Evan Debenham
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2b342dfe89
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v0.6.3: moved opengl code out of fog of war class, into BufferTexture
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2018-01-20 16:06:40 -05:00 |
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Evan Debenham
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902caaafc7
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v0.6.3: updated dependancies and moved a permission
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2018-01-20 16:06:37 -05:00 |
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Evan Debenham
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6abb58fd81
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v0.6.3: refactored all opengl code out of the core module (except fog)
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2018-01-20 16:06:02 -05:00 |
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Evan Debenham
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e828148ebc
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v0.6.3: refactored some android interaction out of the core module
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2018-01-20 16:05:55 -05:00 |
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Evan Debenham
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c290e5fe47
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v0.6.3: significant refactoring and performance improvements to fog of war
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2018-01-20 16:02:19 -05:00 |
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Evan Debenham
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bfa96703aa
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v0.6.3: adjusted order of rendering and updating to improve efficiency
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2018-01-20 16:02:16 -05:00 |
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Evan Debenham
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aa88bf7d23
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v0.6.2e: fixed bad changes made to app lifecycle managment
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2017-11-19 14:42:38 -05:00 |
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Evan Debenham
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00a44a8352
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v0.6.2d: adjusted how the game handles pauses/focus lost
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2017-11-17 14:31:51 -05:00 |
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Evan Debenham
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1fbaa27f5b
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v0.6.2c: fixed a variety of rare crash bugs
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2017-11-17 14:31:40 -05:00 |
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Evan Debenham
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31042228ff
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v0.6.2c: improved how the game handles music volume and asset handling
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2017-11-17 14:31:37 -05:00 |
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Evan Debenham
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4ee449c918
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v0.6.2b: fixed bugs and added several safety checks
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2017-11-17 14:31:28 -05:00 |
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Evan Debenham
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553badc118
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v0.6.2b: improved aspects of app lifecycle management
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2017-11-17 14:31:16 -05:00 |
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Evan Debenham
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0ce6f14a73
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v0.6.2a: fixed errors where music would be called without being prepared
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2017-11-02 01:28:25 -04:00 |
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Evan Debenham
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99156c0005
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v0.6.2a: added functionality for audio muting during phone calls
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2017-11-02 01:28:23 -04:00 |
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Evan Debenham
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2cf085f300
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v0.6.2a: updated build tools versions
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2017-11-02 01:00:18 -04:00 |
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Evan Debenham
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d71559e0cc
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v0.6.1b: fixed rare crashes caused by a camera as it is destroyed
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2017-08-30 02:58:31 -04:00 |
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Evan Debenham
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68e0916cf5
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v0.6.1b: fixed a rare ANR caused by motion interruption
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2017-08-30 02:58:30 -04:00 |
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Evan Debenham
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ff28b2314a
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v0.6.1b: added a safety check to touchscreen
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2017-08-30 02:58:30 -04:00 |
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Evan Debenham
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e3653e6fcc
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v0.6.1b: stability improvemens to movieclip
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2017-08-30 02:58:30 -04:00 |
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Evan Debenham
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35cdb4a2c2
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v0.6.1a: updated gradle stuff
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2017-08-19 01:08:34 -04:00 |
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Evan Debenham
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7bb0103d17
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v0.6.1: added a syncronization requirement to script usage
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2017-08-19 00:23:37 -04:00 |
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Evan Debenham
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673ad28c5d
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v0.6.1: added support for multi window mode and refactored ui flag system
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2017-08-19 00:23:10 -04:00 |
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Evan Debenham
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113ac2daa1
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v0.6.1: added support for bundling and unbundling float arrays
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2017-08-19 00:16:21 -04:00 |
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Evan Debenham
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096d453cbb
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v0.6.1: fixed a crash bug with Random.chances( hashmap )
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2017-08-19 00:16:20 -04:00 |
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Evan Debenham
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3b689da833
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v0.6.0a: improved tilemap update logic
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2017-06-11 19:00:32 -04:00 |
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Evan Debenham
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0225143d01
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v0.6.0: removed some unneeded allocations when frames were being drawn
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2017-06-04 22:00:47 -04:00 |
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Evan Debenham
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c254e03596
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v0.6.0: fixed an errant -1 in screen config chooser
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2017-06-04 22:00:41 -04:00 |
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Evan Debenham
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a217508571
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v0.6.0: refactoring and improvements to EGL config chooser
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2017-06-04 22:00:24 -04:00 |
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Evan Debenham
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47974584b4
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v0.6.0: updated build toosl version
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2017-06-04 21:59:58 -04:00 |
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Evan Debenham
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eeec924f75
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v0.6.0: fixed bugs in pathfinder and patch systems
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2017-06-04 21:59:55 -04:00 |
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Evan Debenham
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048b5e5f7b
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v0.6.0: moved important usages of collections.shuffle into Random
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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01b4653938
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v0.6.0: Implemented room initialization, converted loads of logic to new levelgen structure
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2017-06-04 21:59:49 -04:00 |
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Evan Debenham
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7153104e4d
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v0.6.0: implemented point connection limits for rooms
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2017-06-04 21:59:48 -04:00 |
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Evan Debenham
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c15316baa2
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v0.6.0: lots more class structure changes to rooms
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2017-06-04 21:59:47 -04:00 |
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Evan Debenham
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94e3dbcfbc
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v0.6.0: removed an incorrect break from screen config chooser
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2017-06-04 21:59:46 -04:00 |
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Evan Debenham
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8af7fa2367
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v0.6.0: removed unused imports
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2017-06-04 21:59:44 -04:00 |
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Evan Debenham
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2f18c7146b
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v0.6.0: game motion now uses time since boot instead of time since UTC
This 'should' fix animation oddness caused by device time syncing during gameplay
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2017-06-04 21:54:29 -04:00 |
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Evan Debenham
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c64a468db5
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v0.6.0: cleaned up android SDK version references
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2017-06-04 21:54:27 -04:00 |
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Evan Debenham
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ba8598132a
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updated copyright
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2017-02-22 15:10:24 -05:00 |
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Evan Debenham
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2d09869044
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v0.5.0b: completely refactored custom tiled visuals
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2017-02-22 14:57:03 -05:00 |
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Evan Debenham
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970c6cc791
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v0.5.0a: fixed alignment inconsistency in renderedtext
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2017-02-13 16:11:03 -05:00 |
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Evan Debenham
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01fa5ece1f
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v0.5.0: updated SDK and build tools versions
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2017-02-13 16:09:32 -05:00 |
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Evan Debenham
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479c689196
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v0.5.0: updated item sprites, they now have a variable size and are raised
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2017-02-13 16:09:18 -05:00 |
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Evan Debenham
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26daff58b2
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v0.5.0: fixed many vfx alignment issues
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2017-02-13 16:07:28 -05:00 |
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Evan Debenham
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82b5480294
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v0.5.0: updated dependencies
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2017-02-13 16:06:07 -05:00 |
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Evan Debenham
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c9e9c70683
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v0.5.0: added a custom egl config chooser
Game now defaults to RGB888 on more modern devices
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2017-02-13 16:05:08 -05:00 |
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Evan Debenham
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d9818f3a1a
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v0.4.3c: reverted some changes made to signal which were causing concurrent modification errors
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2016-11-06 17:58:02 -05:00 |
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Evan Debenham
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40e7d91e2f
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v0.4.3b: fixed additional issues with the signal class
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2016-11-06 01:12:49 -04:00 |
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Evan Debenham
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6ee0a30db8
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v0.4.3b: improvements to the signal class
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2016-11-06 01:12:34 -04:00 |
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Evan Debenham
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22c1a0189c
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v0.4.3a: fixed several issues revealed by new bundle error reporting
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2016-10-24 23:42:24 -04:00 |
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