Evan Debenham
|
21a719e0c5
|
v0.7.5: fixed additional crash errors caused by diamond Goo rooms
|
2019-10-01 00:44:26 -04:00 |
|
Evan Debenham
|
9e7193be71
|
v0.7.5: fixed thieves being unable to get away with loot
|
2019-10-01 00:44:26 -04:00 |
|
Evan Debenham
|
107a1a4ebb
|
v0.7.5: fixed unintentionally removed sfx from gnoll shamans
|
2019-10-01 00:44:26 -04:00 |
|
Evan Debenham
|
9eb83ec076
|
v0.7.5: fixed worn dart traps being hidden when they shouldn't be
|
2019-10-01 00:44:26 -04:00 |
|
Evan Debenham
|
ed16f0697b
|
v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
|
2019-10-01 00:44:26 -04:00 |
|
Evan Debenham
|
c2accf8ae6
|
v0.7.5: fully implemented Tengu abilities and balanced the boss fight
|
2019-10-01 00:44:25 -04:00 |
|
Evan Debenham
|
b9282c42c1
|
v0.7.5: adjustments to new enemies
|
2019-10-01 00:44:25 -04:00 |
|
Evan Debenham
|
f2f976c36b
|
v0.7.5: cleaned up some todos
|
2019-10-01 00:44:25 -04:00 |
|
Evan Debenham
|
f309f249e0
|
v0.7.5: added code for new Tengu abilities
|
2019-10-01 00:44:25 -04:00 |
|
Evan Debenham
|
5b8125a659
|
v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
|
2019-10-01 00:44:25 -04:00 |
|
Evan Debenham
|
6c18bc613c
|
v0.7.5: detached shocking sfx from lightning vfx
|
2019-10-01 00:44:24 -04:00 |
|
Evan Debenham
|
309b7357b2
|
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
|
2019-10-01 00:44:21 -04:00 |
|
Evan Debenham
|
96dd6eff82
|
v0.7.5: added support for more dynamic custom tilemaps
|
2019-10-01 00:36:20 -04:00 |
|
Evan Debenham
|
59186a3840
|
v0.7.5: added new properties for traps
|
2019-10-01 00:36:19 -04:00 |
|
Evan Debenham
|
8e4e8f495c
|
v0.7.5: fixed layout issues and crashes with diamond goo rooms
|
2019-10-01 00:36:19 -04:00 |
|
Evan Debenham
|
15d1edff8c
|
v0.7.5: fixed perimiter room layout issues
|
2019-10-01 00:36:19 -04:00 |
|
Evan Debenham
|
80728074b5
|
v0.7.5: fixed necromancer summoning vfx persisting if they die
|
2019-10-01 00:36:19 -04:00 |
|
Evan Debenham
|
36f32cfeb8
|
v0.7.5: further adjustments to camera panning
|
2019-10-01 00:36:19 -04:00 |
|
Evan Debenham
|
395ce218d1
|
v0.7.5: fixed summoned skeletons not dieing with necromancers
|
2019-10-01 00:36:18 -04:00 |
|
Evan Debenham
|
efd8d3b1e3
|
v0.7.5: fixed hero not being able to open chests while standing on them
|
2019-10-01 00:36:18 -04:00 |
|
Evan Debenham
|
3d2cf9fae6
|
v0.7.5: increased camera panning speed again
|
2019-10-01 00:36:18 -04:00 |
|
Evan Debenham
|
a871261185
|
v0.7.5: added necromancers
|
2019-10-01 00:36:17 -04:00 |
|
Evan Debenham
|
d8dfdbda4e
|
v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
|
2019-10-01 00:36:17 -04:00 |
|
Evan Debenham
|
6af4ffeaf7
|
v0.7.5: increased camera panning speed
|
2019-10-01 00:36:17 -04:00 |
|
Evan Debenham
|
f808e201f3
|
v0.7.5: game camera now pans instead of snapping in most cases
|
2019-10-01 00:36:16 -04:00 |
|
Evan Debenham
|
09dd4dd053
|
v0.7.5: various item balance changes
|
2019-10-01 00:36:16 -04:00 |
|
Evan Debenham
|
388e16b53c
|
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
|
2019-10-01 00:36:16 -04:00 |
|
Evan Debenham
|
f0a44e8578
|
v0.7.5: fixed casting errors with sparsearray
|
2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
19a0f25414
|
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
|
2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
8d4bc19dc0
|
v0.7.5: fixed some rare concurrency errors with sparsearray
|
2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
6ec6aadafc
|
v0.7.5: improved visuals on Goo's level
|
2019-10-01 00:36:15 -04:00 |
|
Evan Debenham
|
331c05420d
|
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
6d6900687f
|
v0.7.5: increased the reward for fighting albino rats
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
1ba139e845
|
v0.7.5: polish work on slimes, including new exotic variant
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
4a92607020
|
v0.7.5: some polish work on sewer snakes
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
c741b82f10
|
v0.7.5: overhauled Goo's level layout, including new level builder
|
2019-10-01 00:36:14 -04:00 |
|
Evan Debenham
|
52ed3dda2c
|
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
|
2019-10-01 00:36:13 -04:00 |
|
Evan Debenham
|
368ff47b8e
|
v0.7.5: added two new enemies to the sewers, lots of polish still needed
|
2019-10-01 00:36:13 -04:00 |
|
Evan Debenham
|
7f13e1cefa
|
v0.7.5: refactored room selection logic for mob spawning
|
2019-10-01 00:36:13 -04:00 |
|
Evan Debenham
|
20f49ac600
|
v0.7.5: corrected some issues caused by LibGDX
|
2019-10-01 00:36:09 -04:00 |
|
Evan Debenham
|
de10df7866
|
v0.7.5: added new functionality to maze generation
|
2019-10-01 00:34:07 -04:00 |
|
Evan Debenham
|
71b406c84d
|
v0.7.5: refactored tile pressing/occupying behaviour
|
2019-10-01 00:33:59 -04:00 |
|
Evan Debenham
|
0077e36c17
|
v0.7.5: significantly improved room variety on floor 5
|
2019-10-01 00:33:59 -04:00 |
|
Evan Debenham
|
bb9a1850d8
|
v0.7.4d: updated gradle plugin and version to fix fdroid issues
|
2019-08-25 20:06:10 -04:00 |
|
Evan Debenham
|
65e7ed7644
|
v0.7.4c: final commit
|
2019-08-14 15:51:54 -04:00 |
|
Evan Debenham
|
10b772a583
|
v0.7.4c: class armor abilities no longer affect allies
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
406ed4c6ca
|
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
8b4b241f8a
|
v0.7.4c: fixed various rare crash bugs
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
f3909c0b2e
|
v0.7.4c: fixed fog of war bugs involving distant wards
|
2019-08-14 15:51:53 -04:00 |
|
Evan Debenham
|
1ccccd58f8
|
v0.7.4c: warding vfx are now faster when shooting at a distant target
|
2019-08-14 15:51:53 -04:00 |
|