Evan Debenham
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39702bbb41
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v0.3.4: cleaned up externalization of hero related stuff, refactored buff messages on hero attach
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2016-02-22 15:24:10 -05:00 |
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Evan Debenham
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77d16d5a93
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v0.3.4: externalized all buff strings
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2016-02-22 15:24:09 -05:00 |
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Evan Debenham
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801fd58e7c
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v0.3.4: fixed some bugs with actor time
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2016-02-22 15:24:08 -05:00 |
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Evan Debenham
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b079aad640
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v0.3.4: moved recharging into its own class
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2016-02-22 15:24:07 -05:00 |
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Evan Debenham
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2c0cd939f0
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v0.3.4: externalized strings belonging to blobs
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2016-02-22 15:24:06 -05:00 |
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Evan Debenham
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18bcdd42cb
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v0.3.4: i18n begins! Only changes to actors\hero right now
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2016-02-22 15:24:06 -05:00 |
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Evan Debenham
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9eb8759fe1
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v0.3.3b: manifest commit
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2015-12-27 14:01:04 -05:00 |
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Evan Debenham
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e7a7ac4936
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v0.3.3b: fixed a rare concurrent modification exception in rogue armor
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2015-12-27 14:01:03 -05:00 |
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Evan Debenham
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6d3bce93e2
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v0.3.3b: fixed crashes with mobs fleeing, further tweaked thief behaviour
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2015-12-27 14:01:03 -05:00 |
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Evan Debenham
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e03988defe
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v0.3.3b: fixed crashes with sandals of nature
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2015-12-27 14:01:02 -05:00 |
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Evan Debenham
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3876498389
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v0.3.3a: manifest commit
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2015-12-27 14:01:00 -05:00 |
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Evan Debenham
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ea19c8294f
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v0.3.3a: thieves now actually get away, rather than just destroying an item.
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2015-12-27 14:00:12 -05:00 |
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Evan Debenham
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73d9302be5
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v0.3.3a: tweaked fleeing to behave a bit more consistently with an invisible enemy
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2015-12-27 14:00:11 -05:00 |
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Evan Debenham
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62086adc4a
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v0.3.3a: improved sandals of nature's use of name
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2015-12-27 14:00:08 -05:00 |
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Evan Debenham
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84ab14a327
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v0.3.3a: 'visible enemies' rule no longer applies to container heaps
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2015-12-27 13:59:04 -05:00 |
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Evan Debenham
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f36870aa9b
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v0.3.3a: adjusted how mage's staff handles its name
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2015-12-27 13:59:01 -05:00 |
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Evan Debenham
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e1471c3678
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v0.3.3a: made weapons use name() instead of name
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2015-12-27 13:57:55 -05:00 |
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Evan Debenham
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84d8955cdb
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v0.3.3a: tweaked rings to use super.name() instead of name
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2015-12-27 13:57:54 -05:00 |
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Evan Debenham
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aabd3a4bc6
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v0.3.3a: fixed newborn elementals spawning inside the hero
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2015-12-27 13:57:54 -05:00 |
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Evan Debenham
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f2a90a43b5
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v0.3.3a: fixed an incorrect sprite offset value for newborn elementals
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2015-12-27 13:57:53 -05:00 |
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Evan Debenham
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0ec187d73b
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v0.3.3a: added new teasers
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2015-12-27 13:57:53 -05:00 |
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Evan Debenham
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ad61f4a16a
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v0.3.3a: added a little holiday treat ;)
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2015-12-27 13:57:52 -05:00 |
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Evan Debenham
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2bb18fcd14
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v0.3.3a: bugfixes and safety checks to tengu and ranged attacks
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2015-12-27 13:57:52 -05:00 |
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Evan Debenham
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fe1fade887
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v0.3.3a: fixed a crash involving tengu's jump
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2015-12-27 13:57:51 -05:00 |
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Evan Debenham
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2c87715af5
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v0.3.3a: fixed a nullpointer in disintegration traps
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2015-12-27 13:57:51 -05:00 |
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Evan Debenham
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6fa4192dcf
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v0.3.3a: throw is now the default action for ceremonial candles
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2015-12-27 13:57:50 -05:00 |
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Evan Debenham
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77b4863b48
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v0.3.3a: fixed wand of prismatic light not prolonging light buff
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2015-12-27 13:57:49 -05:00 |
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Evan Debenham
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69a377c53f
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v0.3.3a: added some safety checks to GameLog
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2015-12-27 13:57:49 -05:00 |
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Evan Debenham
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75e232a429
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v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
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2015-12-21 22:38:33 -05:00 |
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Evan Debenham
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eec711fb05
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v0.3.3: manifest commit
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2015-12-21 21:32:10 -05:00 |
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Evan Debenham
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e6a3310c42
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v0.3.3: undid warrior beard changes from 1.9.1 source
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2015-12-21 21:32:09 -05:00 |
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Evan Debenham
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aff724c8d5
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v0.3.3: added the ability to flip the screen in landscape/portrait
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2015-12-21 21:32:09 -05:00 |
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Evan Debenham
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078de8d91d
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v0.3.3: added the ability to highlight text in WndOptions
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2015-12-21 21:32:08 -05:00 |
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Evan Debenham
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a6db02535f
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v0.3.3: adjusted wndOptions to be wider in landscape
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2015-12-21 21:32:08 -05:00 |
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Evan Debenham
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66ee082503
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v0.3.3: updated copyright on maze painter
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2015-12-21 21:32:08 -05:00 |
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Evan Debenham
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64df321aa1
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v0.3.3: fixed bugs with rot heard and lashers
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2015-12-21 21:32:07 -05:00 |
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Evan Debenham
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108fd0085d
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v0.3.3: changed EVIL propery to DEMONIC, implemented it
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2015-12-21 21:32:07 -05:00 |
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Evan Debenham
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83b73c50ad
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v0.3.3: implemented the UNDEAD property
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2015-12-21 21:32:06 -05:00 |
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Evan Debenham
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338073a3f3
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v0.3.3: fixed a typo in thief
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2015-12-21 21:32:06 -05:00 |
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Evan Debenham
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3d8e104b9b
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v0.3.3: implemented BOSS and MINIBOSS properties
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2015-12-21 21:32:06 -05:00 |
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Evan Debenham
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e09f40378d
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v0.3.3: added char properties, starting with IMMOVABLE implementation
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2015-12-21 21:32:05 -05:00 |
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Evan Debenham
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30404257df
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v0.3.3: fixed guards using their chains while paralyzed
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2015-12-21 21:32:05 -05:00 |
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Evan Debenham
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3b2def76fd
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v0.3.3: added some safety checks to cursed wands spawning plants
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2015-12-21 21:32:04 -05:00 |
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Evan Debenham
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d2b2771f32
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v0.3.3: fixed a bug with Tengu's blink ability
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2015-12-21 21:32:04 -05:00 |
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Evan Debenham
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a210fe945c
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v0.3.3: removed exception eating in herosubclass
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2015-12-21 21:32:03 -05:00 |
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Evan Debenham
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f797e3464b
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v0.3.3: fixed a bug with ethereal chains and enemy visibility
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2015-12-21 21:32:03 -05:00 |
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Evan Debenham
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0c68376863
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v0.3.3: tweaked how items auto-pickup
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2015-12-21 21:32:03 -05:00 |
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Evan Debenham
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1cd0538e83
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v0.3.3: no subclass is now named 'none' instead of null
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2015-12-21 21:32:02 -05:00 |
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Evan Debenham
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c7d0c15221
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v0.3.3: tweaked the default text size for wndOptions
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2015-12-21 21:32:01 -05:00 |
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Evan Debenham
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d21aacdbdf
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v0.3.3: icon png optimization
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2015-12-21 21:31:58 -05:00 |
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