Commit Graph

73 Commits

Author SHA1 Message Date
Evan Debenham
4c102eb3f3 V0.2.1: tweaked some code in gnoll trickster and great crab. 2014-10-09 16:04:15 -04:00
Evan Debenham
cb381c1cbb V0.2.1 : power reduction to the Gnoll Trickster 2014-10-09 01:53:08 -04:00
Evan Debenham
b048a3b242 V0.2.1 : WIP sprites for new quest bosses, plus a small Fetid Rat tweak. 2014-10-09 01:15:37 -04:00
Evan Debenham
e3da42ab34 V0.2.1 : Small tweaks 2014-10-09 00:50:21 -04:00
Evan Debenham
3d19573f66 V0.2.1 : Corrected errors in new Stench blob. 2014-10-09 00:16:42 -04:00
Evan Debenham
f371f7836e V0.2.1: Rebalanced & mechanically tweaked quest bosses. 2014-10-08 17:40:40 -04:00
Evan Debenham
d8208e5423 V0.2.1: Added new blob effect for Fetid Rat 2014-10-08 16:00:18 -04:00
Evan Debenham
6ba6a54a91 V0.2.1: Updated quest dialog & descriptions, more pending 2014-10-07 17:15:00 -04:00
Evan Debenham
c39762c9ed V0.2.1: Using a blessed ankh now properly adds to the ankhs used statistic. 2014-10-07 10:47:35 -04:00
Evan Debenham
baf258fe3a V0.2.1: Corrected class declarations, now static. 2014-10-07 09:58:46 -04:00
Evan Debenham
c8bbeea53b V0.2.1: Fixed a bug with Ring of Might overhealing the player. 2014-10-06 16:54:26 -04:00
Evan Debenham
498cfacb39 V0.2.1: DM-300 is now immune to terror (fixes unintended fear-heal behaviour) 2014-10-06 16:52:04 -04:00
Evan Debenham
6b72f83ccd V0.2.1 : Updated Goo particle effects again, small tweak 2014-10-04 02:53:17 -04:00
Evan Debenham
d3af7bb854 V0.2.1 : Removed rose quest logic from sewer mobs 2014-10-03 22:18:23 -04:00
Evan Debenham
4c49f647cc V0.2.1: Overhauled ghost quest, needs testing. 2014-10-03 18:01:19 -04:00
Evan Debenham
6c818ec0b1 V0.2.1: Corrected bug involving failed item placement with Wandmaker quest (bug is also present with ghost, will be fixed in ghost quest overhaul shortly) 2014-10-03 15:56:47 -04:00
Evan Debenham
d8e936ea97 V0.2.1 : Updated Goo particle effects (much better now) 2014-10-02 22:31:36 -04:00
Evan Debenham
2b5c563b8f V0.2.1: First commit of new quest monsters, needs significant refining. 2014-10-02 17:22:56 -04:00
Evan Debenham
346f5b4e88 V0.2.1 : Added particle effects to Goo 2014-10-02 00:31:44 -04:00
Evan Debenham
13cf972982 V0.2.1 : Clarified actor order of behaviour 2014-10-02 00:31:25 -04:00
Evan Debenham
1c48866338 V0.2.1 : Initial Improvements to Goo's sprite 2014-09-29 01:16:40 -04:00
Evan Debenham
5d23a20cd6 V0.2.0c : Fixed a bug with cloak of shadows and rankings. 2014-09-22 20:23:42 -04:00
Evan Debenham
5807c17059 V0.2.0c : Corrected numerous bugs with Scroll of Lullaby 2014-09-22 20:01:58 -04:00
Evan Debenham
bf50d67912 V0.2.0c : corrected rotberry seed pickup behaviour 2014-09-21 16:38:14 -04:00
Evan Debenham
8aa2b5c8a2 V0.2.0c : Fixed Ring of Might behaviour 2014-09-21 16:35:01 -04:00
Evan Debenham
c4def3b0e5 V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak) 2014-09-15 17:27:54 -04:00
Evan Debenham
3885a0f039 V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice 2014-09-15 09:43:57 -04:00
Evan Debenham
56c1995bff V0.2.0: changed default rouge quickslot & description. 2014-09-14 19:47:10 -04:00
Evan Debenham
63696cb502 V0.2.0: Added last bit of Ring of Wealth logic 2014-09-14 19:40:59 -04:00
Evan Debenham
6e9cc9dd69 V0.2.0: Fully implemented Talisman of Foresight 2014-09-14 18:38:23 -04:00
Evan Debenham
2021373e3e V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!? 2014-09-12 15:52:36 -04:00
Evan Debenham
69b7e5a9fc V0.2.0: implemented ring of Furor, light Sharpshooting refactor 2014-09-12 14:16:39 -04:00
Evan Debenham
04b1ace7a7 V0.2.0: refactored/corrected Ring of Sharpshooting logic 2014-09-12 11:07:27 -04:00
Evan Debenham
c015902f83 V0.2.0: Updated TODOs 2014-09-12 00:18:19 -04:00
Evan Debenham
1615f5e502 V0.2.0: Corrected Ring of Force implementation 2014-09-11 19:57:05 -04:00
Evan Debenham
110631ea77 V0.2.0: Implemented Ring of Tenacity 2014-09-11 16:45:19 -04:00
Evan Debenham
2ad10e7168 V0.2.0: Implemented Ring of Sharpshooting 2014-09-11 15:33:46 -04:00
Evan Debenham
cbb7d8b130 Merge remote-tracking branch 'origin/master' 2014-09-11 10:52:34 -04:00
Evan Debenham
c4c6372d2a V0.2.0: Tied Ring of Force into game logic. 2014-09-11 10:51:57 -04:00
Evan Debenham
69e82d475d V0.2.0: Corrected a bug from the source involving free hits on game loads 2014-09-10 21:38:59 -04:00
Evan Debenham
cce6e8dfa0 V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected). 2014-09-10 20:05:06 -04:00
Evan Debenham
fb5735b2c7 V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops) 2014-09-10 17:29:00 -04:00
Evan Debenham
ec16f3995c V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:29:42 -04:00
Evan Debenham
2667f1bbf5 V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:01:08 -04:00
Evan Debenham
5684fe2367 V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%) 2014-09-10 14:27:11 -04:00
Evan Debenham
17b71d183c V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy. 2014-09-10 11:41:35 -04:00
Evan Debenham
1828209594 V0.2.0: reworked Ring of Haste, now only increases movement speed. 2014-09-10 10:34:43 -04:00
Evan Debenham
5e038f5c5d V0.2.0: Lots of Armband implementation 2014-09-07 17:13:52 -04:00
Evan Debenham
29ed3a0f40 V0.2.0: Crazed Bandit now stronger & much more likely to drop armband 2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c V0.2.0: Created Master Thieves' Armband & tied into drop logic. 2014-09-03 17:18:30 -04:00