Evan Debenham
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df54b93c49
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v1.0.2: added a missing sync check in music to prevent crashes
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2021-08-29 11:11:09 -04:00 |
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Evan Debenham
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b21e437011
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v1.0.1: pressing enter now confirms single line text input
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2021-08-26 12:49:11 -04:00 |
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Evan Debenham
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69f122d449
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v1.0.1: fixed graphics stutter when tracks are switched
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2021-08-26 12:49:05 -04:00 |
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Evan Debenham
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46635bbd9c
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v1.0.1: removed an unnecessary call to music.stop when disposing
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2021-08-26 12:49:05 -04:00 |
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Evan Debenham
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b08f3479c1
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v0.9.4: fixed rare texture errors in fog of war
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2021-08-14 17:41:46 -04:00 |
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Evan Debenham
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2ba47587aa
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v0.9.4: removed legacyDevice method from DeviceCompat
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2021-08-11 20:10:44 -04:00 |
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Evan Debenham
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4b6f487f1b
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v0.9.4: various bugfixes
- crash on Android text input
- crash on stone of clairvoyance
- bags not working with a full inventory
- missing vfx on wandmaker
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2021-08-08 19:59:12 -04:00 |
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Evan Debenham
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87186c1426
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v0.9.4: fixed a camera zoom error with text input
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2021-08-08 18:07:17 -04:00 |
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Evan Debenham
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d03c80cb97
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v0.9.4: moved last bits of texture creation into TextureCache
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2021-08-08 18:07:17 -04:00 |
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Evan Debenham
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020d14011f
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v0.9.4: fixed cases of vertex buffers not being cleared
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2021-08-08 18:04:35 -04:00 |
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Evan Debenham
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285dd374b3
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v0.9.4: fixed iOS text input errors
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2021-08-08 18:04:33 -04:00 |
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Evan Debenham
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7307c38a3c
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v0.9.4: overhauled text input, now multiplatform using libGDX textField
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2021-08-08 18:04:16 -04:00 |
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Evan Debenham
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bcdbf8ef43
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v0.9.4: added support for input multiplexing
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2021-08-08 18:04:16 -04:00 |
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Evan Debenham
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a492c565d0
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v0.9.4: refactored code relating to font generators
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2021-08-08 18:04:16 -04:00 |
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Evan Debenham
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72275d240d
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v0.9.4: removed unnecessary texture reference in TextureFilm
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2021-08-08 18:04:16 -04:00 |
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Evan Debenham
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c50c012f8f
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v0.9.4: added the ability to play a variable list of music tracks
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2021-08-08 18:04:15 -04:00 |
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Evan Debenham
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fa94762a31
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v0.9.4: added mp3 music for iOS
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2021-08-08 18:04:15 -04:00 |
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Evan Debenham
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804f0bda2e
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v0.9.4: adjusted justResumed to not be blank and only trigger on android
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2021-08-08 18:02:21 -04:00 |
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Evan Debenham
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d610383717
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v0.9.4: added main code module support for iOS
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2021-08-08 18:02:21 -04:00 |
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Evan Debenham
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9b63eb5e09
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v0.9.4: updated libGDX to 1.10.0, dropping support for Android 2.3/3
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2021-08-08 18:02:21 -04:00 |
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Evan Debenham
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fcae90e52c
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v0.9.3a: improved the verbosity of text errors reports
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2021-06-13 21:32:34 -04:00 |
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Evan Debenham
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304b3a4ba5
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v0.9.3: added one forgotten cast from previous commit re: JDK 9 issues
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2021-05-21 16:39:13 -04:00 |
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Evan Debenham
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ef8750b326
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v0.9.3: added casts to buffer methods to prevent JDK 9+ issues
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2021-05-21 16:39:12 -04:00 |
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Evan Debenham
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5f45faaa30
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v0.9.3: long press now defaults to .5s and uses Android accessibility
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2021-05-21 16:38:08 -04:00 |
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Evan Debenham
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c43c1e7b93
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v0.9.3: fixed some tab/space issues in font rendering code
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2021-05-21 16:26:57 -04:00 |
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Evan Debenham
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c991208b9b
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v0.9.2b: fixed URL opening bug in Android 11, and re-final commit
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2021-03-22 19:13:48 -04:00 |
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Evan Debenham
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8992a492eb
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v0.9.2: fixed cases where bad game settings could crash on desktop
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2021-02-24 19:21:56 -05:00 |
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Evan Debenham
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3afc33d48d
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v0.9.2: removed an unintentional print statement from Game
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2021-02-14 18:46:26 -05:00 |
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Evan Debenham
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412ea03892
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v0.9.2: improved logic for buttons inside of scroll areas
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2021-02-14 18:45:39 -05:00 |
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Evan Debenham
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0cec93ade6
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v0.9.1c: adjusted justResumed functionality to include cold starts
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2021-01-13 13:48:59 -05:00 |
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Evan Debenham
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628e8fed7d
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v0.9.1b: addressed/removed numerous TODO/FIXME lines & some unused code
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2021-01-04 16:50:44 -05:00 |
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Evan Debenham
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17ccce9e6a
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v0.9.1b: added some logic to improve (measured) loading times on Android
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2021-01-04 16:50:44 -05:00 |
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Evan Debenham
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4f4174c7b9
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v0.9.1b: added various safety checks to prevent crashes
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2021-01-04 16:50:42 -05:00 |
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Evan Debenham
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b401a1476f
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v0.9.1b: adjusted error handling when scripts fail to link
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2021-01-04 16:50:05 -05:00 |
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Evan Debenham
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fef273cfc3
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v0.9.1a: more android lifecycle adjustments, should fix various bugs
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2020-12-17 12:23:49 -05:00 |
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Evan Debenham
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84d3029b04
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v0.9.1a: adjusted fragment shader to always use mediump
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2020-12-17 12:23:49 -05:00 |
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Evan Debenham
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26d59d66cb
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v0.9.1: reverted static change to scene for now (causes crashes)
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2020-12-11 13:36:08 -05:00 |
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Evan Debenham
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5dcb46823f
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v0.9.1: made scene static to fix rare cases of scene not being destroyed
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2020-12-10 21:22:41 -05:00 |
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Evan Debenham
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2b6de19995
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v0.9.1: slightly improved android performance on warm start
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2020-11-30 15:06:57 -05:00 |
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Evan Debenham
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25a638fc89
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v0.9.0a: adjusted ninepatch logic to cache flip state
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2020-10-08 23:51:08 -04:00 |
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Evan Debenham
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12b7e47883
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v0.9.0: fixed lingering taps when using gestures on Android 11
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2020-10-01 14:40:42 -04:00 |
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Evan Debenham
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023f746df7
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v0.9.0: added safety checks to prevent a few rare crashes
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2020-09-22 22:31:55 -04:00 |
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Evan Debenham
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9e6a349f2a
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v0.9.0: added a HP count to the main health bar
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2020-09-22 22:31:55 -04:00 |
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Evan Debenham
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9ef253d608
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v0.9.0: fixed various errors with loading in the sample class
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2020-09-22 22:27:54 -04:00 |
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Evan Debenham
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15ccffbe1f
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v0.9.0: switched bitmaptext to use TextureCache
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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f7f5832145
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v0.9.0: corrected capitalization on 'libGDX'
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2020-09-22 22:25:21 -04:00 |
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Evan Debenham
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d4968a7e01
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v0.8.2d: refactored emitter freezing
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2020-08-29 20:30:52 -04:00 |
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Evan Debenham
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0a6127b843
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v0.8.2c: adjusted emitters to fix a race condition
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2020-08-27 15:19:39 -04:00 |
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Evan Debenham
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6bba3a6df8
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v0.8.2a: adjusted sync checks in Sample to fix hitching
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2020-08-16 23:23:51 -04:00 |
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Evan Debenham
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b5b3c70bcd
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v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
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2020-08-16 23:23:44 -04:00 |
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