Evan Debenham
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5744dabc1a
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v0.7.5b: fixed yet more cases of text being rendered from the wrong thread
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2019-10-14 20:48:07 -04:00 |
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Evan Debenham
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dcba7d03eb
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v0.7.5b: fixed incorrect CJK font typeface selection on android 7.0+
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2019-10-14 20:47:52 -04:00 |
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Evan Debenham
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99b602126c
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v0.7.5b: fixed chinese punctuation not getting correctly split
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2019-10-14 20:47:52 -04:00 |
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Evan Debenham
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84fa9daa5f
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v0.7.5b: added additional handling for missing characters
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2019-10-14 20:47:51 -04:00 |
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Evan Debenham
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2b6e79599d
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v0.7.5b: added a new android launcher activity which handles missing natives
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2019-10-14 20:47:51 -04:00 |
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Evan Debenham
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b86d7572c8
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v0.7.5b: renamed AndroidLauncher to AndroidGame
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2019-10-14 20:47:51 -04:00 |
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Evan Debenham
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0f52c38e7a
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v0.7.5b: slightly renamed pixel_font and added many currency symbols
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2019-10-14 20:47:50 -04:00 |
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Evan Debenham
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ccd5a108e9
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v0.7.5b: fixed various errors with android font setup/splitting
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2019-10-14 20:47:50 -04:00 |
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Evan Debenham
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18349b146e
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v0.7.5b: added some error handling behaviour to new rendered text
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2019-10-14 20:47:50 -04:00 |
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Evan Debenham
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72d1db49ed
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v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
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2019-10-14 20:47:49 -04:00 |
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Evan Debenham
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b439092443
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v0.7.5b: removed bitmaptextmultiline and various unused related code
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2019-10-14 20:47:48 -04:00 |
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Evan Debenham
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c1bd838883
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v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
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2019-10-14 20:47:46 -04:00 |
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Evan Debenham
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03ebdde440
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v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
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2019-10-14 20:47:09 -04:00 |
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Evan Debenham
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b4ae0ee991
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v0.7.5b: fixed android text input windows not running on render thread
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2019-10-14 20:45:56 -04:00 |
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Evan Debenham
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2aaf18b0b8
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v0.7.5b: SPD-classes and core are no longer android-specific modules!
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2019-10-14 20:45:53 -04:00 |
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Evan Debenham
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b985ed3bf5
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v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
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2019-10-14 20:45:44 -04:00 |
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Evan Debenham
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d7815b7739
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v0.7.5b: fixed various minor glyph errors with pixel font
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2019-10-14 20:45:43 -04:00 |
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Evan Debenham
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219f648732
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v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
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2019-10-05 18:47:38 -04:00 |
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Evan Debenham
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b5642be3c7
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v0.7.5: improved necromancer sprite
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2019-10-02 19:35:23 -04:00 |
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Evan Debenham
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1942b07cd3
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v0.7.5: updated translations and translator credits, added new language
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2019-10-01 00:44:32 -04:00 |
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Evan Debenham
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f5d88c333e
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v0.7.5: improved snake sprite
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2019-10-01 00:44:32 -04:00 |
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Evan Debenham
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ba65051e18
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v0.7.5: removed the eyes from Tengu's sprite
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2019-10-01 00:44:31 -04:00 |
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Evan Debenham
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8771f5373d
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v0.7.5: improved and optimized visuals after tengu fight
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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2f48f56063
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v0.7.5: improved visuals for Tengu's 3rd phase
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2019-10-01 00:44:30 -04:00 |
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Evan Debenham
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0724717abf
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v0.7.5: decoupled android-based text input from SPD-classes
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2019-10-01 00:44:28 -04:00 |
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Evan Debenham
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f309f249e0
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v0.7.5: added code for new Tengu abilities
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2019-10-01 00:44:25 -04:00 |
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Evan Debenham
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309b7357b2
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v0.7.5: initial tengu rework implementation. Needs balance and phase 3
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2019-10-01 00:44:21 -04:00 |
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Evan Debenham
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a871261185
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v0.7.5: added necromancers
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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6ec6aadafc
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v0.7.5: improved visuals on Goo's level
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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1ba139e845
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v0.7.5: polish work on slimes, including new exotic variant
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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4a92607020
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v0.7.5: some polish work on sewer snakes
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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368ff47b8e
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v0.7.5: added two new enemies to the sewers, lots of polish still needed
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2019-10-01 00:36:13 -04:00 |
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Evan Debenham
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0077e36c17
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v0.7.5: significantly improved room variety on floor 5
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2019-10-01 00:33:59 -04:00 |
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Evan Debenham
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ade3620618
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v0.7.4b: re-compressed some pngs to avoid artifacting bugs
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2019-08-07 21:39:45 -04:00 |
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Evan Debenham
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a3e04de98c
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v0.7.4b: fixed additional rare system UI issues
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2019-08-07 21:39:36 -04:00 |
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Evan Debenham
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c93bc9784b
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v0.7.4b: fixed failing to launch in landscape on some android phones
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2019-08-07 21:38:13 -04:00 |
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Evan Debenham
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489ea63752
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v0.7.4b: fixed errors with immersive mode not sticking in all cases
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2019-08-07 21:37:38 -04:00 |
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Evan Debenham
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785726f4f8
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v0.7.4b: refactored file handling to use String instead of File
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2019-08-07 21:36:58 -04:00 |
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Evan Debenham
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7885da4b99
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v0.7.4b: cleaned up a few leftovers from new init logic
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2019-08-07 21:36:06 -04:00 |
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Evan Debenham
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3e815a3165
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v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
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2019-08-01 16:04:14 -04:00 |
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