Commit Graph

190 Commits

Author SHA1 Message Date
Evan Debenham
b03e40f46a v0.3.4c: manifest commit 2016-03-03 20:07:03 -05:00
Evan Debenham
cd98796d39 v0.3.4c: added a safety check to gamescene updating 2016-03-03 20:07:02 -05:00
Evan Debenham
c10666ef6e v0.3.4c: aligned message in interlevel scene 2016-03-03 20:07:01 -05:00
Evan Debenham
52b69b50e4 v0.3.4c: removed font zoom cap 2016-03-03 20:07:00 -05:00
Evan Debenham
8ae4cd4fa5 v0.3.4c: added callback functionality for scene changes 2016-03-03 20:07:00 -05:00
Evan Debenham
d3e1a1e74d source release: code cleanup 2016-02-22 17:15:35 -05:00
Evan Debenham
868efd9af4 v0.3.4b: corrected logic in welcome scene 2016-02-22 17:00:42 -05:00
Evan Debenham
bdf011240e v0.3.4b: improvements to welcome and changes scene 2016-02-22 17:00:41 -05:00
Evan Debenham
295fb19fb6 v0.3.4b: added choice of classic font (needs more character support) 2016-02-22 17:00:33 -05:00
Evan Debenham
7b427ed9c2 v0.3.4b: increased ax render scale of text to 6x 2016-02-22 16:48:32 -05:00
Evan Debenham
806547023d v0.3.4a: manifest commit 2016-02-22 16:48:32 -05:00
Evan Debenham
77aaac32b7 v0.3.4a: added patch info to the welcome scene 2016-02-22 16:48:31 -05:00
Evan Debenham
b110c0db8c v0.3.4a: re-added align methods pt.2
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham
ac9c50f2ac v0.3.4a: re-added align methods pt.1
I realize that aligning to pixel values is important, removing these in 0.3.1d was a mistake. However, previously they were aligning to integer values. not just real pixels. Hopefully this will result in proper alignment without incorrect spacing.
2016-02-22 16:37:34 -05:00
Evan Debenham
7c8247577e v0.3.4: manifest commit 2016-02-22 16:37:30 -05:00
Evan Debenham
5d7df4abd4 v0.3.4: added a couple null safety checks 2016-02-22 16:37:29 -05:00
Evan Debenham
a2d6a7bda5 v0.3.4: improved how pre-0.3.4 rankings are handled 2016-02-22 16:37:24 -05:00
Evan Debenham
46bcbd3961 v0.3.4: more welcome scene stuff 2016-02-22 16:37:21 -05:00
Evan Debenham
878ee86d7f v0.3.4: externalized a missed string from gamescene 2016-02-22 16:37:19 -05:00
Evan Debenham
8f9a084d07 v0.3.4: fixed incorrect comparison in welcome scene 2016-02-22 16:33:05 -05:00
Evan Debenham
d1c70f038b v0.3.4: added the ability for windows to persist between scene resets 2016-02-22 16:33:05 -05:00
Evan Debenham
8797b380db v0.3.4: externalized changes and welcome scene strings 2016-02-22 16:33:02 -05:00
Evan Debenham
30e1947f18 v0.3.4: layout improvements to new welcome scene 2016-02-22 16:33:01 -05:00
Evan Debenham
1b28281f2c v0.3.4: implemented new welcome scene 2016-02-22 16:32:57 -05:00
Evan Debenham
d71e3dceee v0.3.4: updated the layout of changes scene 2016-02-22 16:31:41 -05:00
Evan Debenham
e1cb5ca0ea v0.3.4: fixed a minor layout bug in rankings scene 2016-02-22 16:31:39 -05:00
Evan Debenham
7c1cea602b v0.3.4: renamed WelcomeScene to ChangesScene 2016-02-22 16:31:35 -05:00
Evan Debenham
25200b2075 v0.3.4: fixed a text display bug with challenges 2016-02-22 16:28:14 -05:00
Evan Debenham
d9d6e45d04 v0.3.4: moved some functionality from Utils in prep for removing it. 2016-02-22 16:24:28 -05:00
Evan Debenham
b70e70d74b v0.3.4: added externalized rankings descriptions 2016-02-22 16:22:44 -05:00
Evan Debenham
ac967fad27 v0.3.4: reworked rankings to store their cause instead of a result string 2016-02-22 16:20:34 -05:00
Evan Debenham
b45d35dbf2 v0.3.4: added rendered text to the about scene 2016-02-22 16:18:41 -05:00
Evan Debenham
301a3468f5 v0.3.4: initial (very basic) language button implementation 2016-02-22 16:14:24 -05:00
Evan Debenham
35a6a6bee0 v0.3.4: fixed text display issues at low resolutions 2016-02-22 16:12:57 -05:00
Evan Debenham
8e508ab040 v0.3.4: switched to rendered text in a bunch of places 2016-02-22 16:12:48 -05:00
Evan Debenham
e01e408f77 v0.3.4: implemented multiline rendered text into pixelscene, also set a max text scale of 5. 2016-02-22 16:08:17 -05:00
Evan Debenham
13d6beda67 v0.3.4: implemented rendered text in all single-line cases 2016-02-22 16:08:13 -05:00
Evan Debenham
c096fe1033 v0.3.4: caching and performance improvements to rendered text 2016-02-22 16:02:42 -05:00
Evan Debenham
cae5957ef4 v0.3.4: added a new 'rendered text' image type 2016-02-22 16:02:42 -05:00
Evan Debenham
0ca46e72cc v0.3.4: externalized window strings 2016-02-22 15:55:49 -05:00
Evan Debenham
46aa324eff v0.3.4 corrected a few scene strings 2016-02-22 15:32:24 -05:00
Evan Debenham
d8b74a3a0e v0.3.4 externalized most scene strings 2016-02-22 15:31:07 -05:00
Evan Debenham
9eb8759fe1 v0.3.3b: manifest commit 2015-12-27 14:01:04 -05:00
Evan Debenham
3876498389 v0.3.3a: manifest commit 2015-12-27 14:01:00 -05:00
Evan Debenham
75e232a429 v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05 v0.3.3: manifest commit 2015-12-21 21:32:10 -05:00
Evan Debenham
30668278c2 v0.3.2c: manifest commit 2015-12-21 18:04:53 -05:00
Evan Debenham
b4ac28932e v0.3.2c: added some better saving redundancy to levelgen 2015-12-21 18:04:50 -05:00
Evan Debenham
bd4decc6b7 Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar 2015-12-21 18:03:13 -05:00
Evan Debenham
46a0f2b319 Merging 1.9.1 source: scene changes 2015-12-21 18:01:25 -05:00