herbalism challenge now removes plants directly
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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b2adb24fb8
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v0.6.0: renamed garden room to foliage room
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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dc3a79ff1f
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v0.6.0: added inactive traps to chasm stitching as well
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2017-06-04 21:59:57 -04:00 |
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Evan Debenham
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b421b9506a
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v0.6.0: improved some elements of special room logic
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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7cdbb43818
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v0.6.0: enemy health bars now always round up to the nearest pixel
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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2f8d7515c2
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v0.6.0: improved platform room logic for larger sizes
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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94a2f27471
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v0.6.0: increased visibility granted by light buff
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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4e34b98c8d
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v0.6.0: added functionality for cleaning up patches in patch rooms
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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c5fda0d712
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v0.6.0: fissure rooms can now be large and giant
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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833ca0a257
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v0.6.0: improved striped room logic for larger sizes
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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94a07c9474
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v0.6.0: improved study room logic for larger sizes
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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37c6782aad
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v0.6.0: implemented ring room
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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34477b61ae
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v0.6.0: fixed a bug with library rooms
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2017-06-04 21:59:56 -04:00 |
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Evan Debenham
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7a197a1fe8
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v0.6.0: improved burned room logic
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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faab698295
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v0.6.0: caves painter now only rounds off the walls for empty rooms
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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eeec924f75
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v0.6.0: fixed bugs in pathfinder and patch systems
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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7029f5d6ef
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v0.6.0: refactoring and improvements to standard room size categories
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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2b03f58bc2
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v0.6.0: special room fixes
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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b72d160dc1
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v0.6.0: traps no longer spawn in pit rooms
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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3cd27528c0
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v0.6.0: rooms can now specify allowed locations for traps/water/grass
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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3636a9bb67
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v0.6.0: interacting with sheep now spends time
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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8c30dad29f
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v0.6.0: rewrote perimeter rooms
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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af90cb7f73
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v0.6.0: switched to linked hash map to make rng deterministic
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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278c0d6b66
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v0.6.0: fixed shop room placement
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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33dd5089f4
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v0.6.0: improved logic for the placement of large standard rooms
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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01ed933be2
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v0.6.0: moved decorate functionality in painters
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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21251c66c1
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v0.6.0: zero and negative damage values now appear
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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aa1d45c658
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v0.6.0: fixed non-tunnel rooms being placed in the sewer boss level
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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d6005ad5d7
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v0.6.0: refactored builder logic around a regular builder class
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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7d2e5e4646
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v0.6.0: limited the max size of the rat king room
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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6fc1118b73
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v0.6.0: fixed chasm blending with bookcases and barricades
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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d559a495cc
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v0.6.0: implemented logic for variable tunnel rooms
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2017-06-04 21:59:54 -04:00 |
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Evan Debenham
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5b9d276ac1
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v0.6.0: reduced the number of traps on later floors
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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e79266693d
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v0.6.0: trap tiles now properly stitch with chasm tiles
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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2852d94c5d
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v0.6.0: re-added traps not being allowed in connection rooms on floor 1
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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045e398d8f
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v0.6.0: generalized maze logic and made a maze connection room
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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8049f84450
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v0.6.0: implemented two chasm style connection rooms
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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e0d6f7227a
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v0.6.0: refactored connecting rooms
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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8f19112875
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v0.6.0: implemented a branches only builder
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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2a1690945f
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v0.6.0: adjusted room numbers for sewer boss level
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2017-06-04 21:59:53 -04:00 |
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Evan Debenham
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72808cdc17
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v0.6.0: generalized branch placement logic
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2017-06-04 21:59:52 -04:00 |
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Evan Debenham
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925d347b0d
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v0.6.0: implemented a loop builder, tied it into sewer boss level
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2017-06-04 21:59:52 -04:00 |
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Evan Debenham
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95f0ae5800
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v0.6.0: refactored library rooms slightly
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2017-06-04 21:59:52 -04:00 |
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Evan Debenham
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2b773032b2
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v0.6.0: fixed bugs with random tile grabbing for rooms
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2017-06-04 21:59:52 -04:00 |
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Evan Debenham
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8a9c5746b5
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v0.6.0: improved visuals for wooden walls in some cases
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2017-06-04 21:59:52 -04:00 |
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