Commit Graph

2494 Commits

Author SHA1 Message Date
Evan Debenham
72eb5fe090 v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops 2017-11-02 00:55:59 -04:00
Evan Debenham
65edd066e3 v0.6.2: reduced droprate of blandfruit seeds 2017-11-02 00:55:58 -04:00
Evan Debenham
7e1dcec42f v0.6.2: implemented five more secret rooms 2017-11-02 00:55:58 -04:00
Evan Debenham
bf30704891 v0.6.2: fixed enemies being able to spawn ontop of the exit stairs 2017-11-02 00:55:57 -04:00
Evan Debenham
40a92bf3a4 v0.6.2: balance adjustments to cloak of shadows and sneak weapons 2017-11-02 00:55:56 -04:00
Evan Debenham
b9f7f7c44a v0.6.2: further rebalances to heroes remains 2017-11-02 00:55:55 -04:00
Evan Debenham
038d500c98 v0.6.2: buffed potion of purity, potion of frost, and potion of liquid flame 2017-11-02 00:55:55 -04:00
Evan Debenham
65a2cd05a1 v0.6.2: fixed a terrain bug when plants were made on tall grass 2017-11-02 00:55:55 -04:00
Evan Debenham
ed346c385b v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x 2017-11-02 00:55:54 -04:00
Evan Debenham
a426fa8fb4 v0.6.2: added a safety check to tengu jumping logic 2017-11-02 00:55:54 -04:00
Evan Debenham
2c9156e591 v0.6.2: fixed a rare crash with cursed wands 2017-11-02 00:55:53 -04:00
Evan Debenham
ef058bbb71 v0.6.2: fixed fleeing chars knowing enemy position when they shouldn't 2017-11-02 00:55:53 -04:00
Evan Debenham
4368408c79 v0.6.2: adjusted a few trap mechanics
- slightly boosted the damage of gripping and flashing traps
- cursing traps now always prefer to curse weapons and armor
- pitfall traps now check for walls specifically, not just solid terrain
2017-11-02 00:55:52 -04:00
Evan Debenham
f3eab8a148 v0.6.2: fixed guards not updating their location target when chaining 2017-11-02 00:55:52 -04:00
Evan Debenham
0bb5d8202a v0.6.2: slightly reduced wraith resistance to corruption. 2017-11-02 00:55:52 -04:00
Evan Debenham
90b7d801bb v0.6.2: fixed mages staff imbue not trigger item level badges 2017-11-02 00:55:51 -04:00
Evan Debenham
450894893f v0.6.2: fixed some very old and buggy code in blandfruit 2017-11-02 00:55:51 -04:00
Evan Debenham
939c000a22 v0.6.2: improved logic for swapping misc items with a full inventory 2017-11-02 00:55:50 -04:00
Evan Debenham
deb626e279 v0.6.2: several simple bugfixes:
- fixed fire not spreading in some cases
- fixed wand of corruption awarding exp at all levels
- fixed assassin bonus damage scaling incorrectly
- fixed sprites not retaining invisibility visuals in some cases
2017-11-02 00:55:50 -04:00
Evan Debenham
19d63aef60 v0.6.2: adjustments to two more secret rooms 2017-11-02 00:55:49 -04:00
Evan Debenham
01846d1a02 v0.6.2: nerfs to some new secret rooms 2017-11-02 00:55:49 -04:00
Evan Debenham
2739595320 v0.6.2: bugfixes 2017-11-02 00:55:48 -04:00
Evan Debenham
ac8a552202 v0.6.2: fixed a freeze issue caused by yog's burning fist 2017-11-02 00:55:48 -04:00
Evan Debenham
26ec69ae9a v0.6.2: fixed issues with traps that have delayed visual effects 2017-11-02 00:55:47 -04:00
Evan Debenham
3e5c69b25e v0.6.2: adjusted action indicator to be more crash resistant 2017-11-02 00:55:47 -04:00
Evan Debenham
b24e44db3d v0.6.2: adjsuted preparation logic to be more crash resistant 2017-11-02 00:55:46 -04:00
Evan Debenham
6a3eeb62cc v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes 2017-11-02 00:55:45 -04:00
Evan Debenham
051dddf835 v0.6.2: freezing and fire now fully cancel eachother 2017-11-02 00:55:44 -04:00
Evan Debenham
aeb53585d1 v0.6.2: bugfixes to toxic and fire imbue buffs 2017-11-02 00:55:44 -04:00
Evan Debenham
a6d6b7308e v0.6.2: assassin text fixes 2017-11-02 00:55:43 -04:00
Evan Debenham
2306d0c271 v0.6.2: several bugfixes and minor corrections 2017-11-02 00:55:42 -04:00
Evan Debenham
bd1ba18e52 v0.6.2: fixed a missing bundle alias from the trap changes 2017-11-02 00:55:42 -04:00
Evan Debenham
cdad2fa5e0 v0.6.2: more secret room implementation 2017-11-02 00:55:41 -04:00
Evan Debenham
0cfaeaad98 v0.6.2: fixed bugs with plant logic caused by recent code changes 2017-11-02 00:55:40 -04:00
Evan Debenham
46b3dfd057 v0.6.2: fixed golden bee ai interactions with corruption 2017-11-02 00:55:40 -04:00
Evan Debenham
75be01873c v0.6.2: balance changes to the berserker and flail 2017-11-02 00:55:39 -04:00
Evan Debenham
d929e1b922 v0.6.2: reworked many traps and trap effects 2017-11-02 00:55:39 -04:00
Evan Debenham
35c38f2f21 v0.6.2: early runestone implementation (only 2 of them in 0.6.2) 2017-11-02 00:55:38 -04:00
Evan Debenham
0c46963dee v0.6.2: fixed multiple prizes of the same type appearing in vault rooms 2017-11-02 00:55:37 -04:00
Evan Debenham
fdc2293f00 v0.6.2: fixed evil eyes unintentionally storing a charged beam 2017-11-02 00:55:36 -04:00
Evan Debenham
e6c76180ae v0.6.2: updated dependencies 2017-11-02 00:55:30 -04:00
Evan Debenham
1940ca9c09 v0.6.2: fixed custom tiled visual errors when revived by an ankh 2017-11-02 00:55:15 -04:00
Evan Debenham
98df73743c v0.6.2: teleportation effects now set mob ai to wandering 2017-11-02 00:55:15 -04:00
Evan Debenham
02508571c6 v0.6.2: fixed fly swarms not duplicating over terrain hazards 2017-11-02 00:55:14 -04:00
Evan Debenham
495a3cdb4b v0.6.2: fixed magical sleep not detaching when ai state is assigned 2017-11-02 00:55:14 -04:00
Evan Debenham
6d8e64d5bd v0.6.2: fixed cases where the lost icon would persist when it shouldn't 2017-11-02 00:55:13 -04:00
Evan Debenham
b214ea58cf v0.6.2: fixed exploits involving tapping outside the tilemap 2017-11-02 00:55:13 -04:00
Evan Debenham
925d737d93 v0.6.2: overhauled enemy AI behaviour with respect to alignment 2017-11-02 00:55:12 -04:00
Evan Debenham
ddaa763a86 v0.6.2: many buffs now grey out their icons as they expire 2017-11-02 00:55:11 -04:00
Evan Debenham
a33cb33727 v0.6.2: fixed multiplied characters not acting for many turns 2017-11-02 00:55:10 -04:00