v0.7.5b: fixed yet more cases of text being rendered from the wrong thread
This commit is contained in:
parent
f98cbd80f1
commit
5744dabc1a
|
@ -84,16 +84,38 @@ public class WndAndroidTextInput extends Window {
|
|||
width = WIDTH;
|
||||
}
|
||||
|
||||
final RenderedTextBlock txtTitle = PixelScene.renderTextBlock( title, 9 );
|
||||
txtTitle.maxWidth( width );
|
||||
txtTitle.hardlight( Window.TITLE_COLOR );
|
||||
txtTitle.setPos( (width - txtTitle.width()) /2, 2);
|
||||
add(txtTitle);
|
||||
|
||||
final RedButton positiveBtn = new RedButton( posTxt ) {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
onSelect( true );
|
||||
hide();
|
||||
}
|
||||
};
|
||||
|
||||
final RedButton negativeBtn;
|
||||
if (negTxt != null) {
|
||||
negativeBtn = new RedButton(negTxt) {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
onSelect(false);
|
||||
hide();
|
||||
}
|
||||
};
|
||||
} else {
|
||||
negativeBtn = null;
|
||||
}
|
||||
|
||||
((AndroidApplication)Gdx.app).runOnUiThread(new Runnable() {
|
||||
@Override
|
||||
public void run() {
|
||||
RenderedTextBlock txtTitle = PixelScene.renderTextBlock( title, 9 );
|
||||
txtTitle.maxWidth( width );
|
||||
txtTitle.hardlight( Window.TITLE_COLOR );
|
||||
txtTitle.setPos( (width - txtTitle.width()) /2, 0);
|
||||
add(txtTitle);
|
||||
|
||||
float pos = txtTitle.bottom() + MARGIN;
|
||||
float pos = txtTitle.bottom() + 2*MARGIN;
|
||||
|
||||
textInput = new EditText((AndroidApplication)Gdx.app);
|
||||
textInput.setText( initialValue );
|
||||
|
@ -146,13 +168,7 @@ public class WndAndroidTextInput extends Window {
|
|||
//We haven't added the textInput yet, but we can anticipate its height at this point.
|
||||
pos += inputHeight + MARGIN;
|
||||
|
||||
RedButton positiveBtn = new RedButton( posTxt ) {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
onSelect( true );
|
||||
hide();
|
||||
}
|
||||
};
|
||||
|
||||
if (negTxt != null)
|
||||
positiveBtn.setRect( MARGIN, pos, (width - MARGIN * 3) / 2, BUTTON_HEIGHT );
|
||||
else
|
||||
|
@ -160,13 +176,6 @@ public class WndAndroidTextInput extends Window {
|
|||
add( positiveBtn );
|
||||
|
||||
if (negTxt != null){
|
||||
RedButton negativeBtn = new RedButton( negTxt ) {
|
||||
@Override
|
||||
protected void onClick() {
|
||||
onSelect( false );
|
||||
hide();
|
||||
}
|
||||
};
|
||||
negativeBtn.setRect( positiveBtn.right() + MARGIN, pos, (width - MARGIN * 3) / 2, BUTTON_HEIGHT );
|
||||
add( negativeBtn );
|
||||
}
|
||||
|
@ -176,7 +185,7 @@ public class WndAndroidTextInput extends Window {
|
|||
//The layout of the TextEdit is in display pixel space, not ingame pixel space
|
||||
// resize the window first so we can know the screen-space coordinates for the text input.
|
||||
resize( width, (int)pos );
|
||||
final int inputTop = (int)(camera.cameraToScreen(0, txtTitle.bottom() + MARGIN).y * (Game.dispWidth / (float)Game.width));
|
||||
final int inputTop = (int)(camera.cameraToScreen(0, txtTitle.bottom() + 2*MARGIN).y * (Game.dispWidth / (float)Game.width));
|
||||
|
||||
//The text input exists in a separate view ontop of the normal game view.
|
||||
// It visually appears to be a part of the game window but is infact a separate
|
||||
|
|
Loading…
Reference in New Issue
Block a user