Evan Debenham
b03e40f46a
v0.3.4c: manifest commit
2016-03-03 20:07:03 -05:00
Evan Debenham
cd98796d39
v0.3.4c: added a safety check to gamescene updating
2016-03-03 20:07:02 -05:00
Evan Debenham
c10666ef6e
v0.3.4c: aligned message in interlevel scene
2016-03-03 20:07:01 -05:00
Evan Debenham
52b69b50e4
v0.3.4c: removed font zoom cap
2016-03-03 20:07:00 -05:00
Evan Debenham
8ae4cd4fa5
v0.3.4c: added callback functionality for scene changes
2016-03-03 20:07:00 -05:00
Evan Debenham
d3e1a1e74d
source release: code cleanup
2016-02-22 17:15:35 -05:00
Evan Debenham
868efd9af4
v0.3.4b: corrected logic in welcome scene
2016-02-22 17:00:42 -05:00
Evan Debenham
bdf011240e
v0.3.4b: improvements to welcome and changes scene
2016-02-22 17:00:41 -05:00
Evan Debenham
295fb19fb6
v0.3.4b: added choice of classic font (needs more character support)
2016-02-22 17:00:33 -05:00
Evan Debenham
7b427ed9c2
v0.3.4b: increased ax render scale of text to 6x
2016-02-22 16:48:32 -05:00
Evan Debenham
806547023d
v0.3.4a: manifest commit
2016-02-22 16:48:32 -05:00
Evan Debenham
77aaac32b7
v0.3.4a: added patch info to the welcome scene
2016-02-22 16:48:31 -05:00
Evan Debenham
b110c0db8c
v0.3.4a: re-added align methods pt.2
...
Also moved rendered text multiline into the core game
2016-02-22 16:48:08 -05:00
Evan Debenham
ac9c50f2ac
v0.3.4a: re-added align methods pt.1
...
I realize that aligning to pixel values is important, removing these in 0.3.1d was a mistake. However, previously they were aligning to integer values. not just real pixels. Hopefully this will result in proper alignment without incorrect spacing.
2016-02-22 16:37:34 -05:00
Evan Debenham
7c8247577e
v0.3.4: manifest commit
2016-02-22 16:37:30 -05:00
Evan Debenham
5d7df4abd4
v0.3.4: added a couple null safety checks
2016-02-22 16:37:29 -05:00
Evan Debenham
a2d6a7bda5
v0.3.4: improved how pre-0.3.4 rankings are handled
2016-02-22 16:37:24 -05:00
Evan Debenham
46bcbd3961
v0.3.4: more welcome scene stuff
2016-02-22 16:37:21 -05:00
Evan Debenham
878ee86d7f
v0.3.4: externalized a missed string from gamescene
2016-02-22 16:37:19 -05:00
Evan Debenham
8f9a084d07
v0.3.4: fixed incorrect comparison in welcome scene
2016-02-22 16:33:05 -05:00
Evan Debenham
d1c70f038b
v0.3.4: added the ability for windows to persist between scene resets
2016-02-22 16:33:05 -05:00
Evan Debenham
8797b380db
v0.3.4: externalized changes and welcome scene strings
2016-02-22 16:33:02 -05:00
Evan Debenham
30e1947f18
v0.3.4: layout improvements to new welcome scene
2016-02-22 16:33:01 -05:00
Evan Debenham
1b28281f2c
v0.3.4: implemented new welcome scene
2016-02-22 16:32:57 -05:00
Evan Debenham
d71e3dceee
v0.3.4: updated the layout of changes scene
2016-02-22 16:31:41 -05:00
Evan Debenham
e1cb5ca0ea
v0.3.4: fixed a minor layout bug in rankings scene
2016-02-22 16:31:39 -05:00
Evan Debenham
7c1cea602b
v0.3.4: renamed WelcomeScene to ChangesScene
2016-02-22 16:31:35 -05:00
Evan Debenham
25200b2075
v0.3.4: fixed a text display bug with challenges
2016-02-22 16:28:14 -05:00
Evan Debenham
d9d6e45d04
v0.3.4: moved some functionality from Utils in prep for removing it.
2016-02-22 16:24:28 -05:00
Evan Debenham
b70e70d74b
v0.3.4: added externalized rankings descriptions
2016-02-22 16:22:44 -05:00
Evan Debenham
ac967fad27
v0.3.4: reworked rankings to store their cause instead of a result string
2016-02-22 16:20:34 -05:00
Evan Debenham
b45d35dbf2
v0.3.4: added rendered text to the about scene
2016-02-22 16:18:41 -05:00
Evan Debenham
301a3468f5
v0.3.4: initial (very basic) language button implementation
2016-02-22 16:14:24 -05:00
Evan Debenham
35a6a6bee0
v0.3.4: fixed text display issues at low resolutions
2016-02-22 16:12:57 -05:00
Evan Debenham
8e508ab040
v0.3.4: switched to rendered text in a bunch of places
2016-02-22 16:12:48 -05:00
Evan Debenham
e01e408f77
v0.3.4: implemented multiline rendered text into pixelscene, also set a max text scale of 5.
2016-02-22 16:08:17 -05:00
Evan Debenham
13d6beda67
v0.3.4: implemented rendered text in all single-line cases
2016-02-22 16:08:13 -05:00
Evan Debenham
c096fe1033
v0.3.4: caching and performance improvements to rendered text
2016-02-22 16:02:42 -05:00
Evan Debenham
cae5957ef4
v0.3.4: added a new 'rendered text' image type
2016-02-22 16:02:42 -05:00
Evan Debenham
0ca46e72cc
v0.3.4: externalized window strings
2016-02-22 15:55:49 -05:00
Evan Debenham
46aa324eff
v0.3.4 corrected a few scene strings
2016-02-22 15:32:24 -05:00
Evan Debenham
d8b74a3a0e
v0.3.4 externalized most scene strings
2016-02-22 15:31:07 -05:00
Evan Debenham
9eb8759fe1
v0.3.3b: manifest commit
2015-12-27 14:01:04 -05:00
Evan Debenham
3876498389
v0.3.3a: manifest commit
2015-12-27 14:01:00 -05:00
Evan Debenham
75e232a429
v0.3.3: removed google play games references from welcomescene
...
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05
v0.3.3: manifest commit
2015-12-21 21:32:10 -05:00
Evan Debenham
30668278c2
v0.3.2c: manifest commit
2015-12-21 18:04:53 -05:00
Evan Debenham
b4ac28932e
v0.3.2c: added some better saving redundancy to levelgen
2015-12-21 18:04:50 -05:00
Evan Debenham
bd4decc6b7
Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar
2015-12-21 18:03:13 -05:00
Evan Debenham
46a0f2b319
Merging 1.9.1 source: scene changes
2015-12-21 18:01:25 -05:00