v0.9.0: fixed various errors with loading in the sample class
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@ -25,6 +25,7 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.audio.Sound;
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import com.watabou.noosa.Game;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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@ -60,17 +61,27 @@ public enum Sample {
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}
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}
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public void load( final String... assets ) {
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public synchronized void load( final String... assets ) {
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final ArrayList<String> toLoad = new ArrayList<>();
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for (String asset : assets){
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if (!ids.containsKey(asset)){
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toLoad.add(asset);
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}
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}
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//don't make a new thread of all assets are already loaded
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if (toLoad.isEmpty()) return;
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//load in a separate thread to prevent this blocking the UI
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new Thread(){
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@Override
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public void run() {
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synchronized (Sample.class) {
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for (String asset : assets) {
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if (!ids.containsKey(asset)) {
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ids.put(asset, Gdx.audio.newSound(Gdx.files.internal(asset)));
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}
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for (String asset : toLoad) {
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Sound newSound = Gdx.audio.newSound(Gdx.files.internal(asset));
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synchronized (INSTANCE) {
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ids.put(asset, newSound);
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}
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}
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}
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