Evan Debenham
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efd8d3b1e3
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v0.7.5: fixed hero not being able to open chests while standing on them
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2019-10-01 00:36:18 -04:00 |
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Evan Debenham
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3d2cf9fae6
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v0.7.5: increased camera panning speed again
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2019-10-01 00:36:18 -04:00 |
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Evan Debenham
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a871261185
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v0.7.5: added necromancers
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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d8dfdbda4e
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v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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6af4ffeaf7
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v0.7.5: increased camera panning speed
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2019-10-01 00:36:17 -04:00 |
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Evan Debenham
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f808e201f3
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v0.7.5: game camera now pans instead of snapping in most cases
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2019-10-01 00:36:16 -04:00 |
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Evan Debenham
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09dd4dd053
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v0.7.5: various item balance changes
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2019-10-01 00:36:16 -04:00 |
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Evan Debenham
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388e16b53c
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v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
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2019-10-01 00:36:16 -04:00 |
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Evan Debenham
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f0a44e8578
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v0.7.5: fixed casting errors with sparsearray
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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19a0f25414
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v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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8d4bc19dc0
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v0.7.5: fixed some rare concurrency errors with sparsearray
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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6ec6aadafc
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v0.7.5: improved visuals on Goo's level
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2019-10-01 00:36:15 -04:00 |
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Evan Debenham
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331c05420d
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v0.7.5: fixed boomerang circle back buff incorrectly using curUser
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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6d6900687f
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v0.7.5: increased the reward for fighting albino rats
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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1ba139e845
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v0.7.5: polish work on slimes, including new exotic variant
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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4a92607020
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v0.7.5: some polish work on sewer snakes
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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c741b82f10
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v0.7.5: overhauled Goo's level layout, including new level builder
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2019-10-01 00:36:14 -04:00 |
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Evan Debenham
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52ed3dda2c
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v0.7.5: fixed sai and gauntlets having 1 more defense than intended
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2019-10-01 00:36:13 -04:00 |
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Evan Debenham
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368ff47b8e
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v0.7.5: added two new enemies to the sewers, lots of polish still needed
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2019-10-01 00:36:13 -04:00 |
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Evan Debenham
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7f13e1cefa
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v0.7.5: refactored room selection logic for mob spawning
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2019-10-01 00:36:13 -04:00 |
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Evan Debenham
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20f49ac600
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v0.7.5: corrected some issues caused by LibGDX
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2019-10-01 00:36:09 -04:00 |
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Evan Debenham
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de10df7866
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v0.7.5: added new functionality to maze generation
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2019-10-01 00:34:07 -04:00 |
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Evan Debenham
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71b406c84d
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v0.7.5: refactored tile pressing/occupying behaviour
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2019-10-01 00:33:59 -04:00 |
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Evan Debenham
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0077e36c17
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v0.7.5: significantly improved room variety on floor 5
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2019-10-01 00:33:59 -04:00 |
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Evan Debenham
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bb9a1850d8
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v0.7.4d: updated gradle plugin and version to fix fdroid issues
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2019-08-25 20:06:10 -04:00 |
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Evan Debenham
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65e7ed7644
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v0.7.4c: final commit
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2019-08-14 15:51:54 -04:00 |
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Evan Debenham
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10b772a583
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v0.7.4c: class armor abilities no longer affect allies
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2019-08-14 15:51:53 -04:00 |
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Evan Debenham
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406ed4c6ca
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v0.7.4c: fixed keyboard not hiding correctly when text input is closed
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2019-08-14 15:51:53 -04:00 |
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Evan Debenham
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8b4b241f8a
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v0.7.4c: fixed various rare crash bugs
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2019-08-14 15:51:53 -04:00 |
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Evan Debenham
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f3909c0b2e
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v0.7.4c: fixed fog of war bugs involving distant wards
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2019-08-14 15:51:53 -04:00 |
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Evan Debenham
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1ccccd58f8
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v0.7.4c: warding vfx are now faster when shooting at a distant target
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2019-08-14 15:51:53 -04:00 |
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Evan Debenham
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d6db2b6a45
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v0.7.4b: actual final commit
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2019-08-07 21:39:46 -04:00 |
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Evan Debenham
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ade3620618
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v0.7.4b: re-compressed some pngs to avoid artifacting bugs
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2019-08-07 21:39:45 -04:00 |
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Evan Debenham
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2ed88924b1
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v0.7.4b: final commit
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2019-08-07 21:39:45 -04:00 |
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Evan Debenham
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3de8dbeb40
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v0.7.4b: updated translations
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2019-08-07 21:39:44 -04:00 |
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Evan Debenham
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e8086d78f2
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v0.7.4b: removed unused todo/fixme statements
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2019-08-07 21:39:40 -04:00 |
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Evan Debenham
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8ec14c341e
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v0.7.4b: fixed armor being incorrectly applied after recent living earth change
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2019-08-07 21:39:40 -04:00 |
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Evan Debenham
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777b5da507
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v0.7.4b: fixed allies not being properly saved at the end of tengu fight
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2019-08-07 21:39:40 -04:00 |
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Evan Debenham
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bb0805856b
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v0.7.4b: fixed level visuals rarely using an old camera
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2019-08-07 21:39:39 -04:00 |
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Evan Debenham
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0386ecf783
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v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
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2019-08-07 21:39:39 -04:00 |
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Evan Debenham
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43e6efe12d
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v0.7.4b: balance changes to wand of living earth
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2019-08-07 21:39:39 -04:00 |
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Evan Debenham
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019970b3e4
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v0.7.4b: fixed errors with android lifecycle management
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2019-08-07 21:39:39 -04:00 |
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Evan Debenham
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214bba922f
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v0.7.4b: fixed wards being place-able within walls
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2019-08-07 21:39:39 -04:00 |
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Evan Debenham
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a3e04de98c
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v0.7.4b: fixed additional rare system UI issues
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2019-08-07 21:39:36 -04:00 |
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Evan Debenham
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c93bc9784b
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v0.7.4b: fixed failing to launch in landscape on some android phones
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2019-08-07 21:38:13 -04:00 |
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Evan Debenham
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489ea63752
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v0.7.4b: fixed errors with immersive mode not sticking in all cases
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2019-08-07 21:37:38 -04:00 |
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Evan Debenham
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785726f4f8
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v0.7.4b: refactored file handling to use String instead of File
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2019-08-07 21:36:58 -04:00 |
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Evan Debenham
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7885da4b99
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v0.7.4b: cleaned up a few leftovers from new init logic
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2019-08-07 21:36:06 -04:00 |
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Evan Debenham
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3e815a3165
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v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
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2019-08-01 16:04:14 -04:00 |
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Evan Debenham
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11efd1d0c3
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v0.7.4b: cleaned up some miscellaneous android dependencies
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2019-08-01 15:47:56 -04:00 |
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