Evan Debenham
94809385d4
v0.8.2: added a news checker service
2020-07-14 14:27:38 -04:00
Evan Debenham
62e795a4d7
v0.8.1: fixed a NPE when fonts are reset before being initialized
2020-06-27 21:24:39 -04:00
Evan Debenham
5594172a41
v0.8.1: Fixed the following bugs:
...
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
b1f28eec08
v0.8.1: reverted to build tools v3.6 (4.0 causes errors)
2020-06-18 17:00:23 -04:00
Evan Debenham
f2d80d7d97
v0.8.1: fixed rare config resolution errors with :android:natives
2020-06-18 16:58:21 -04:00
Evan Debenham
9fe214de3a
v0.8.1: fixed shader errors caused by R8 on gradle plugin 4.0
2020-06-18 16:58:21 -04:00
Evan Debenham
6ca138de23
v0.8.1: refactored the location of all asset files
2020-05-07 21:54:49 -04:00
Evan Debenham
63e4482405
v0.8.0: fixed the following bugs:
...
- various screen layout + orientation errors with power saver mode on
- DM-300s sprite exploding many times if it is stunned as it dies
2020-03-30 21:41:44 -04:00
Evan Debenham
e874dea93e
v0.8.0: changed default settings file
2019-12-18 21:40:52 -05:00
Evan Debenham
2138ad24ec
v0.8.0: added an update notification service
2019-11-22 15:38:21 -05:00
Evan Debenham
b6b3c107f9
v0.8.0: removed android call state listener functionality (was buggy)
2019-11-19 19:50:21 -05:00
Evan Debenham
b88036da0b
v0.8.0: added window size/fullscreen support to desktop, refactored landscape code
2019-11-19 19:49:53 -05:00
Evan Debenham
addb991631
v0.8.0: improved file handling and added proper file location support to desktop
2019-11-19 19:41:37 -05:00
Evan Debenham
8117d4ea2f
v0.8.0: improved build files and moved various files to better locations
2019-11-19 19:41:06 -05:00
Evan Debenham
a46a5abf49
v0.7.5c: fixed additional errors with font setup
2019-10-17 13:43:16 -04:00
Evan Debenham
b4eb0bdb70
v0.7.5c: fixed hangul chars not always splitting correctly on android 6
2019-10-17 13:43:16 -04:00
Evan Debenham
ff765d5673
v0.7.5c: added additional latin/cyrillic characters to pixel_font.ttf
2019-10-17 13:43:16 -04:00
Evan Debenham
5b53e827e1
v0.7.5b: fixed android 6 OTF splitter not being used
2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4
v0.7.5b: updated translations
2019-10-14 20:48:40 -04:00
Evan Debenham
bdb74bc836
v0.7.5b: fixed the leaving early text failing to show up
2019-10-14 20:48:10 -04:00
Evan Debenham
7b23fa1a31
v0.7.5b: improved the font generation process slightly
2019-10-14 20:48:10 -04:00
Evan Debenham
f6efadd778
v0.7.5b: fixed new font failing to work on devices with Mali gpus
2019-10-14 20:48:10 -04:00
Evan Debenham
adaca2531e
v0.7.5b: overhauled font selection to be significantly more flexible
2019-10-14 20:48:10 -04:00
Evan Debenham
5744dabc1a
v0.7.5b: fixed yet more cases of text being rendered from the wrong thread
2019-10-14 20:48:07 -04:00
Evan Debenham
dcba7d03eb
v0.7.5b: fixed incorrect CJK font typeface selection on android 7.0+
2019-10-14 20:47:52 -04:00
Evan Debenham
99b602126c
v0.7.5b: fixed chinese punctuation not getting correctly split
2019-10-14 20:47:52 -04:00
Evan Debenham
84fa9daa5f
v0.7.5b: added additional handling for missing characters
2019-10-14 20:47:51 -04:00
Evan Debenham
2b6e79599d
v0.7.5b: added a new android launcher activity which handles missing natives
2019-10-14 20:47:51 -04:00
Evan Debenham
b86d7572c8
v0.7.5b: renamed AndroidLauncher to AndroidGame
2019-10-14 20:47:51 -04:00
Evan Debenham
0f52c38e7a
v0.7.5b: slightly renamed pixel_font and added many currency symbols
2019-10-14 20:47:50 -04:00
Evan Debenham
ccd5a108e9
v0.7.5b: fixed various errors with android font setup/splitting
2019-10-14 20:47:50 -04:00
Evan Debenham
18349b146e
v0.7.5b: added some error handling behaviour to new rendered text
2019-10-14 20:47:50 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
b4ae0ee991
v0.7.5b: fixed android text input windows not running on render thread
2019-10-14 20:45:56 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
d7815b7739
v0.7.5b: fixed various minor glyph errors with pixel font
2019-10-14 20:45:43 -04:00
Evan Debenham
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
2019-10-05 18:47:38 -04:00
Evan Debenham
b5642be3c7
v0.7.5: improved necromancer sprite
2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3
v0.7.5: updated translations and translator credits, added new language
2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e
v0.7.5: improved snake sprite
2019-10-01 00:44:32 -04:00
Evan Debenham
ba65051e18
v0.7.5: removed the eyes from Tengu's sprite
2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
2019-10-01 00:44:30 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
f309f249e0
v0.7.5: added code for new Tengu abilities
2019-10-01 00:44:25 -04:00
Evan Debenham
309b7357b2
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
2019-10-01 00:44:21 -04:00