Evan Debenham
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a6d6b7308e
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v0.6.2: assassin text fixes
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2017-11-02 00:55:43 -04:00 |
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Evan Debenham
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2306d0c271
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v0.6.2: several bugfixes and minor corrections
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2017-11-02 00:55:42 -04:00 |
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Evan Debenham
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bd1ba18e52
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v0.6.2: fixed a missing bundle alias from the trap changes
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2017-11-02 00:55:42 -04:00 |
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Evan Debenham
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cdad2fa5e0
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v0.6.2: more secret room implementation
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2017-11-02 00:55:41 -04:00 |
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Evan Debenham
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0cfaeaad98
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v0.6.2: fixed bugs with plant logic caused by recent code changes
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2017-11-02 00:55:40 -04:00 |
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Evan Debenham
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46b3dfd057
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v0.6.2: fixed golden bee ai interactions with corruption
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2017-11-02 00:55:40 -04:00 |
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Evan Debenham
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75be01873c
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v0.6.2: balance changes to the berserker and flail
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2017-11-02 00:55:39 -04:00 |
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Evan Debenham
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d929e1b922
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v0.6.2: reworked many traps and trap effects
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2017-11-02 00:55:39 -04:00 |
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Evan Debenham
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35c38f2f21
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v0.6.2: early runestone implementation (only 2 of them in 0.6.2)
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2017-11-02 00:55:38 -04:00 |
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Evan Debenham
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0c46963dee
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v0.6.2: fixed multiple prizes of the same type appearing in vault rooms
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2017-11-02 00:55:37 -04:00 |
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Evan Debenham
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fdc2293f00
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v0.6.2: fixed evil eyes unintentionally storing a charged beam
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2017-11-02 00:55:36 -04:00 |
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Evan Debenham
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e6c76180ae
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v0.6.2: updated dependencies
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2017-11-02 00:55:30 -04:00 |
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Evan Debenham
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1940ca9c09
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v0.6.2: fixed custom tiled visual errors when revived by an ankh
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2017-11-02 00:55:15 -04:00 |
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Evan Debenham
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98df73743c
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v0.6.2: teleportation effects now set mob ai to wandering
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2017-11-02 00:55:15 -04:00 |
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Evan Debenham
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02508571c6
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v0.6.2: fixed fly swarms not duplicating over terrain hazards
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2017-11-02 00:55:14 -04:00 |
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Evan Debenham
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495a3cdb4b
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v0.6.2: fixed magical sleep not detaching when ai state is assigned
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2017-11-02 00:55:14 -04:00 |
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Evan Debenham
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6d8e64d5bd
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v0.6.2: fixed cases where the lost icon would persist when it shouldn't
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2017-11-02 00:55:13 -04:00 |
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Evan Debenham
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b214ea58cf
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v0.6.2: fixed exploits involving tapping outside the tilemap
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2017-11-02 00:55:13 -04:00 |
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Evan Debenham
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925d737d93
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v0.6.2: overhauled enemy AI behaviour with respect to alignment
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2017-11-02 00:55:12 -04:00 |
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Evan Debenham
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ddaa763a86
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v0.6.2: many buffs now grey out their icons as they expire
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2017-11-02 00:55:11 -04:00 |
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Evan Debenham
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a33cb33727
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v0.6.2: fixed multiplied characters not acting for many turns
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2017-11-02 00:55:10 -04:00 |
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Evan Debenham
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340d14dc2f
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v0.6.2: fixed a rare bug caused by previous charsprite changes
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2017-11-02 00:55:09 -04:00 |
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Evan Debenham
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3ca4d7737a
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v0.6.2: Improved how resistances and immunities are managed
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2017-11-02 00:55:09 -04:00 |
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Evan Debenham
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bb5e798b98
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v0.6.2: improved emoicons and removed enemy state from descriptions
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2017-11-02 00:55:08 -04:00 |
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Evan Debenham
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70a39f4229
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v0.6.2: improved hero fov logic
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2017-11-02 00:55:07 -04:00 |
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Evan Debenham
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ab847c9e1b
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v0.6.2: improved ai logic for piranhas and guards
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2017-11-02 00:55:07 -04:00 |
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Evan Debenham
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933b2b5b89
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v0.6.2: fixed a typo in the description of dirks
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2017-11-02 00:55:06 -04:00 |
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Evan Debenham
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68499b213a
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v0.6.2: made field of vision storage none-static
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2017-11-02 00:55:06 -04:00 |
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Evan Debenham
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126172d661
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v0.6.2: made several level properties none-static
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2017-11-02 00:55:04 -04:00 |
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Evan Debenham
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6530cf0675
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v0.6.2: fixed a bug with connection limits on hidden larder rooms
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2017-11-02 00:55:04 -04:00 |
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Evan Debenham
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66765800cf
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v0.6.2: enemy spawner now only counts hostile mobs for the total
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2017-11-02 00:55:03 -04:00 |
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Evan Debenham
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30e021f8d5
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v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases
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2017-11-02 00:55:03 -04:00 |
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Evan Debenham
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ff6d3f93ff
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v0.6.2: fixed some effects persisting when character sprites are destroyed
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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becd3167da
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v0.6.2: fixed more cases where death animations where being interrupted
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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f67a2e561f
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v0.6.2: adjusted weak floor room logic to prevent well visual clipping
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2017-11-02 00:55:02 -04:00 |
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Evan Debenham
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50566234c7
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v0.6.2: Hourglass charge use is now frontloaded to match new cloak
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2017-11-02 00:55:01 -04:00 |
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Evan Debenham
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75682ea572
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v0.6.2: fixed typo in ghost hero introduction
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2017-11-02 00:55:01 -04:00 |
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Evan Debenham
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cb1f1f5bcf
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v0.6.2: bones no longer contain progression items but getting 50 gold is less likely
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2017-11-02 00:54:51 -04:00 |
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Evan Debenham
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d898e29fdb
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v0.6.2: action indicator now persists between floors (but not games)
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2017-11-02 00:51:20 -04:00 |
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Evan Debenham
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17a15d2485
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v0.6.2: fixed crashes when loading pre-0.6.2 saves
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2017-11-02 00:51:18 -04:00 |
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Evan Debenham
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60ca4b0180
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v0.6.2: reworked the assassin subclass
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2017-11-02 00:51:18 -04:00 |
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Evan Debenham
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6cda24e6ed
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v0.6.2: reworked the freerunner subclass
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2017-11-02 00:51:17 -04:00 |
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Evan Debenham
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f8244d013e
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v0.6.2: reworked rogue and cloak of shadows
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2017-11-02 00:51:16 -04:00 |
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Evan Debenham
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d4489e6901
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v0.6.2: fully implemented 5 secret rooms
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2017-11-02 00:51:15 -04:00 |
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Evan Debenham
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595abdd2c6
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v0.6.2: Added proper error handling to a rare case in levelgen
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2017-11-02 00:51:13 -04:00 |
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Evan Debenham
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c501b82997
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v0.6.2: Fixed "nothing interesting here" showing up more than intended
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2017-11-02 00:51:11 -04:00 |
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Evan Debenham
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8fb8061ee1
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v0.6.2: Code for well water now supports more than one well at a time
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2017-11-02 00:51:09 -04:00 |
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Evan Debenham
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4a8373246b
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v0.6.2: implement new secret room logic.
Specific secret room implementations are still needed
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2017-11-02 00:51:08 -04:00 |
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Evan Debenham
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a5df5e9b5b
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v0.6.2: redesigned secret door and searching mechanics
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2017-11-02 00:51:06 -04:00 |
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Evan Debenham
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8122e961ee
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v0.6.2: all enemies now have health bars if they are injured
removed sad ghost specific health bar
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2017-11-02 00:51:04 -04:00 |
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