Commit Graph

1882 Commits

Author SHA1 Message Date
Evan Debenham
ab5a37d3d5 v0.8.0: dieing to new DK's minions now triggers his ranking description 2020-03-19 21:45:10 -04:00
Evan Debenham
44a82ffd38 v0.8.0: finished improvements to demon spawner sprite 2020-03-19 21:45:10 -04:00
Evan Debenham
436f5ea18d v0.8.0: fixed spinners not aiming their web correctly in some cases 2020-03-19 21:45:10 -04:00
Evan Debenham
f8cdce2a53 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
95a905a335 v0.8.0: added a leap ability to ripper demons in exchange for speed 2020-03-19 21:45:09 -04:00
Evan Debenham
f170949fe6 v0.8.0: fixed the following bugs:
- crashes when ghoul life link is attached to a ghoul which hasn't acted yet
- darts and unidentified toolkit being usable in alchemy window
- lava vfx persisting when lava is removed
- rare freeze bugs if a sniper enters DM-300's arena with magical sight
2020-03-19 21:45:09 -04:00
Evan Debenham
124172b6ad v0.8.0: Visual improvements, primarily to demon halls area/enemies 2020-03-19 21:45:09 -04:00
Evan Debenham
6441f2fd5e v0.8.0: improved animations for DM-100s 2020-03-19 21:45:09 -04:00
Evan Debenham
8ecb5d0fe5 v0.8.0: added a dedicated sprite for ghouls 2020-03-19 21:45:09 -04:00
Evan Debenham
3c4e8a5f74 v0.8.0: rough implementation for Yog's fists and Yog fight progression 2020-03-19 21:45:09 -04:00
Evan Debenham
b1f7023d78 v0.8.0: fixed incorrect spawn rates from demon spawners, and some items not appearing on floor 21. 2020-03-19 21:45:09 -04:00
Evan Debenham
44af718f92 v0.8.0: Balance adjustments for torches:
- Torch duration reduced to 250 turns from 300
- Torches from imp shop reduced back to 3x1 from 2x2
- Demon halls floors now each contain 2 torches, up from 1.
2020-03-19 21:45:09 -04:00
Evan Debenham
14b4e42ef6 v0.8.0: fixed the following bugs:
- Glowing from Shattered's banner getting cut off by one pixel
- Imp shopkeeper spawning after items (should be before)
- items spawning ontop of characters in the level when they shouldn't
- various minor text errors
2020-03-19 21:45:09 -04:00
Evan Debenham
88a1877784 v0.8.0: adjusted sprites for yog's fists in prep for larger changes 2020-03-19 21:45:09 -04:00
Evan Debenham
e8e1db5f67 v0.8.0: reworked Yog's level, boss itself is largely unchanged atm. 2020-03-19 21:45:07 -04:00
Evan Debenham
b98ed1d071 v0.8.0: fixed the following:
- wards displacing items for sale or in containers
- rare crash bugs when DK dies on his throne
- capitalization error in health boost buff name
2020-02-29 02:25:57 -05:00
Evan Debenham
2de6ff5031 v0.8.0: various bugfixes:
- fixed rare crash bugs with crystal mimics
- fixed items landing in DK's throne if he dies there
- fixed DK using abilities through paralysis
- fixed doom debuff messing with phases 2 and 3 of DK fight
- fixed ghouls acting instantly when they shouldn't in some cases
- fixed some visual layering issues with one part of DM-300 arena
- fixed rare deadlock crashes caused by health indicators
2020-02-26 22:38:50 -05:00
Evan Debenham
9b7fbbf0f6 v0.8.0: added initial custom visuals for demon spawner rooms 2020-02-26 22:38:50 -05:00
Evan Debenham
7266415984 v0.8.0: text adjustments:
- added a hint to snakes if the player misses them many times
- fixed a typo in DM-300 description
- changed ghouls back to have regular 'defeated' text
- fixed a hanging newline in dried rose description when it is known to be uncursed
2020-02-26 22:38:50 -05:00
Evan Debenham
cde8bc67f6 v0.8.0: Fixed the following:
- Dwarf King's fight not starting if his entrance door was burned down
- Dwarf King rarely teleporting into walls
- Dwarf King being movable in his 2nd phase
- Dwarf King 2nd phase getting stalled of minions are polymorphed or corrupted
- Rare freeze errors when Dwarf King dies
- Various minior errors caused by floor 21 now being a demon halls floor
- Necromancers playing vfx/sfx when they are not visible
- Mimics rarely spawning ontop of eachother
2020-02-18 12:35:39 -05:00
Evan Debenham
f2acbd61e3 v0.8.0: various bugfixes:
- fixed various rare crash bugs
- fixed the locked floor buff not adding time correctly for DK
- fixed DK unintentionally dropping armor kit on his throne
- tweaked the text ghouls display when downed
- wards now trigger traps if placed on top of them
2020-02-15 01:04:52 -05:00
Evan Debenham
8e74837162 v0.8.0: fully implemented new DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
499d2e1b2b v0.8.0: adjustments:
- DM-300 now says IMMUNE when immune
- tweaked story text for later regions
2020-02-13 23:42:33 -05:00
Evan Debenham
3836b54a64 v0.8.0: various adjustments for floor 21 now being a demon halls floor 2020-02-13 23:42:33 -05:00
Evan Debenham
0277224f7e v0.8.0: fixed .class instead of reference when damaging in some cases 2020-02-13 23:42:33 -05:00
Evan Debenham
ac8d44c6fd v0.8.0: fixed various errors with life link 2020-02-13 23:42:33 -05:00
Evan Debenham
ea563afd40 v0.8.0: balance tweaks to DM-300:
- reduced the frequency of water and exposed wires in DM-300's arena
- improved two cave layouts that were unintentionally harder than the others
- increased the speed of the hint particles when DM-300 becomes supercharged
2020-02-13 23:42:33 -05:00
Evan Debenham
82f87d9c7b v0.8.0: implemented basic 1st phase of DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
e611f1a6ea v0.8.0: added a new life link buff, which will be used in the DK fight 2020-02-13 23:42:33 -05:00
Evan Debenham
3697b1b8c6 v0.8.0: bugfixes:
- reverted unintential commit of debug stats for ghouls
- fixed ghoul life link not transferring correctly in some cases
- mobs now retain their max level for xp between save/load
- fixed DM-300 incorrectly being immune to rooting
2020-02-13 23:42:33 -05:00
Evan Debenham
aaa0bdc135 v0.8.0: adjusted demon spawners and bestiary now that halls has 4 floors 2020-02-13 23:42:33 -05:00
Evan Debenham
c062edbdb6 v0.8.0: overhauled class armors, they now build charge based on exp 2020-02-13 23:42:33 -05:00
Evan Debenham
36d5e0384c v0.8.0: improved several aspects of custom visuals in NewCityBossLevel 2020-02-13 23:42:33 -05:00
Evan Debenham
83def4a4b3 v0.8.0: fixed crashes involving ghouls, and scroll areas not deactivating 2020-02-13 23:42:33 -05:00
Evan Debenham
b36db88c8c v0.8.0: added shielding to boss health bars 2020-02-13 23:42:32 -05:00
Evan Debenham
e24ee139ad v0.8.0: updated string grabbing functionality to use LibGDX I18NBundle 2020-02-13 23:42:32 -05:00
Evan Debenham
2576b170c2 v0.8.0: fixed accidentally commited debug stats for King 2020-02-13 23:42:32 -05:00
Evan Debenham
48e3a30f6a v0.8.0: reduced ghoul hp to 45 from 50, and gave them a new ability 2020-02-13 23:42:32 -05:00
Evan Debenham
4e3424f2cb v0.8.0: bugfixes:
- Hero FOV not being updated after they are pulled by golems
- Necromancer skeletons counting towards mob spawn limits
- New Tengu taking damage during phase 2 in rare cases
- Keybindings window not accepting unbound keys.
2020-02-13 23:42:32 -05:00
Evan Debenham
48471bbfef v0.8.0: roughly implemented new DK level 2020-02-13 23:42:30 -05:00
Evan Debenham
e24eca94b4 v0.8.0: various adjustments to make the DM-300 fight easier to learn 2020-01-24 16:19:48 -05:00
Evan Debenham
b8fb981bfe v0.8.0: fixes/tweaks:
- fixed crash/freeze bugs involving spinners, mimics, and DM-300
- fixed ring descriptions to properly consider degraded
- fixed typos in some dart descriptions
2020-01-24 16:19:48 -05:00
Evan Debenham
c64c734590 v0.8.0: tweaked a line of text for DM-200s to make it more flexible 2020-01-20 14:27:45 -05:00
Evan Debenham
1d6c6523b2 v0.8.0: made diamond painter patterns generic 2020-01-20 14:27:45 -05:00
Evan Debenham
633e3d3db5 v0.8.0: fixes/tweaks:
- DM-300 is now immune to sleep
- Pylons now knock away items ontop of them
- fixed further rare DM-300 crash issues
2020-01-20 14:27:45 -05:00
Evan Debenham
2673220c79 v0.8.0: Fixes:
- fixed various crash bugs in new DM fight
- fixed bags not being registered as dropped
- fixed a typo in DM fight
2020-01-20 14:27:45 -05:00
Evan Debenham
cc6e981717 v0.8.0: Fixed DM being able to dig around exit gate on one layout 2020-01-20 14:27:45 -05:00
Evan Debenham
7eda6d2776 v0.8.0: fixed DM-300's sprite not turning red when supercharged 2020-01-18 12:19:26 -05:00
Evan Debenham
ffdf746d4b v0.8.0: small text corrections 2020-01-18 12:19:26 -05:00
Evan Debenham
74c9f41880 v0.8.0: tweaked new DM abilities to interrupt the hero 2020-01-18 12:19:26 -05:00
Evan Debenham
6e2e87966b v0.8.0: renamed references to old DM-300 fight 2020-01-18 12:19:26 -05:00
Evan Debenham
32a755cfee v0.8.0: redesigned the DM-300 boss fight 2020-01-18 12:19:24 -05:00
Evan Debenham
749a81793f v0.8.0: enemy balance tweaks:
- guard accuracy reduced by ~15%
- guard armor reduced by ~12%
- necromancer evasion increased by ~18%
- ripper demon spawn rate reduced by 20%
- demon spawners now have 120 health, down from 150
- demon spawners now resist damage past 20, down from 25
- regular enemies are slightly less common in demon halls
2020-01-18 11:52:37 -05:00
Evan Debenham
ce5ff1a7d5 v0.8.0: cleaned up some redundant code in WndStartGame 2020-01-18 11:52:37 -05:00
Evan Debenham
69fff304aa v0.8.0: Tweaks to debuffs:
- wand of corruption can now inflict vulnerable and hex
- potions of healing now cure additional debuffs
- carpaccio and dreamfoil now cure the same debuffs as healing potions
- remove curse now cleanses degraded instead of weakness
2020-01-18 11:52:37 -05:00
Evan Debenham
bdfe5f7c3c v0.8.0: adjusted the types of weapons shops can stock 2020-01-18 11:52:37 -05:00
Evan Debenham
08a719ffe2 v0.8.0: fixes/tweaks:
- damage numbers now appear where a sprite is arriving if it is moving
- blob emitters can now have a defined bound within a cell
- tweaked hero level exit/entrance behaviour
- refactored game actions that are defined in GameAction.java
2020-01-18 11:52:35 -05:00
Evan Debenham
df26e32949 v0.8.0: added a WIP sprite for DM-100s 2020-01-18 11:52:30 -05:00
Evan Debenham
2bdb567870 v0.8.0: Added a new earth particle type, fixed a bug with rock particles 2020-01-18 11:52:30 -05:00
Evan Debenham
2925e445b8 v0.8.0: fixes/tweaks:
- Buying shop items now only triggers when hero walks onto them. This is for consistency with other item types
- Mimics are now alerted when they receive a debuff
- Teleportation now only plays sfx/vfx if the hero sees it
- Fixed logic for updating openSpace array when terrain changes
- Added a limit to how large chars and items are prioritized over cells
- Adjusted hero to appear behind mobs by default
- Fixed cases where movement keys would remain held incorrectly
- Improved vfx for falling enemies and items
- Fixed golem particle vfx lasting longer than intended in some cases
2020-01-18 11:52:30 -05:00
Evan Debenham
70c45d3709 v0.8.0: fixed save/load issues with pitfall traps and added vfx to them 2020-01-18 11:52:30 -05:00
Evan Debenham
e7540fc8c3 v0.8.0: fixed lightning vfx working incorrectly on the first frame 2020-01-18 11:52:30 -05:00
Evan Debenham
4ef960e0f9 v0.8.0: fixes/tweaks:
- fixed multiple bomb explosions killing characters many times
- fixed shops selling rarer thrown weapons instead of more common ones
- improved logic for shop bag selection. Now considers all bag-storable items and slightly favors velvet pouch
- fixed mimics spawning in treasury rooms on floor 1
- fixed poison dart traps not dealing updated damage in some cases
- items no longer spawn on top of enemies
- fixed blacksmith not accounting for curse infusion bonus
- fixed mimics attacking when time freeze is active
- fixed assassin prep attack not working on hidden mimics
- removed a bunch of unnecessary resistances and immunities from regular enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
58d70e94d1 v0.8.0: fixes/tweaks:
- fixed further issues with which tiles are considered open
- fixed keyboard input not working with loot indicator
- improved the behaviour for cycling enemies
2020-01-18 11:52:30 -05:00
Evan Debenham
539bccd7bd v0.8.0: monks now take 30% longer to regain focus 2019-12-18 21:40:52 -05:00
Evan Debenham
cf9f12b191 v0.8.0: balance changes:
- mimic surprise damage reduced by ~20%
- mimic outline opacity reduced by ~33%
- caves passive player vision up to 8 from 6
- DM-200 damage reduced by ~12%
- Ripper demon accuracy reduced by ~12%
2019-12-18 21:40:52 -05:00
Evan Debenham
6b0b4f60e1 v0.8.0: various bugfixes and small functionality tweaks:
- ankhs are now blessed when thrown into water of health
- demon spawners are no longer removed by unblessed ankhs
- golems now interrupt the hero when teleporting them
- fixed mimics not revealing themselves in some cases where they should
- tweaked when a space is considered open for large enemies
- fixed further AI weirdness with retreating characters
2019-12-18 21:40:52 -05:00
Evan Debenham
11975fb6c2 v0.8.0: added save/load support to key mappings 2019-12-18 21:40:52 -05:00
Evan Debenham
56ad068d23 v0.8.0: fully implement key bindings window, just need saving now 2019-12-18 21:40:52 -05:00
Evan Debenham
93320fb676 v0.8.0: refactored GameAction classes to more closely resemble enums 2019-12-18 21:40:52 -05:00
Evan Debenham
6dc0235aa6 v0.8.0: fixes:
- fixed brutes dieing twice when falling into pits
- fixed rare crash bugs involving spinners
- fixed position swapping errors when the hero is affected by vertigo
- fixed crash bugs involving multiplicity
- fixed sprite errors with armored statues
2019-12-18 21:40:52 -05:00
Evan Debenham
7e58854147 v0.8.0: tweaked scene fading to always cancel when resizing 2019-12-18 21:40:52 -05:00
Evan Debenham
b4739b766d v0.8.0: added an initial window for key bindings, more work needed 2019-12-18 21:40:52 -05:00
Evan Debenham
d726efb948 v0.8.0: fixed rare crash errors with spinners and blast wave effects 2019-12-14 12:52:18 -05:00
Evan Debenham
b23a091ed6 v0.8.0: tweaked hidden mimic sprites 2019-12-14 12:52:18 -05:00
Evan Debenham
53b3d1e9fe v0.8.0: refactored most game actions into the core module 2019-12-14 12:52:16 -05:00
Evan Debenham
f269d68a27 v0.8.0: refactored KeyAction into int constants so it can be expanded 2019-12-14 12:51:39 -05:00
Evan Debenham
cb76fb8188 v0.8.0: bugfixes:
- fixed armored statues not dropping armor
- fixed tengu rarely throwing bombs into walls
2019-12-14 12:51:39 -05:00
Evan Debenham
9e43944bd4 v0.8.0: tweaks to mimics:
- mimics now have a weak outline when hidden instead of no outline
- mimics no longer hit heroes through stealth when opened
- added a hint to mimic descriptions
2019-12-14 12:51:39 -05:00
Evan Debenham
5e69dedbb4 v0.8.0: fixed mimics incorrectly being the default heap type 2019-12-14 12:51:39 -05:00
Evan Debenham
4526445a43 v0.8.0: redesigned golems 2019-12-12 20:11:00 -05:00
Evan Debenham
8919b068c8 v0.8.0: added large character logic to randomDestination 2019-12-12 20:11:00 -05:00
Evan Debenham
87012ef1de v0.8.0: removed unintended debug code that increased mind vision duration 2019-12-12 20:11:00 -05:00
Evan Debenham
8ffc25e40a v0.8.0: balance tweaks to DM-200s. Fixed zap animation errors 2019-12-12 20:11:00 -05:00
Evan Debenham
259b5b03c4 v0.8.0: implement DM-200s (with a WIP sprite) 2019-12-12 20:11:00 -05:00
Evan Debenham
fbb62337fe v0.8.0: refactored how rings deal with degraded debuff.
Degraded no longer affects missile durability from sharpshooting
Degraded no longer affects str gained from might
2019-12-12 20:11:00 -05:00
Evan Debenham
15879eafc8 v0.8.0: various fixes:
- fixed spinners not saving some info they should
- fixed rare crashes with ring of wealth and brutes
- blast wave and force cube no longer trigger tengu's traps
- fixed force cube not pressing on all cells in the AOE
- Tengu's traps now fade instantly much less often
2019-12-12 20:11:00 -05:00
Evan Debenham
d2107356f0 v0.8.0: design tweaks to imp quest to improve grindiness 2019-12-12 20:11:00 -05:00
Evan Debenham
569ef4a41a v0.8.0: balance changes to various enemies:
- Bat damage reduce by ~10%
- Shaman melee damage reduced by ~13%
- Debuffs from red and blue shamans now last 20 turns, down from 30
- Brute melee damage reduced by ~6%
- Brute enraged melee damage reduced by ~9%
- Ghoul melee damage increased by ~6%
2019-12-12 20:11:00 -05:00
Evan Debenham
649c41bcb4 v0.8.0: Implement a new character property: 'Large'
Large characters cannot move into small spaces. They are equivalent to a 2x2 enemy in most cases, but without nearly as much dev work.
2019-12-12 20:10:58 -05:00
Evan Debenham
4e7aca628e v0.8.0: finished up mimic implementation, reduced their accuracy a bit 2019-12-12 20:10:35 -05:00
Evan Debenham
bd738bc0f8 v0.8.0: fixed newborn elementals despawning when an ankh reset occurs 2019-12-12 20:10:35 -05:00
Evan Debenham
d96351c682 v0.8.0: added in a basic implementation for rare mimics 2019-12-12 20:10:35 -05:00
Evan Debenham
208a954dc0 v0.8.0: Fixes:
- Further bee AI weirdness involving explosive traps
- Fixed no logic existing to account for hero being killed by an attack proc
2019-12-12 20:10:34 -05:00
Evan Debenham
0351ad6475 v0.8.0: reworked mimics:
- evasion reduced slightly
- now have armor equal to depth/2
- damage increased by ~50%
- no longer give exp (same as other floor-independent mobs)
- now are visually different from chests, can be preemptively attacked
- will inflict bonus damage to the hero if they try to open them.
2019-12-12 20:10:34 -05:00
Evan Debenham
13d17234ec v0.8.0: tweaked augmentations on armor.
- evasion gained from evasive augmentation is 33% higher
- evasion lost from defensive augmentation is 33% higher
2019-12-12 20:10:34 -05:00
Evan Debenham
cd610baf93 v0.8.0: compressed ghoul sprite, fixed an errant pixel on gold chests 2019-12-12 20:10:34 -05:00
Evan Debenham
f831a84816 v0.8.0: Fixes:
- Added a missing translation for the prompt for dart tipping
- fixed a rare crash bug with disarming traps
2019-12-12 20:10:34 -05:00
Evan Debenham
8bcb1e4630 v0.8.0: refactored how character names are stored and accessed 2019-12-12 20:10:31 -05:00
Evan Debenham
0cfc50a5dc v0.8.0: further fixes for Bee AI 2019-12-12 20:06:50 -05:00