Commit Graph

916 Commits

Author SHA1 Message Date
Evan Debenham
9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps 2015-06-22 19:35:18 -04:00
Evan Debenham
f4898d903b updated readme 2015-06-21 20:59:19 -04:00
Evan Debenham
938db71192 v0.3.0e: manifest commit 2015-06-21 20:59:18 -04:00
Evan Debenham
1a690e3fab v0.3.0e: fixed a bug with battlemage stacking charges 2015-06-21 20:59:18 -04:00
Evan Debenham
2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham
c55e38a86a v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother 2015-06-21 20:59:17 -04:00
Evan Debenham
a12911424e v0.3.0e: fixed succubi causing the game to freeze 2015-06-21 20:59:16 -04:00
Evan Debenham
5ed738a5eb v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios 2015-06-21 20:59:16 -04:00
Evan Debenham
14a2d4d8b2 v0.3.0e: fixed caves levels sometimes spawning traps inside of walls 2015-06-21 20:59:15 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
baa83b7e43 v0.3.0d: manifest commit 2015-06-12 15:34:24 -04:00
Evan Debenham
b25ba94a71 v0.3.0d: fixed some edge case bugs with ballistica 2015-06-12 15:23:04 -04:00
Evan Debenham
722fc4240a v0.3.0d: fixed corruption aggroing passive mobs 2015-06-12 15:23:04 -04:00
Evan Debenham
b7db57f665 v0.3.0d: enforced removing traps when setting terrain to a none-trap tile. 2015-06-12 15:23:03 -04:00
Evan Debenham
88a55f3336 v0.3.0d: corrected an error in sign placement 2015-06-12 15:23:02 -04:00
Evan Debenham
d416d9f6ef v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles 2015-06-12 15:23:02 -04:00
Evan Debenham
fba591af68 v0.3.0d: corrected capitalization in trap names 2015-06-12 15:23:01 -04:00
Evan Debenham
8c42ebda5e v0.3.0c: manifest commit 2015-06-07 21:55:36 -04:00
Evan Debenham
e0187cd233 v0.3.0c: added a buff icon for bless 2015-06-07 21:55:35 -04:00
Evan Debenham
abbdcff9ea v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too. 2015-06-07 21:55:35 -04:00
Evan Debenham
5cfd0385ae v0.3.0c: reduced the battlemage's bonus recharge 2015-06-07 21:55:35 -04:00
Evan Debenham
72788624e7 v0.3.0c: added a description to traps 2015-06-07 21:55:34 -04:00
Evan Debenham
8eb3186018 v0.3.0c: properly bundled free charge from wand of transfusion 2015-06-07 21:55:34 -04:00
Evan Debenham
3efeafcb1e v0.3.0c: reduced the chill debuff from frost breaking in water 2015-06-07 21:55:34 -04:00
Evan Debenham
e69ce214dc v0.3.0c: re-added particle effect when battlemage gets a staff proc. 2015-06-07 21:55:33 -04:00
Evan Debenham
54b068ea78 v0.3.0c: changes the order of removal vs activation on plants and traps 2015-06-07 21:55:33 -04:00
Evan Debenham
929d9a85dd v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff 2015-06-07 21:55:32 -04:00
Evan Debenham
f1e4d35792 v0.3.0c: fixed goo's particles sticking around one turn too long. 2015-06-07 21:55:32 -04:00
Evan Debenham
3e884cb569 v0.3.0c: improved some staff particle effects 2015-06-07 21:55:32 -04:00
Evan Debenham
270022fd6b v0.3.0c: rebalanced wand of prismatic light 2015-06-07 21:55:31 -04:00
Evan Debenham
4d5d690335 v0.3.0c: rebalanced wand of venom 2015-06-07 21:55:31 -04:00
Evan Debenham
35da3512df v0.3.0c: corrected some behaviour on wand of corruption 2015-06-07 21:55:30 -04:00
Evan Debenham
ac2677203c v0.3.0c: corruption behaviour on fly swarms 2015-06-07 21:55:30 -04:00
Evan Debenham
b91d5d7185 v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption 2015-06-07 21:55:30 -04:00
Evan Debenham
7afe96b502 v0.3.0c: fixed some bugs with proccing defence on certain mobs 2015-06-07 21:55:29 -04:00
Evan Debenham
c601027f27 v0.3.0c: refactored plants to match the structure of new traps. 2015-06-07 21:55:29 -04:00
Evan Debenham
4ac3ac817c v0.3.0c: fixed a bug with the blacksmith painter and new trap code 2015-06-07 21:55:28 -04:00
Evan Debenham
69665db104 v0.3.0c: fixed a bug with seed probabilities. 2015-06-07 21:55:28 -04:00
Evan Debenham
dbeff25d2c v0.3.0c: refactored finding a character, no longer need to maintain chars[] array 2015-06-07 21:55:28 -04:00
Evan Debenham
3cf7979a4c v0.3.0c: removed tester code that I didn't mean to commit 2015-06-07 21:55:27 -04:00
Evan Debenham
ade7ae440b v0.3.0c: reworked wand of frost on hit effect 2015-06-07 21:55:27 -04:00
Evan Debenham
df60335c0d v0.3.0c: reworked wand of magic missile staff effect, now charges all wands. 2015-06-07 21:55:26 -04:00
Evan Debenham
976ff5cb96 v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs. 2015-06-07 21:55:26 -04:00
Evan Debenham
8a6b970c1f v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies 2015-06-07 21:55:26 -04:00
Evan Debenham
c5e9ffa9fe v0.3.0c: refactored staff visual effects to be contained in wands. 2015-06-07 21:55:25 -04:00
Evan Debenham
6efa4694b8 v0.3.0c: cleaned up TODOs 2015-06-07 21:55:25 -04:00
Evan Debenham
85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
7e79a10501 v0.3.0c: wand of blast wave now takes advantage of pushing callbacks 2015-06-07 21:55:24 -04:00
Evan Debenham
39c736189d v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate) 2015-06-07 21:55:24 -04:00