Evan Debenham
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b1f28eec08
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v0.8.1: reverted to build tools v3.6 (4.0 causes errors)
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2020-06-18 17:00:23 -04:00 |
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Evan Debenham
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f2d80d7d97
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v0.8.1: fixed rare config resolution errors with :android:natives
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2020-06-18 16:58:21 -04:00 |
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Evan Debenham
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9fe214de3a
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v0.8.1: fixed shader errors caused by R8 on gradle plugin 4.0
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2020-06-18 16:58:21 -04:00 |
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Evan Debenham
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6ca138de23
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v0.8.1: refactored the location of all asset files
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2020-05-07 21:54:49 -04:00 |
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Evan Debenham
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63e4482405
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v0.8.0: fixed the following bugs:
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
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2020-03-30 21:41:44 -04:00 |
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Evan Debenham
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e874dea93e
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v0.8.0: changed default settings file
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2019-12-18 21:40:52 -05:00 |
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Evan Debenham
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2138ad24ec
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v0.8.0: added an update notification service
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2019-11-22 15:38:21 -05:00 |
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Evan Debenham
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b6b3c107f9
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v0.8.0: removed android call state listener functionality (was buggy)
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2019-11-19 19:50:21 -05:00 |
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Evan Debenham
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b88036da0b
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v0.8.0: added window size/fullscreen support to desktop, refactored landscape code
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2019-11-19 19:49:53 -05:00 |
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Evan Debenham
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addb991631
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v0.8.0: improved file handling and added proper file location support to desktop
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2019-11-19 19:41:37 -05:00 |
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Evan Debenham
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8117d4ea2f
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v0.8.0: improved build files and moved various files to better locations
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2019-11-19 19:41:06 -05:00 |
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Evan Debenham
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a46a5abf49
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v0.7.5c: fixed additional errors with font setup
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2019-10-17 13:43:16 -04:00 |
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Evan Debenham
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b4eb0bdb70
|
v0.7.5c: fixed hangul chars not always splitting correctly on android 6
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2019-10-17 13:43:16 -04:00 |
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Evan Debenham
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ff765d5673
|
v0.7.5c: added additional latin/cyrillic characters to pixel_font.ttf
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2019-10-17 13:43:16 -04:00 |
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Evan Debenham
|
5b53e827e1
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v0.7.5b: fixed android 6 OTF splitter not being used
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2019-10-14 20:48:42 -04:00 |
|
Evan Debenham
|
9862932bc4
|
v0.7.5b: updated translations
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2019-10-14 20:48:40 -04:00 |
|
Evan Debenham
|
bdb74bc836
|
v0.7.5b: fixed the leaving early text failing to show up
|
2019-10-14 20:48:10 -04:00 |
|
Evan Debenham
|
7b23fa1a31
|
v0.7.5b: improved the font generation process slightly
|
2019-10-14 20:48:10 -04:00 |
|
Evan Debenham
|
f6efadd778
|
v0.7.5b: fixed new font failing to work on devices with Mali gpus
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2019-10-14 20:48:10 -04:00 |
|
Evan Debenham
|
adaca2531e
|
v0.7.5b: overhauled font selection to be significantly more flexible
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2019-10-14 20:48:10 -04:00 |
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Evan Debenham
|
5744dabc1a
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v0.7.5b: fixed yet more cases of text being rendered from the wrong thread
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2019-10-14 20:48:07 -04:00 |
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Evan Debenham
|
dcba7d03eb
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v0.7.5b: fixed incorrect CJK font typeface selection on android 7.0+
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2019-10-14 20:47:52 -04:00 |
|
Evan Debenham
|
99b602126c
|
v0.7.5b: fixed chinese punctuation not getting correctly split
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2019-10-14 20:47:52 -04:00 |
|
Evan Debenham
|
84fa9daa5f
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v0.7.5b: added additional handling for missing characters
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2019-10-14 20:47:51 -04:00 |
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Evan Debenham
|
2b6e79599d
|
v0.7.5b: added a new android launcher activity which handles missing natives
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2019-10-14 20:47:51 -04:00 |
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Evan Debenham
|
b86d7572c8
|
v0.7.5b: renamed AndroidLauncher to AndroidGame
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2019-10-14 20:47:51 -04:00 |
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Evan Debenham
|
0f52c38e7a
|
v0.7.5b: slightly renamed pixel_font and added many currency symbols
|
2019-10-14 20:47:50 -04:00 |
|
Evan Debenham
|
ccd5a108e9
|
v0.7.5b: fixed various errors with android font setup/splitting
|
2019-10-14 20:47:50 -04:00 |
|
Evan Debenham
|
18349b146e
|
v0.7.5b: added some error handling behaviour to new rendered text
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2019-10-14 20:47:50 -04:00 |
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Evan Debenham
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72d1db49ed
|
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
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2019-10-14 20:47:49 -04:00 |
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Evan Debenham
|
b439092443
|
v0.7.5b: removed bitmaptextmultiline and various unused related code
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2019-10-14 20:47:48 -04:00 |
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Evan Debenham
|
c1bd838883
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v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
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2019-10-14 20:47:46 -04:00 |
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Evan Debenham
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03ebdde440
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v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
|
2019-10-14 20:47:09 -04:00 |
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Evan Debenham
|
b4ae0ee991
|
v0.7.5b: fixed android text input windows not running on render thread
|
2019-10-14 20:45:56 -04:00 |
|
Evan Debenham
|
2aaf18b0b8
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v0.7.5b: SPD-classes and core are no longer android-specific modules!
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2019-10-14 20:45:53 -04:00 |
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Evan Debenham
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b985ed3bf5
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v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
|
2019-10-14 20:45:44 -04:00 |
|
Evan Debenham
|
d7815b7739
|
v0.7.5b: fixed various minor glyph errors with pixel font
|
2019-10-14 20:45:43 -04:00 |
|
Evan Debenham
|
219f648732
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v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
|
2019-10-05 18:47:38 -04:00 |
|
Evan Debenham
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b5642be3c7
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v0.7.5: improved necromancer sprite
|
2019-10-02 19:35:23 -04:00 |
|
Evan Debenham
|
1942b07cd3
|
v0.7.5: updated translations and translator credits, added new language
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2019-10-01 00:44:32 -04:00 |
|
Evan Debenham
|
f5d88c333e
|
v0.7.5: improved snake sprite
|
2019-10-01 00:44:32 -04:00 |
|
Evan Debenham
|
ba65051e18
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v0.7.5: removed the eyes from Tengu's sprite
|
2019-10-01 00:44:31 -04:00 |
|
Evan Debenham
|
8771f5373d
|
v0.7.5: improved and optimized visuals after tengu fight
|
2019-10-01 00:44:30 -04:00 |
|
Evan Debenham
|
2f48f56063
|
v0.7.5: improved visuals for Tengu's 3rd phase
|
2019-10-01 00:44:30 -04:00 |
|
Evan Debenham
|
0724717abf
|
v0.7.5: decoupled android-based text input from SPD-classes
|
2019-10-01 00:44:28 -04:00 |
|
Evan Debenham
|
f309f249e0
|
v0.7.5: added code for new Tengu abilities
|
2019-10-01 00:44:25 -04:00 |
|
Evan Debenham
|
309b7357b2
|
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
|
2019-10-01 00:44:21 -04:00 |
|
Evan Debenham
|
a871261185
|
v0.7.5: added necromancers
|
2019-10-01 00:36:17 -04:00 |
|
Evan Debenham
|
6ec6aadafc
|
v0.7.5: improved visuals on Goo's level
|
2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
1ba139e845
|
v0.7.5: polish work on slimes, including new exotic variant
|
2019-10-01 00:36:14 -04:00 |
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