Evan Debenham
|
f93b2ac723
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v0.4.1: reduced the up-front damage of chasms, but added a bleed effect
|
2016-07-03 17:44:15 -04:00 |
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Evan Debenham
|
2d9ce2e8ce
|
v0.4.1: fixed some bugs with new rankings storage
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2016-07-03 17:44:14 -04:00 |
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Evan Debenham
|
68ea4dd6c1
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v0.4.1: massively improved the efficiency of rankings storage
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2016-06-28 02:11:39 -04:00 |
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Evan Debenham
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97f354c342
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v0.4.1: fixed wells of transmutation sometimes producing a mage's staff
|
2016-06-28 02:05:21 -04:00 |
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Evan Debenham
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edf59848d0
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v0.4.1: fixed a no text found error
|
2016-06-28 02:05:20 -04:00 |
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Evan Debenham
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3fcd7f9556
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v0.4.1: enemies hit by displacing no longer take damage
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2016-06-28 02:05:19 -04:00 |
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Evan Debenham
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f116ba38bd
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v0.4.1: fixed poison kill messages not working with i18n
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2016-06-28 02:05:18 -04:00 |
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Evan Debenham
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8884114442
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v0.4.1: improved the quality of drops from piranha rooms
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2016-06-28 02:05:17 -04:00 |
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Evan Debenham
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28fdc38a73
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v0.4.1: fixed items being incorrectly generated on the final shop floor
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2016-06-28 02:05:16 -04:00 |
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Evan Debenham
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d300038244
|
v0.4.1: fixed a bug where grim traps would kill the player several times over
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2016-06-28 02:05:16 -04:00 |
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Evan Debenham
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a6c6b8c6e3
|
v0.4.1: fixed a bug where +1 items were being genned as +0
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2016-06-28 02:05:15 -04:00 |
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Evan Debenham
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e7b5b7e36e
|
updated copyright
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2016-06-23 18:35:53 -04:00 |
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Evan Debenham
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3685b01431
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v0.4.0: manifest commit
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2016-06-23 15:52:20 -04:00 |
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Evan Debenham
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cdfa71c25a
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v0.4.0: translation updates
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2016-06-23 15:52:19 -04:00 |
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Evan Debenham
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fedbb4044b
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v0.4.0: fixed a bug where sungrass would sometimes not cancel resting when it fully heals
|
2016-06-23 15:52:18 -04:00 |
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Evan Debenham
|
380fc0e57a
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v0.4.0: fixed quickslot autotargeting not working as intended
|
2016-06-23 15:52:17 -04:00 |
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Evan Debenham
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3ce341092f
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v0.4.0: fixed the sad ghost sometimes giving missile weapons
|
2016-06-23 15:52:16 -04:00 |
|
Evan Debenham
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1451928745
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v0.4.0: removed the upgrade message from the blacksmith
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2016-06-23 15:52:15 -04:00 |
|
Evan Debenham
|
02cf8d6b81
|
v0.4.0: updated translations
|
2016-06-23 15:52:14 -04:00 |
|
Evan Debenham
|
b77a31e7f7
|
v0.4.0: adjusted the effect of clobber
|
2016-06-23 15:52:13 -04:00 |
|
Evan Debenham
|
2e215359d0
|
v0.4.0: high value potions/scrolls no longer burn/freeze
|
2016-06-23 15:52:12 -04:00 |
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Evan Debenham
|
db23db28c5
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v0.4.0: fixed bugs with projecting enchant on thrown weapons
|
2016-06-23 15:52:10 -04:00 |
|
Evan Debenham
|
66f0bf5d2c
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v0.4.0: updated sad ghost's weapon drops
|
2016-06-23 15:52:09 -04:00 |
|
Evan Debenham
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f42629c505
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v0.4.0: fixed a bug with ring of might logic changes
|
2016-06-23 15:52:08 -04:00 |
|
Evan Debenham
|
3e7a78e86c
|
v0.4.0: fixed a typo with grim weapons
|
2016-06-23 15:52:07 -04:00 |
|
Evan Debenham
|
97285f7a7a
|
v0.4.0: fixed an incorrect string key
|
2016-06-23 15:52:06 -04:00 |
|
Evan Debenham
|
4d923e994d
|
v0.4.0: fixed emoicons rendering in the top-left on the first frame
|
2016-06-23 15:52:05 -04:00 |
|
Evan Debenham
|
690904fc5b
|
v0.4.0: updated languages, added finnish
|
2016-06-23 15:52:04 -04:00 |
|
Evan Debenham
|
16a3e5932b
|
v0.4.0: refactor to ring logic
|
2016-06-23 15:52:03 -04:00 |
|
Evan Debenham
|
912fd447d0
|
v0.4.0: refactoring for enchant/glyph referencing
|
2016-06-23 15:52:02 -04:00 |
|
Evan Debenham
|
4c8bcade38
|
v0.4.0: lots of refactoring to on-upgrade logic
|
2016-06-23 15:52:01 -04:00 |
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Evan Debenham
|
9f65ff4e5b
|
v0.4.0: rebalanced all defense granting weapons
|
2016-06-23 15:52:00 -04:00 |
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Evan Debenham
|
ab16488bd1
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v0.4.0: improved the description for sacrificial weapons
|
2016-06-23 15:51:59 -04:00 |
|
Evan Debenham
|
41c6bf76c5
|
v0.4.0: fixed a bunch of text errors
|
2016-06-23 15:51:58 -04:00 |
|
Evan Debenham
|
65b0a40865
|
v0.4.0: improved some interactions with full inventories
|
2016-06-23 15:51:57 -04:00 |
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Evan Debenham
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edbb426764
|
v0.4.0: fixed the wandmaker sometimes giving cursed wands
|
2016-06-23 15:51:56 -04:00 |
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Evan Debenham
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8ec81a0c33
|
v0.4.0: implemented new curses
|
2016-06-23 15:51:56 -04:00 |
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Evan Debenham
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e94d2b4874
|
v0.4.0: fixed statues sometimes having cursed weapons
|
2016-06-23 15:51:55 -04:00 |
|
Evan Debenham
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673467b0fd
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v0.4.0: buffed swiftness glyph
|
2016-06-23 15:51:54 -04:00 |
|
Evan Debenham
|
eab9c65911
|
v0.4.0: refactor to artifact level display
|
2016-06-23 15:51:53 -04:00 |
|
Evan Debenham
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e2cc778129
|
v0.4.0: fixed a bug involving weapon names
|
2016-06-23 15:51:52 -04:00 |
|
Evan Debenham
|
4972092366
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v0.4.0: updated logic for curse wand effect, same as cursing traps
|
2016-06-23 15:51:51 -04:00 |
|
Evan Debenham
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6b700a96eb
|
v0.4.0: updated wand curse logic
|
2016-06-23 15:51:50 -04:00 |
|
Evan Debenham
|
3f9c7cf6f8
|
v0.4.0: made scrolls of remove curse slightly less common
|
2016-06-23 15:51:49 -04:00 |
|
Evan Debenham
|
fcefd370c7
|
v0.4.0: well of transmutation now works with mages staff
|
2016-06-23 15:51:48 -04:00 |
|
Evan Debenham
|
76294049e1
|
v0.4.0: reduced damage from potential glyph
|
2016-06-23 15:51:47 -04:00 |
|
Evan Debenham
|
fee1868999
|
v0.4.0: cleaned up weapon imbuing code
|
2016-06-23 15:51:46 -04:00 |
|
Evan Debenham
|
586e038dc4
|
v0.4.0: fixed more bugs and typos
|
2016-06-23 15:51:45 -04:00 |
|
Evan Debenham
|
39512b167e
|
v0.4.0: weapon gen bugfix
|
2016-06-23 15:51:44 -04:00 |
|
Evan Debenham
|
4a2b421fd0
|
v0.4.0: bug and typo fixes
|
2016-06-23 15:51:43 -04:00 |
|
Evan Debenham
|
b8f6881830
|
v0.4.0: lots more curse implementation
|
2016-06-23 15:51:42 -04:00 |
|
Evan Debenham
|
909e3bc445
|
v0.4.0: fixed a bug in cryptpainter
|
2016-06-23 15:51:41 -04:00 |
|
Evan Debenham
|
51fedcb229
|
v0.4.0: updated well of transformation logic
|
2016-06-23 15:51:40 -04:00 |
|
Evan Debenham
|
13bb64468e
|
v0.4.0: balance changes re: equipment and prison
|
2016-06-23 15:51:39 -04:00 |
|
Evan Debenham
|
6a3de8c7ab
|
v0.4.0: adjusted cursing trap
|
2016-06-23 15:51:37 -04:00 |
|
Evan Debenham
|
99760aac86
|
v0.4.0: adjusted some scroll logic
|
2016-06-23 15:51:37 -04:00 |
|
Evan Debenham
|
ababc270dd
|
v0.4.0: adjusted shop generation
|
2016-06-23 15:51:36 -04:00 |
|
Evan Debenham
|
55812b30e1
|
v0.4.0: updated the behaviour of arcane stylii
|
2016-06-23 15:51:32 -04:00 |
|
Evan Debenham
|
4988be16fe
|
v0.4.0: lots of new curse implementation
|
2016-06-23 15:51:30 -04:00 |
|
Evan Debenham
|
c90e83f8d6
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v0.4.0: updated ring of force description to be consistent
|
2016-06-23 15:51:27 -04:00 |
|
Evan Debenham
|
9128b3ebe3
|
v0.4.0: adjusted identification messages
|
2016-06-23 15:51:26 -04:00 |
|
Evan Debenham
|
f20130de0f
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v0.4.0: fixed some bugs and adjusted lucky enchant
|
2016-06-23 15:51:25 -04:00 |
|
Evan Debenham
|
5a30d89647
|
v0.4.0: added more decription detail to weapons and armor
|
2016-06-23 15:51:24 -04:00 |
|
Evan Debenham
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a97e7bd414
|
v0.4.0: added new weapon drops.
|
2016-06-23 15:51:23 -04:00 |
|
Evan Debenham
|
2af3e75080
|
v0.4.0: reworked how armor drops
|
2016-06-23 15:51:22 -04:00 |
|
Evan Debenham
|
d05dcc0601
|
v0.4.0: small tweak to armor description
|
2016-06-23 15:51:21 -04:00 |
|
Evan Debenham
|
969db4cf19
|
v0.4.0: added descriptions for enchants
|
2016-06-23 15:51:20 -04:00 |
|
Evan Debenham
|
26337d4dae
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v0.4.0: added vfx to some enchants
|
2016-06-23 15:51:19 -04:00 |
|
Evan Debenham
|
33fef18f96
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v0.4.0: adjusted unstable enchant
|
2016-06-23 15:51:18 -04:00 |
|
Evan Debenham
|
3974d3a255
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v0.4.0: fixed a bug where sandals of nature were gaining charge at level 0.
|
2016-06-23 15:51:18 -04:00 |
|
Evan Debenham
|
f3b891b5b4
|
v0.4.0: added descriptions to glyphs
|
2016-06-23 15:51:17 -04:00 |
|
Evan Debenham
|
7d97caa406
|
v0.4.0: adjusted some item names and descriptions
|
2016-06-23 15:51:16 -04:00 |
|
Evan Debenham
|
6172b46175
|
v0.4.0: implemented new glyphs
|
2016-06-23 15:51:15 -04:00 |
|
Evan Debenham
|
14a8fbdd63
|
v0.4.0: balance tweaks to grim
|
2016-06-23 15:51:14 -04:00 |
|
Evan Debenham
|
c074cc4950
|
v0.4.0: balance changes to lucky enchant
|
2016-06-23 15:51:13 -04:00 |
|
Evan Debenham
|
47389c9cb7
|
v0.4.0: renamed glyph of bounce
|
2016-06-23 15:51:12 -04:00 |
|
Evan Debenham
|
b8712493c0
|
v0.4.0: reduced the chance of enchants/glyphs being erased by upgrades
|
2016-06-23 15:51:11 -04:00 |
|
Evan Debenham
|
e3a3428f97
|
v0.4.0: reworked enchants
|
2016-06-23 15:51:10 -04:00 |
|
Evan Debenham
|
d18417f447
|
v0.4.0: removed equipment from rat king chests
|
2016-06-23 15:51:09 -04:00 |
|
Evan Debenham
|
fe7bf58430
|
v0.4.0: renamed enchant classes
|
2016-06-23 15:51:08 -04:00 |
|
Evan Debenham
|
23478ccb5c
|
v0.4.0: huntress now starts with knuckledusters, nerfed assassin's bonus damage
|
2016-06-23 15:51:07 -04:00 |
|
Evan Debenham
|
3c7b2a6af7
|
v0.4.0: adjusted progression item droprates
|
2016-06-23 15:51:06 -04:00 |
|
Evan Debenham
|
baeaae13e0
|
v0.4.0: adjusted encumberance penalties
|
2016-06-23 15:51:05 -04:00 |
|
Evan Debenham
|
ad4c117643
|
v0.4.0: increased base strength requirement for armor by 1 (same as weapons now)
|
2016-06-23 15:51:04 -04:00 |
|
Evan Debenham
|
bbc45c6dc9
|
v0.4.0: refactored extra reach on weapons, adjusted statues to use new weapon properties
|
2016-06-23 15:51:03 -04:00 |
|
Evan Debenham
|
256cca2e7e
|
v0.4.0: rebalanced ring of force around new equipment
also some refactoring to it
|
2016-06-23 15:51:02 -04:00 |
|
Evan Debenham
|
ffe9b6d80a
|
v0.4.0: fixed a bug that would cause 0 hp targets to never take damage
|
2016-06-23 15:51:01 -04:00 |
|
Evan Debenham
|
c1a637694e
|
v0.4.0: fixed an alignment issue in rankings windows
|
2016-06-23 15:51:00 -04:00 |
|
Evan Debenham
|
8439cf89a9
|
v0.4.0: lots of new weapon polish
|
2016-06-23 15:50:59 -04:00 |
|
Evan Debenham
|
9444a033a1
|
v0.4.0: loads of item implementation
|
2016-06-23 15:50:58 -04:00 |
|
Evan Debenham
|
751f11c502
|
v0.4.0: fixed an alignment issue in tengu level logic
|
2016-06-23 15:50:57 -04:00 |
|
Evan Debenham
|
82cdc7149f
|
v0.4.0: fixed a number of bugs regarding tengu
|
2016-06-23 15:50:56 -04:00 |
|
Evan Debenham
|
13625bc5aa
|
v0.4.0: fixed an inconsistency in knuckleduster code
|
2016-06-23 15:50:55 -04:00 |
|
Evan Debenham
|
5e27d0e056
|
v0.4.0: reworked dagger
|
2016-06-23 15:50:54 -04:00 |
|
Evan Debenham
|
7021b01821
|
v0.4.0: added the ability for weapons to give DR, gave it to quarterstaff
|
2016-06-23 15:50:53 -04:00 |
|
Evan Debenham
|
84324c6f52
|
v0.4.0: implemented hand axe
|
2016-06-23 15:50:53 -04:00 |
|
Evan Debenham
|
59628e5f29
|
v0.4.0: refactored weapons with changed stats to use none-constant values
|
2016-06-23 15:50:52 -04:00 |
|
Evan Debenham
|
56ec14e370
|
v0.4.0: refactors and rebalancing to existing weapons
|
2016-06-23 15:50:51 -04:00 |
|
Evan Debenham
|
8f27e921d8
|
v0.4.0: reworked/added the 5 basic swords
|
2016-06-23 15:50:49 -04:00 |
|
Evan Debenham
|
7e546b14da
|
v0.4.0: Rebalanced base weapon scaling
- tier 2, 3, and 4 weapons deal more damage at base (most significant for tier 3)
- all tiers gain 1 more max damage per upgrade
|
2016-06-23 15:50:49 -04:00 |
|