Commit Graph

1238 Commits

Author SHA1 Message Date
Evan Debenham
b079aad640 v0.3.4: moved recharging into its own class 2016-02-22 15:24:07 -05:00
Evan Debenham
2c0cd939f0 v0.3.4: externalized strings belonging to blobs 2016-02-22 15:24:06 -05:00
Evan Debenham
18bcdd42cb v0.3.4: i18n begins! Only changes to actors\hero right now 2016-02-22 15:24:06 -05:00
Evan Debenham
9eb8759fe1 v0.3.3b: manifest commit 2015-12-27 14:01:04 -05:00
Evan Debenham
e7a7ac4936 v0.3.3b: fixed a rare concurrent modification exception in rogue armor 2015-12-27 14:01:03 -05:00
Evan Debenham
6d3bce93e2 v0.3.3b: fixed crashes with mobs fleeing, further tweaked thief behaviour 2015-12-27 14:01:03 -05:00
Evan Debenham
e03988defe v0.3.3b: fixed crashes with sandals of nature 2015-12-27 14:01:02 -05:00
Evan Debenham
3876498389 v0.3.3a: manifest commit 2015-12-27 14:01:00 -05:00
Evan Debenham
ea19c8294f v0.3.3a: thieves now actually get away, rather than just destroying an item. 2015-12-27 14:00:12 -05:00
Evan Debenham
73d9302be5 v0.3.3a: tweaked fleeing to behave a bit more consistently with an invisible enemy 2015-12-27 14:00:11 -05:00
Evan Debenham
62086adc4a v0.3.3a: improved sandals of nature's use of name 2015-12-27 14:00:08 -05:00
Evan Debenham
84ab14a327 v0.3.3a: 'visible enemies' rule no longer applies to container heaps 2015-12-27 13:59:04 -05:00
Evan Debenham
f36870aa9b v0.3.3a: adjusted how mage's staff handles its name 2015-12-27 13:59:01 -05:00
Evan Debenham
e1471c3678 v0.3.3a: made weapons use name() instead of name 2015-12-27 13:57:55 -05:00
Evan Debenham
84d8955cdb v0.3.3a: tweaked rings to use super.name() instead of name 2015-12-27 13:57:54 -05:00
Evan Debenham
aabd3a4bc6 v0.3.3a: fixed newborn elementals spawning inside the hero 2015-12-27 13:57:54 -05:00
Evan Debenham
f2a90a43b5 v0.3.3a: fixed an incorrect sprite offset value for newborn elementals 2015-12-27 13:57:53 -05:00
Evan Debenham
0ec187d73b v0.3.3a: added new teasers 2015-12-27 13:57:53 -05:00
Evan Debenham
ad61f4a16a v0.3.3a: added a little holiday treat ;) 2015-12-27 13:57:52 -05:00
Evan Debenham
2bb18fcd14 v0.3.3a: bugfixes and safety checks to tengu and ranged attacks 2015-12-27 13:57:52 -05:00
Evan Debenham
fe1fade887 v0.3.3a: fixed a crash involving tengu's jump 2015-12-27 13:57:51 -05:00
Evan Debenham
2c87715af5 v0.3.3a: fixed a nullpointer in disintegration traps 2015-12-27 13:57:51 -05:00
Evan Debenham
6fa4192dcf v0.3.3a: throw is now the default action for ceremonial candles 2015-12-27 13:57:50 -05:00
Evan Debenham
77b4863b48 v0.3.3a: fixed wand of prismatic light not prolonging light buff 2015-12-27 13:57:49 -05:00
Evan Debenham
69a377c53f v0.3.3a: added some safety checks to GameLog 2015-12-27 13:57:49 -05:00
Evan Debenham
75e232a429 v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05 v0.3.3: manifest commit 2015-12-21 21:32:10 -05:00
Evan Debenham
e6a3310c42 v0.3.3: undid warrior beard changes from 1.9.1 source 2015-12-21 21:32:09 -05:00
Evan Debenham
aff724c8d5 v0.3.3: added the ability to flip the screen in landscape/portrait 2015-12-21 21:32:09 -05:00
Evan Debenham
078de8d91d v0.3.3: added the ability to highlight text in WndOptions 2015-12-21 21:32:08 -05:00
Evan Debenham
a6db02535f v0.3.3: adjusted wndOptions to be wider in landscape 2015-12-21 21:32:08 -05:00
Evan Debenham
66ee082503 v0.3.3: updated copyright on maze painter 2015-12-21 21:32:08 -05:00
Evan Debenham
64df321aa1 v0.3.3: fixed bugs with rot heard and lashers 2015-12-21 21:32:07 -05:00
Evan Debenham
108fd0085d v0.3.3: changed EVIL propery to DEMONIC, implemented it 2015-12-21 21:32:07 -05:00
Evan Debenham
83b73c50ad v0.3.3: implemented the UNDEAD property 2015-12-21 21:32:06 -05:00
Evan Debenham
338073a3f3 v0.3.3: fixed a typo in thief 2015-12-21 21:32:06 -05:00
Evan Debenham
3d8e104b9b v0.3.3: implemented BOSS and MINIBOSS properties 2015-12-21 21:32:06 -05:00
Evan Debenham
e09f40378d v0.3.3: added char properties, starting with IMMOVABLE implementation 2015-12-21 21:32:05 -05:00
Evan Debenham
30404257df v0.3.3: fixed guards using their chains while paralyzed 2015-12-21 21:32:05 -05:00
Evan Debenham
3b2def76fd v0.3.3: added some safety checks to cursed wands spawning plants 2015-12-21 21:32:04 -05:00
Evan Debenham
d2b2771f32 v0.3.3: fixed a bug with Tengu's blink ability 2015-12-21 21:32:04 -05:00
Evan Debenham
a210fe945c v0.3.3: removed exception eating in herosubclass 2015-12-21 21:32:03 -05:00
Evan Debenham
f797e3464b v0.3.3: fixed a bug with ethereal chains and enemy visibility 2015-12-21 21:32:03 -05:00
Evan Debenham
0c68376863 v0.3.3: tweaked how items auto-pickup 2015-12-21 21:32:03 -05:00
Evan Debenham
1cd0538e83 v0.3.3: no subclass is now named 'none' instead of null 2015-12-21 21:32:02 -05:00
Evan Debenham
c7d0c15221 v0.3.3: tweaked the default text size for wndOptions 2015-12-21 21:32:01 -05:00
Evan Debenham
d21aacdbdf v0.3.3: icon png optimization 2015-12-21 21:31:58 -05:00
Evan Debenham
c03cd90b79 v0.3.3: fixed item windows going offscreen in landscape 2015-12-21 21:30:48 -05:00
Evan Debenham
dd3f866205 v0.3.3: added a random maze generator, currently used in the tengu boss fight 2015-12-21 21:28:49 -05:00
Evan Debenham
30668278c2 v0.3.2c: manifest commit 2015-12-21 18:04:53 -05:00