Evan Debenham
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3ae6f88914
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v0.3.0: improved interactions between plants and fire
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2015-06-07 21:54:49 -04:00 |
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Evan Debenham
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7cce41e650
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v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
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2015-06-07 21:54:29 -04:00 |
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Evan Debenham
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4e34e81365
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v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
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2015-06-07 21:54:26 -04:00 |
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Evan Debenham
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08e7737111
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v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
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2015-06-07 21:54:25 -04:00 |
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Evan Debenham
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99f853c190
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v0.3.0: reworked the ballistica system
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2015-06-07 21:54:21 -04:00 |
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Evan Debenham
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2e0e03c163
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v0.2.4d: fixed some visual bugs with items barred from challenges
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2015-03-28 16:05:51 -04:00 |
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Evan Debenham
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5325268220
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Source Release: standardized some things between open source and closed source.
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2015-03-02 19:36:09 -05:00 |
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Evan Debenham
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5fcc1a612a
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v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
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2015-03-02 17:24:32 -05:00 |
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Evan Debenham
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b2e29708a0
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v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
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2015-03-02 17:10:24 -05:00 |
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Evan Debenham
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9dab291797
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Merging 1.7.5 Source: levels changes
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2015-02-06 09:57:28 -05:00 |
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Evan Debenham
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49bab26d7b
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v0.2.3f: corrected issues with the dried rose
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2015-01-26 09:18:29 -05:00 |
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Evan Debenham
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e4d0017137
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v0.2.3e: reworked night mode into a level feeling
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2015-01-20 16:49:55 -05:00 |
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Evan Debenham
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4695f8d3c5
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v0.2.3: fixed a bug where petals would spawn for a cursed rose
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2014-12-21 21:01:53 -05:00 |
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Evan Debenham
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cd8e11b311
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v0.2.3: updated TODOs
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2014-12-16 17:08:30 -05:00 |
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Evan Debenham
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67a7bf0515
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v0.2.3: Hourglass bugfixes & some tweaks.
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2014-12-11 22:06:38 -05:00 |
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Evan Debenham
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17facf7cde
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v0.2.3: initial implementation of dried rose
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2014-12-09 01:49:10 -05:00 |
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Evan Debenham
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5bf2d72a90
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v0.2.3: implementation on timekeepers hourglass (almost done!)
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2014-12-08 17:10:39 -05:00 |
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Evan Debenham
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301aff86c7
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v0.2.3: fixed a bug involving planting plants during levelgen.
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2014-12-07 19:52:27 -05:00 |
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Evan Debenham
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15c4bd66b7
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v0.2.3: further hourglass implementation
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2014-12-05 17:11:10 -05:00 |
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Evan Debenham
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657d6a68c7
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v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing!
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2014-12-01 03:28:10 -05:00 |
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Evan Debenham
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36a0bcbcc5
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v0.2.3: first implementation of Alchemist's toolkit, a bit rough.
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2014-11-24 16:48:45 -05:00 |
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Evan Debenham
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4d4959c40d
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v0.2.2b: fixed a bug with challenges and dropped items
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2014-11-15 20:49:33 -05:00 |
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Evan Debenham
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dc4232de2a
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v0.2.2a: refactored and tweaked placement of key items in rooms.
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2014-11-05 16:50:08 -05:00 |
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Evan Debenham
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fd81d67616
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v0.2.2a: fixed a bug with plants and grass stacking on level gen (they are no longer able to)
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2014-11-05 14:37:44 -05:00 |
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Evan Debenham
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dfda4a53c2
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v0.2.2a: tweaked level and hero gen logic for certain challenges
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2014-11-05 14:18:18 -05:00 |
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Evan Debenham
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3706092e7b
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v0.2.2: falling items now appear on the next depth (potions shatter)
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2014-10-21 20:47:40 -04:00 |
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Evan Debenham
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1e62a6bd88
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Merging Source v1.7.2: level changes
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2014-10-20 22:55:37 -04:00 |
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Evan Debenham
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0e0faecc25
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V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked.
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2014-10-13 03:19:35 -04:00 |
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Evan Debenham
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d0227aebc8
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V0.2.1 : Added new level neighbour arrays
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2014-10-02 00:29:59 -04:00 |
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Evan Debenham
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8febc963e5
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V0.2.0c : Added nullchecks to heaps and level heap placement on load.
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2014-09-21 22:34:06 -04:00 |
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Evan Debenham
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4dcb086ea8
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V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S)
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2014-09-15 09:23:58 -04:00 |
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Evan Debenham
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96d5f1000f
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V0.2.0: Fully implemented Ring of Wealth
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2014-09-14 19:31:31 -04:00 |
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Evan Debenham
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fb115114f4
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V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
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2014-08-15 22:48:02 -04:00 |
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Evan Debenham
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aed303672a
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V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
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2014-08-03 14:46:22 -04:00 |
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