Commit Graph

53 Commits

Author SHA1 Message Date
Evan Debenham
1c48866338 V0.2.1 : Initial Improvements to Goo's sprite 2014-09-29 01:16:40 -04:00
Evan Debenham
5d23a20cd6 V0.2.0c : Fixed a bug with cloak of shadows and rankings. 2014-09-22 20:23:42 -04:00
Evan Debenham
5807c17059 V0.2.0c : Corrected numerous bugs with Scroll of Lullaby 2014-09-22 20:01:58 -04:00
Evan Debenham
bf50d67912 V0.2.0c : corrected rotberry seed pickup behaviour 2014-09-21 16:38:14 -04:00
Evan Debenham
8aa2b5c8a2 V0.2.0c : Fixed Ring of Might behaviour 2014-09-21 16:35:01 -04:00
Evan Debenham
c4def3b0e5 V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak) 2014-09-15 17:27:54 -04:00
Evan Debenham
3885a0f039 V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice 2014-09-15 09:43:57 -04:00
Evan Debenham
56c1995bff V0.2.0: changed default rouge quickslot & description. 2014-09-14 19:47:10 -04:00
Evan Debenham
63696cb502 V0.2.0: Added last bit of Ring of Wealth logic 2014-09-14 19:40:59 -04:00
Evan Debenham
6e9cc9dd69 V0.2.0: Fully implemented Talisman of Foresight 2014-09-14 18:38:23 -04:00
Evan Debenham
2021373e3e V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!? 2014-09-12 15:52:36 -04:00
Evan Debenham
69b7e5a9fc V0.2.0: implemented ring of Furor, light Sharpshooting refactor 2014-09-12 14:16:39 -04:00
Evan Debenham
04b1ace7a7 V0.2.0: refactored/corrected Ring of Sharpshooting logic 2014-09-12 11:07:27 -04:00
Evan Debenham
c015902f83 V0.2.0: Updated TODOs 2014-09-12 00:18:19 -04:00
Evan Debenham
1615f5e502 V0.2.0: Corrected Ring of Force implementation 2014-09-11 19:57:05 -04:00
Evan Debenham
110631ea77 V0.2.0: Implemented Ring of Tenacity 2014-09-11 16:45:19 -04:00
Evan Debenham
2ad10e7168 V0.2.0: Implemented Ring of Sharpshooting 2014-09-11 15:33:46 -04:00
Evan Debenham
cbb7d8b130 Merge remote-tracking branch 'origin/master' 2014-09-11 10:52:34 -04:00
Evan Debenham
c4c6372d2a V0.2.0: Tied Ring of Force into game logic. 2014-09-11 10:51:57 -04:00
Evan Debenham
69e82d475d V0.2.0: Corrected a bug from the source involving free hits on game loads 2014-09-10 21:38:59 -04:00
Evan Debenham
cce6e8dfa0 V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected). 2014-09-10 20:05:06 -04:00
Evan Debenham
fb5735b2c7 V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops) 2014-09-10 17:29:00 -04:00
Evan Debenham
ec16f3995c V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:29:42 -04:00
Evan Debenham
2667f1bbf5 V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:01:08 -04:00
Evan Debenham
5684fe2367 V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%) 2014-09-10 14:27:11 -04:00
Evan Debenham
17b71d183c V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy. 2014-09-10 11:41:35 -04:00
Evan Debenham
1828209594 V0.2.0: reworked Ring of Haste, now only increases movement speed. 2014-09-10 10:34:43 -04:00
Evan Debenham
5e038f5c5d V0.2.0: Lots of Armband implementation 2014-09-07 17:13:52 -04:00
Evan Debenham
29ed3a0f40 V0.2.0: Crazed Bandit now stronger & much more likely to drop armband 2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c V0.2.0: Created Master Thieves' Armband & tied into drop logic. 2014-09-03 17:18:30 -04:00
Evan Debenham
dcebda3214 V0.2.0: Removed ring of thorns from game logic, tied in cape. 2014-09-03 14:50:56 -04:00
Evan Debenham
9224f1539a V0.2.0: fixed two bugs with buff logic. 2014-08-29 19:32:30 -04:00
Evan Debenham
41d0ca00da V0.2.0: Partially implemented Chalice of Blood, needs testing/refining 2014-08-29 15:19:35 -04:00
Evan Debenham
f033a2b872 V0.2.0: fixed a save/load issue with Cloak of Shadows 2014-08-27 01:43:13 -04:00
Evan Debenham
3c471b3e19 V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once. 2014-08-27 00:53:22 -04:00
Evan Debenham
fdfae8e215 V0.2.0: added safety checks for invisibility (fixes bug with new item). 2014-08-26 09:58:14 -04:00
Evan Debenham
92e664472b V0.2.0: Refined Cloak of Shadows implementation, almost done. 2014-08-26 01:19:17 -04:00
Evan Debenham
62d5ccebbd V0.2.0: Partially implemented Cloak of Shadows 2014-08-25 17:09:40 -04:00
Evan Debenham
2fad9b3af0 V0.2.0: see previous commit 2014-08-24 23:59:22 -04:00
Evan Debenham
c96c3c5bed V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!) 2014-08-24 23:55:10 -04:00
Evan Debenham
7403aa8359 V0.1.1: cleaned up TODOs 2014-08-15 09:21:15 -04:00
Evan Debenham
ef59fd8536 Merge remote-tracking branch 'origin/master' 2014-08-15 09:11:47 -04:00
Evan Debenham
8244010821 V0.1.1: cleaned up drowsy messages 2014-08-15 00:41:16 -04:00
Evan Debenham
faa9140e05 V0.1.1: fixed bugs and cleaned up some effects. 2014-08-14 22:26:58 -04:00
Evan Debenham
40f2ea2529 V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing 2014-08-14 17:27:54 -04:00
Evan Debenham
5c1526e430 V0.1.1: more work on lullaby. 2014-08-13 00:26:16 -04:00
Evan Debenham
cf208422d8 V0.1.1: Ankh/dew vial changes 2014-08-13 00:24:18 -04:00
Evan Debenham
4f56f63053 V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested) 2014-08-11 17:17:05 -04:00
Evan Debenham
a7e1455cff V0.1.1: cleaned up imports in frost debuff 2014-08-11 13:32:44 -04:00
Evan Debenham
c5e8ffea91 V0.1.0 Final Commit
Full changelist:
Seeds:
-Blindweed buffed, now cripples as well as blinds
-Sungrass nerfed, heal scales up over time, total heal reduced by combat
-Earthroot nerfed, absorb is now 50%, total shield unchanged
-Icecap buffed, freeze effect now much stronger in water.

Potions:
-Purity buffed, immunity increased to 10 turns, clear effect radius increased
-Frost buffed, freeze effect now much stronger in water.

Scrolls:
-Psionic blast reworked, now rarer, more risky, & much stronger.
-Challenge renamed to Rage, buffed, now amoks nearby enemies
Scroll of Lullaby will be buffed next patch

Etc.:
-Internal android packaging changed, IDs as new program.
-Descriptions updated
-Rough mod indicator added to rankings
2014-08-04 22:34:26 -04:00