Evan Debenham
d407144e28
v0.6.1: further improved imp spawning logic, reverted changes to regular spawning logic
2017-08-19 00:23:14 -04:00
Evan Debenham
591b1b570e
v0.6.1: reduced the spawn rate of guidebook pages on very early floors
2017-08-19 00:23:13 -04:00
Evan Debenham
a41309ed66
v0.6.1: fixed various crashes caused by initalizing items in the changes scene
2017-08-19 00:23:13 -04:00
Evan Debenham
ceb6ca2668
v0.6.1: filled in new changes scene with current 0.6.1 details
2017-08-19 00:23:13 -04:00
Evan Debenham
4a2acc4b2b
v0.6.1: Totally overhauled changes scene (no content for now)
2017-08-19 00:23:13 -04:00
Evan Debenham
ab639a0125
v0.6.1: added a method to painter to allow ellipse shaped fills
2017-08-19 00:23:13 -04:00
Evan Debenham
98210ee915
v0.6.1: final cleanup of limited drops changes
2017-08-19 00:23:12 -04:00
Evan Debenham
4c31d69d5d
v0.6.1: removed alchemists toolkit from catalogs
2017-08-19 00:23:12 -04:00
Evan Debenham
92349dfbb1
v0.6.1: refactoring to limited drops now that they are more flexible
2017-08-19 00:23:12 -04:00
Evan Debenham
67d39b856f
v0.6.1: made storing and restore limited drops much less rigid
2017-08-19 00:23:12 -04:00
Evan Debenham
dd78517a3a
v0.6.1: removed signpost text from resource files
2017-08-19 00:23:12 -04:00
Evan Debenham
e1fb370456
v0.6.1: improved several journal pages
2017-08-19 00:23:11 -04:00
Evan Debenham
6f301d48ff
v0.6.1: added two new uncommon rooms
2017-08-19 00:23:11 -04:00
Evan Debenham
5c0648dcf2
v0.6.1: added a new type of connection room (and chasm variant)
2017-08-19 00:23:11 -04:00
Evan Debenham
ce274df5b8
v0.6.1: buffed ring of wealth
2017-08-19 00:23:11 -04:00
Evan Debenham
7705f24c14
v0.6.1: completely reimplemented tunnel rooms
2017-08-19 00:23:11 -04:00
Evan Debenham
673ad28c5d
v0.6.1: added support for multi window mode and refactored ui flag system
2017-08-19 00:23:10 -04:00
Evan Debenham
b1f6c2dde3
v0.6.1: corrected weapon enchants when used by the sad ghost
2017-08-19 00:23:10 -04:00
Evan Debenham
25ee9d1401
v0.6.1: implement ring of energy (takes the place of ring of magic)
2017-08-19 00:23:10 -04:00
Evan Debenham
b627fe8ab3
v0.6.1: removed further signpost logic
2017-08-19 00:23:10 -04:00
Evan Debenham
2fe0b7cc7a
v0.6.1: fixed guidebook pages showing up in remains
2017-08-19 00:23:09 -04:00
Evan Debenham
2a5ea03010
v0.6.1: fixed notes-related crashes in rankings loading
2017-08-19 00:23:09 -04:00
Evan Debenham
f0c232af53
v0.6.1: lots more guide implementation
2017-08-19 00:23:09 -04:00
Evan Debenham
954a46b1c5
v0.6.1: fixed a typo that appers when trying to open a locked chest with no key
2017-08-19 00:23:09 -04:00
Evan Debenham
babc3f4dc8
v0.6.1: fixed well of health unintentionally not healing instantly
2017-08-19 00:23:09 -04:00
Evan Debenham
49b81e0b86
v0.6.1: removed signposts from most parts of the codebase
2017-08-19 00:23:08 -04:00
Evan Debenham
fb5e8bc3bd
v0.6.1: lots of guidebook implementation
2017-08-19 00:23:08 -04:00
Evan Debenham
ce47af7d8f
v0.6.1: fixed a freeze bug caused by the sad ghost
2017-08-19 00:23:08 -04:00
Evan Debenham
9924f5d28d
v0.6.1: improvements to badges and badges scene:
...
- badges scene now shows as many blanks as missing badges
- badges scene is a bit more condensed on phone screens
- YASD badge now covers death by falling/glyph
- games played badges reduced from 10/100/500/200 to 10/50/250/1000
- A couple of badges no longer override others
2017-08-19 00:23:08 -04:00
Evan Debenham
82f58507e7
v0.6.1: Burned tiles now stitch with chasms, fixed offcolor prison wall chasm stitch tiles
2017-08-19 00:23:07 -04:00
Evan Debenham
9763e7e6e8
v0.6.1: toxic gas no longer applies any damage if target is immune, even though that damage will be negated
2017-08-19 00:23:07 -04:00
Evan Debenham
36f7a7aaa6
v0.6.1: implemented item for document pages
2017-08-19 00:23:07 -04:00
Evan Debenham
17c3f501a8
v0.6.1: buffs in the hero window now scroll if there are many of them
2017-08-19 00:23:07 -04:00
Evan Debenham
61fb79d9ab
v0.6.1: fixed Goo and DM300 auto-IDing their artifacts
2017-08-19 00:23:06 -04:00
Evan Debenham
479dd40bf7
v0.6.1: fixed berserker instantly dieing on loading a run
2017-08-19 00:23:06 -04:00
Evan Debenham
6f1d2b17c4
v0.6.1: even more refactoring and implemented guide UI in journal window
2017-08-19 00:23:06 -04:00
Evan Debenham
b4835d88e6
v0.6.1: compass now points at stairs going up if amulet is obtained
2017-08-19 00:23:04 -04:00
Evan Debenham
bb2af77276
v0.6.1: fixed crashes when trying to first load the catalog
2017-08-19 00:20:30 -04:00
Evan Debenham
e486e9896d
v0.6.1: more refactoring and improvements to journal and catalogs
2017-08-19 00:20:29 -04:00
Evan Debenham
be396f4e2d
v0.6.1: fixed rare problematic enemy and npc placement
2017-08-19 00:20:29 -04:00
Evan Debenham
6fd5de91c7
v0.6.1: fixed items being added to catalogs on death.
2017-08-19 00:20:29 -04:00
Evan Debenham
460d46a54e
v0.6.1: fixed catalog bugs relating to badges
2017-08-19 00:20:26 -04:00
Evan Debenham
fcef3e6382
v0.6.1: bugfixes to dew vial and keys
2017-08-19 00:20:14 -04:00
Evan Debenham
6162aadf42
v0.6.1: refactoring, and added save/load for catalogs
2017-08-19 00:20:14 -04:00
Evan Debenham
d055f9645a
v0.6.1: improved the layout of the journal window
2017-08-19 00:20:13 -04:00
Evan Debenham
dc4d928da0
v0.6.1: refactored keys, now stored in notes
2017-08-19 00:20:12 -04:00
Evan Debenham
2ccda1d1e7
v0.6.1: moved notes class to journal package, renamed features to landmarks
2017-08-19 00:19:01 -04:00
Evan Debenham
1a22c5334e
v0.6.1: renamed journal class to notes
2017-08-19 00:19:00 -04:00
Evan Debenham
3c5a8c9ca4
v0.6.1: removed some outdated badges & tied catalogs into badge system
2017-08-19 00:19:00 -04:00
Evan Debenham
41b3c903c6
v0.6.1: Catalogs now keep track of whether items have been seen
...
Currently does not persist between game sessions
2017-08-19 00:19:00 -04:00
Evan Debenham
d975f3c8d5
v0.6.1: added all identifiable items to items tab, needs improvements
2017-08-19 00:18:59 -04:00
Evan Debenham
2ffbef67fd
v0.6.1: major adjustments to layout of journal window
...
New catalogs tabs don't work yet.
2017-08-19 00:18:59 -04:00
Evan Debenham
41da332ef9
v0.6.1: improved journal window code and items tab
2017-08-19 00:18:59 -04:00
Evan Debenham
3fccd85589
v0.6.1: Journal interface redesign pt.1
...
- moved catalogs and notes into one window, added tab for guide
2017-08-19 00:18:59 -04:00
Evan Debenham
a8b3b76053
v0.6.1: improved depth icons and placeholder graphics
2017-08-19 00:18:58 -04:00
Evan Debenham
c8df657e51
v0.6.1: fixed issues with ghost spawning position between floors
2017-08-19 00:18:58 -04:00
Evan Debenham
debd7d6436
v0.6.1: fixed evil eye sprites idling instead of dieing in rare cases
2017-08-19 00:18:58 -04:00
Evan Debenham
a4f2987cdf
v0.6.1: adjusted when searching and observing occurs
2017-08-19 00:18:57 -04:00
Evan Debenham
13f8bf3d60
v0.6.1: tweaks to new dew vial
2017-08-19 00:18:57 -04:00
Evan Debenham
4b2ffa060f
v0.6.1: clarified description of horn of plenty
2017-08-19 00:18:57 -04:00
Evan Debenham
3f587ffc47
v0.6.1: small tweak to wand of fireblast logic
2017-08-19 00:18:57 -04:00
Evan Debenham
b31fc10136
v0.6.1: finished implementing ring of wealth rework (for now)
2017-08-19 00:18:57 -04:00
Evan Debenham
e07098a580
v0.6.1: partially reworked ring of wealth
2017-08-19 00:18:56 -04:00
Evan Debenham
39eedbd46d
v0.6.1: fixed flare effects rendering incorrectly for the 1st frame
2017-08-19 00:18:56 -04:00
Evan Debenham
cbc21ef9fb
v0.6.1: several improvements to mob and ally AI
2017-08-19 00:18:56 -04:00
Evan Debenham
7ebf612917
v0.6.1: bugfixes to new dried rose
2017-08-19 00:18:56 -04:00
Evan Debenham
bc4dda1bf3
v0.6.1: more dried rose rework implementation
2017-08-19 00:18:55 -04:00
Evan Debenham
9af6e71266
v0.6.1: major refactoring to dried rose
2017-08-19 00:18:55 -04:00
Evan Debenham
0e373b2eb7
v0.6.1: fixed a missing capitalization on prison guard text
2017-08-19 00:18:55 -04:00
Evan Debenham
b53a2516af
v0.6.1: healing now takes priority over enemy actions
2017-08-19 00:18:55 -04:00
Evan Debenham
dc7d59c65f
v0.6.1: adjusted weapon/armor code so npcs and mobs can better use them
2017-08-19 00:18:54 -04:00
Evan Debenham
6a0a7ae450
v0.6.1: ghost hero now follows the player between floors
2017-08-19 00:18:54 -04:00
Evan Debenham
80414bd6fd
v0.6.1: reworked base mechanics of the dried rose
2017-08-19 00:18:54 -04:00
Evan Debenham
8c50b988a3
v0.6.1: fixed emo icons now being properly reset
2017-08-19 00:18:53 -04:00
Evan Debenham
381b23b6bc
v0.6.1: reworked unstable spellbook, now grants empowered scroll effects
2017-08-19 00:18:53 -04:00
Evan Debenham
24eb803e3f
v0.6.1: added empowered effects to scrolls
2017-08-19 00:18:53 -04:00
Evan Debenham
b7f82b9488
v0.6.1: improved some consumable icons + PNG optimization
2017-08-19 00:18:50 -04:00
Evan Debenham
5d4b0cbb2a
v0.6.1: stepping on plants now interrupts the hero
2017-08-19 00:18:43 -04:00
Evan Debenham
1757c2ae7d
v0.6.1: improved actor thread interrupt handling
2017-08-19 00:18:43 -04:00
Evan Debenham
2c54c53c54
v0.6.1: fixed chasm deaths not recording properly in rankings
2017-08-19 00:18:43 -04:00
Evan Debenham
579dbf19f8
v0.6.1: ethereal chains can now pull to solids at diagonals as well
2017-08-19 00:18:43 -04:00
Evan Debenham
a0a0a108f5
v0.6.1: removed ethereal chains being limited on locked floors
...
slightly adjusted prison boss level to compensate
2017-08-19 00:18:42 -04:00
Evan Debenham
19a5f22bfe
v0.6.1: refactored and adjusted logic for ethereal chains
...
Most significantly, chains can no longer be used to go to places where
it is impossible to get there by walking (e.g. through locked doors)
2017-08-19 00:18:42 -04:00
Evan Debenham
8fe920ff17
v0.6.1: reworked the HP mechanics on right of might
2017-08-19 00:18:36 -04:00
Evan Debenham
42a37ec1ac
v0.6.1: fixed a couple of bugs leftover from ring mechanics changes
2017-08-19 00:16:25 -04:00
Evan Debenham
1d904966bf
v0.6.1: fixes for healing buff visuals
2017-08-19 00:16:25 -04:00
Evan Debenham
0a0001c5d6
v0.6.1: corrected static initialization for generator categories
2017-08-19 00:16:24 -04:00
Evan Debenham
e21e378b94
v0.6.1: changes to the horn of plenty:
...
- now has 10 levels internally instead of 30
- gains levels more consistently based on food value
- charge speed slightly nerfed
2017-08-19 00:16:24 -04:00
Evan Debenham
a68dc6dbc2
v0.6.1: fixed healing buff not remembering its state
2017-08-19 00:16:24 -04:00
Evan Debenham
ca65af576e
v0.6.1: reduced the intensity of the highest visual grid setting
2017-08-19 00:16:24 -04:00
Evan Debenham
154bd94f80
v0.6.1: significant mechanics adjustments to healing potions
2017-08-19 00:16:23 -04:00
Evan Debenham
667d84191a
v0.6.1: dew vial now only spawns on floor 1
2017-08-19 00:16:23 -04:00
Evan Debenham
95dd291bfe
v0.6.1: adjusted wndbag and increased inventory space to 20 from 19
2017-08-19 00:16:23 -04:00
Evan Debenham
69981aab33
v0.6.1: balance changes for dew drops and dew vial
2017-08-19 00:16:22 -04:00
Evan Debenham
d24f52f361
v0.6.1: adjusted the layouts for quickslots and item slots
2017-08-19 00:16:22 -04:00
Evan Debenham
7126fb45d3
v0.6.1: updated the description for scroll of remove curse
2017-08-19 00:16:22 -04:00
Evan Debenham
30bb83bb6c
v0.6.1: changes to curse/upgrade mechanics for rings and wands:
...
- wands and rings now sometimes become uncursed when upgraded
- rings now have an invisible +1 and start 1 level lower
- cursed rings are no longer degraded
- cursed rings now have an invisible -2, and cap at effective +0
2017-08-19 00:16:22 -04:00
Evan Debenham
84b7a6bbb6
v0.6.1: large ring refactor, moved functionality to within their class
2017-08-19 00:16:21 -04:00
Evan Debenham
33a3491e1d
v0.6.1: improvements to artifact and item spawning logic
...
- artifact spawn logic is now better, but no changed functionality
- item spawns are now significantly more consistent throughout a run
2017-08-19 00:16:21 -04:00
Evan Debenham
49543e301c
v0.6.1: overhauled bestiary logic for improved consistency
2017-08-19 00:16:20 -04:00