Evan Debenham
|
479c689196
|
v0.5.0: updated item sprites, they now have a variable size and are raised
|
2017-02-13 16:09:18 -05:00 |
|
Evan Debenham
|
b3deddf0eb
|
v0.5.0: multiplicity no longer duplicates certain special mobs
|
2017-02-13 16:09:17 -05:00 |
|
Evan Debenham
|
dfa1725531
|
v0.5.0: The dwarf king is now immune to fear
|
2017-02-13 16:09:17 -05:00 |
|
Evan Debenham
|
65c5bb3021
|
v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
|
2017-02-13 16:09:16 -05:00 |
|
Evan Debenham
|
20e923f08c
|
v0.5.0: adjusted some consumable icons for better clarity
|
2017-02-13 16:09:16 -05:00 |
|
Evan Debenham
|
ef9a2a0d56
|
v0.5.0: adjusted logic to discourage scumming with heroes remains
|
2017-02-13 16:09:13 -05:00 |
|
Evan Debenham
|
5a53c619b3
|
v0.5.0: fixed an exploit involving the multiplicity curse and thieves
|
2017-02-13 16:08:33 -05:00 |
|
Evan Debenham
|
8064b4ee37
|
v0.5.0: added a visual grid
|
2017-02-13 16:08:31 -05:00 |
|
Evan Debenham
|
07819073fc
|
v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
|
2017-02-13 16:07:30 -05:00 |
|
Evan Debenham
|
e808b3e2ae
|
v0.5.0: fixed item throw vfx going where items are aimed, not where they land
|
2017-02-13 16:07:29 -05:00 |
|
Evan Debenham
|
78fae52786
|
v0.5.0: improved visuals for locked doors
|
2017-02-13 16:07:29 -05:00 |
|
Evan Debenham
|
26daff58b2
|
v0.5.0: fixed many vfx alignment issues
|
2017-02-13 16:07:28 -05:00 |
|
Evan Debenham
|
cc2b0a0cb8
|
v0.5.0: fixed logic for checking if a tile is part of the floor
|
2017-02-13 16:07:27 -05:00 |
|
Evan Debenham
|
283e289ca3
|
v0.5.0: fixed the alignment of the quickslot targeting indicator
|
2017-02-13 16:07:27 -05:00 |
|
Evan Debenham
|
3abae46e1e
|
v0.5.0: fixed fog of war using level width instead of height
|
2017-02-13 16:07:26 -05:00 |
|
Evan Debenham
|
776e49872a
|
v0.5.0: fixed patch generation using level width instead of height
|
2017-02-13 16:07:26 -05:00 |
|
Evan Debenham
|
1c62066492
|
v0.5.0: fixed fog of war cell updating overriding other updates
|
2017-02-13 16:07:25 -05:00 |
|
Evan Debenham
|
3273092691
|
v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground.
|
2017-02-13 16:07:25 -05:00 |
|
Evan Debenham
|
bb99f8e351
|
v0.5.0: updated demon halls visuals
|
2017-02-13 16:07:24 -05:00 |
|
Evan Debenham
|
8a51b38422
|
v0.5.0: updated prison visuals
|
2017-02-13 16:07:24 -05:00 |
|
Evan Debenham
|
b994e20a08
|
v0.5.0: fog of war and tile blocking now update when a tile is discovered
|
2017-02-13 16:07:23 -05:00 |
|
Evan Debenham
|
c2aaae4549
|
v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
|
2017-02-13 16:07:23 -05:00 |
|
Evan Debenham
|
6beae11e03
|
v0.5.0: adjusted character shadows slightly
|
2017-02-13 16:07:22 -05:00 |
|
Evan Debenham
|
77d426a15c
|
v0.5.0: fixed soul mark particles appearing when characters weren't visible.
|
2017-02-13 16:07:22 -05:00 |
|
Evan Debenham
|
b33e4b5d6c
|
v0.5.0: shifted the position of character sprites and gave them basic shadows
|
2017-02-13 16:07:15 -05:00 |
|
Evan Debenham
|
0f79e3a5de
|
v0.5.0: fixed the pickaxe being able to appear in heroes remains
|
2017-02-13 16:06:19 -05:00 |
|
Evan Debenham
|
a39ee5eb09
|
v0.5.0: improved torch lighting effects and wandmaker shield effect
|
2017-02-13 16:06:19 -05:00 |
|
Evan Debenham
|
2ec6e414d3
|
v0.5.0: added wall assist for tapping
|
2017-02-13 16:06:18 -05:00 |
|
Evan Debenham
|
87002dca6f
|
v0.5.0: respositioned some sprites
|
2017-02-13 16:06:18 -05:00 |
|
Evan Debenham
|
e6dabd3562
|
v0.5.0: updated custom tile visuals to work correctly
|
2017-02-13 16:06:17 -05:00 |
|
Evan Debenham
|
17b03b4dc6
|
v0.5.0: updated display logic and texturing for sewers, caves, city.
|
2017-02-13 16:06:16 -05:00 |
|
Evan Debenham
|
ba0392e684
|
v0.5.0: added wall blocking asset to VCS
|
2017-02-13 16:06:16 -05:00 |
|
Evan Debenham
|
003951ab00
|
v0.5.0: fixed a number of edge-case issues with walls, fog, and wall blocking
|
2017-02-13 16:06:15 -05:00 |
|
Evan Debenham
|
d1f729500a
|
v0.5.0: fixes and improved to the fog of war and wall visibility
|
2017-02-13 16:06:15 -05:00 |
|
Evan Debenham
|
591b96fb81
|
v0.5.0: fixed distance visibility not updating properly in some cases
|
2017-02-13 16:06:14 -05:00 |
|
Evan Debenham
|
9cb91026a6
|
v0.5.0: Improved several things relating to new visuals:
- Bookshelves now have depth (like walls)
- Barricades now have depth
- Refined sewer visuals
|
2017-02-13 16:06:14 -05:00 |
|
Evan Debenham
|
bdf2553c30
|
v0.5.0: more improvements to tile maps
adjusted which tiles are rendered
fixed bugs involving secret doors
|
2017-02-13 16:06:13 -05:00 |
|
Evan Debenham
|
5d7ffe4203
|
v0.5.0: fixed raised walls stitching in the reverse order
|
2017-02-13 16:06:13 -05:00 |
|
Evan Debenham
|
9472cd2953
|
v0.5.0: more refactoring and improvements to the dungeon tilemaps
|
2017-02-13 16:06:12 -05:00 |
|
Evan Debenham
|
47fafadade
|
v0.5.0: moved DungeonTileMap to the tiles package
|
2017-02-13 16:06:11 -05:00 |
|
Evan Debenham
|
d9fe08695a
|
v0.5.0: several improvements to tilemaps
|
2017-02-13 16:06:11 -05:00 |
|
Evan Debenham
|
9a3ecbe081
|
v0.5.0: fog now can have multiple texture pixels within a tile
|
2017-02-13 16:06:10 -05:00 |
|
Evan Debenham
|
255695fa05
|
v0.5.0: updated tile textures, several still WIP
|
2017-02-13 16:06:09 -05:00 |
|
Evan Debenham
|
82b5480294
|
v0.5.0: updated dependencies
|
2017-02-13 16:06:07 -05:00 |
|
Evan Debenham
|
e782b31cac
|
v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
|
2017-02-13 16:05:09 -05:00 |
|
Evan Debenham
|
b1d79f96ce
|
v0.4.3c: manifest commit
|
2016-11-06 17:59:42 -05:00 |
|
Evan Debenham
|
c26b94b123
|
v0.4.3c: added a new teaser =)
|
2016-11-06 17:58:04 -05:00 |
|
Evan Debenham
|
d6fdccd21f
|
v0.4.3c: fixed additional bugs with the berserker passive buff
|
2016-11-06 17:58:03 -05:00 |
|
Evan Debenham
|
223a84a67e
|
v0.4.3c: added a tiny visual effect to worn traps
|
2016-11-06 17:58:02 -05:00 |
|
Evan Debenham
|
f5cf285ddf
|
v0.4.3b: manifest commit
|
2016-11-06 01:12:50 -04:00 |
|