- Arcane and Shrapnel bomb costs increased to 10
- Rarity of teleport and magic mapping swapped.
- Aquatic rejuvenation duration up to 3x HT, from 2x HT
- Caustic brew AOE increased to 5x5, from 3x3
- Reclaim trap duration to 15 turns from 10, quantity reduced to 3 from 4
- Curse infusion quantity up to 4 from 3
- Recycle buffed to 6 uses, from 5
- Aqua blast chance to fill a cell with water increased to 80% from 50%
- Blizzard brew now stacks freeze duration more quickly
- Shocking brew and shock bomb duration up to 20 from 10
- Phase shift quantity up to 6 from 5
- Scroll of foresight buff now increases search radius by 1
- fixed a crash when a game was loaded with magical sleep attached
- fixed further crashes caused by new bombs
- fixed unintentional debug logic left on city boss level
- fixed a couple typos
- fixed preparation not being cleared with invisibility in some cases
- fixed the ghost hero rarely attacking nonexistant enemies
- fixed elixir of vitality
- fixed wand of blast wave registering a dungeon fail when it isn't what killed the hero
- fixed bones rarely appearing inside of bookcases on floor 20
- fixed well fed buff not being reset by eating additional feasts
- fixed prismatic images being corruptable
- fixed exotic scrolls not correctly IDing themselves
- fixed typos
- fixed rare cases where item or bag windows could be stacked
- fixed honeyed healing not applying potion of healing curing effects
- fixed a text alyout issue in alchemy scene
also adjusted charm logic. Charmed enemies will now try to find a new target
Also removed some earlier beta conversion code
also improved some brew and elixir sprites
- fixed warrior's broken seal buff detaching incorrectly
- made tipped dart sticking logic consistent with other missile weapons
- fixed items rarely being usable when the hero is dead
- added a bonus special room when pit rooms spawn
- fixed rockfall traps working on dead characters
- fixed a typo in magical porter