v1.0.1: fixed graphics stutter when tracks are switched
This commit is contained in:
parent
46635bbd9c
commit
69f122d449
|
@ -29,6 +29,9 @@ import com.watabou.utils.Random;
|
|||
import java.awt.MediaTracker;
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.LinkedHashMap;
|
||||
import java.util.Map;
|
||||
|
||||
public enum Music {
|
||||
|
||||
|
@ -130,22 +133,29 @@ public enum Music {
|
|||
return;
|
||||
}
|
||||
|
||||
stop();
|
||||
//we do this in a separate thread to avoid graphics hitching while the music is prepared
|
||||
//FIXME this fixes graphics stutter but there's still some audio stutter, perhaps keep more than 1 player alive?
|
||||
new Thread(){
|
||||
@Override
|
||||
public void run() {
|
||||
Music.this.stop();
|
||||
|
||||
if (trackQueue.isEmpty()){
|
||||
for (int i = 0; i < trackList.length; i++){
|
||||
if (Random.Float() < trackChances[i]){
|
||||
trackQueue.add(trackList[i]);
|
||||
if (trackQueue.isEmpty()){
|
||||
for (int i = 0; i < trackList.length; i++){
|
||||
if (Random.Float() < trackChances[i]){
|
||||
trackQueue.add(trackList[i]);
|
||||
}
|
||||
}
|
||||
if (shuffle) Collections.shuffle(trackQueue);
|
||||
}
|
||||
|
||||
if (!enabled || trackQueue.isEmpty()){
|
||||
return;
|
||||
}
|
||||
|
||||
play(trackQueue.remove(0), trackLooper);
|
||||
}
|
||||
if (shuffle) Collections.shuffle(trackQueue);
|
||||
}
|
||||
|
||||
if (!enabled || trackQueue.isEmpty()){
|
||||
return;
|
||||
}
|
||||
|
||||
play(trackQueue.remove(0), trackLooper);
|
||||
}.start();
|
||||
}
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user