Commit Graph

2461 Commits

Author SHA1 Message Date
Evan Debenham
0cfaeaad98 v0.6.2: fixed bugs with plant logic caused by recent code changes 2017-11-02 00:55:40 -04:00
Evan Debenham
46b3dfd057 v0.6.2: fixed golden bee ai interactions with corruption 2017-11-02 00:55:40 -04:00
Evan Debenham
75be01873c v0.6.2: balance changes to the berserker and flail 2017-11-02 00:55:39 -04:00
Evan Debenham
d929e1b922 v0.6.2: reworked many traps and trap effects 2017-11-02 00:55:39 -04:00
Evan Debenham
35c38f2f21 v0.6.2: early runestone implementation (only 2 of them in 0.6.2) 2017-11-02 00:55:38 -04:00
Evan Debenham
0c46963dee v0.6.2: fixed multiple prizes of the same type appearing in vault rooms 2017-11-02 00:55:37 -04:00
Evan Debenham
fdc2293f00 v0.6.2: fixed evil eyes unintentionally storing a charged beam 2017-11-02 00:55:36 -04:00
Evan Debenham
e6c76180ae v0.6.2: updated dependencies 2017-11-02 00:55:30 -04:00
Evan Debenham
1940ca9c09 v0.6.2: fixed custom tiled visual errors when revived by an ankh 2017-11-02 00:55:15 -04:00
Evan Debenham
98df73743c v0.6.2: teleportation effects now set mob ai to wandering 2017-11-02 00:55:15 -04:00
Evan Debenham
02508571c6 v0.6.2: fixed fly swarms not duplicating over terrain hazards 2017-11-02 00:55:14 -04:00
Evan Debenham
495a3cdb4b v0.6.2: fixed magical sleep not detaching when ai state is assigned 2017-11-02 00:55:14 -04:00
Evan Debenham
6d8e64d5bd v0.6.2: fixed cases where the lost icon would persist when it shouldn't 2017-11-02 00:55:13 -04:00
Evan Debenham
b214ea58cf v0.6.2: fixed exploits involving tapping outside the tilemap 2017-11-02 00:55:13 -04:00
Evan Debenham
925d737d93 v0.6.2: overhauled enemy AI behaviour with respect to alignment 2017-11-02 00:55:12 -04:00
Evan Debenham
ddaa763a86 v0.6.2: many buffs now grey out their icons as they expire 2017-11-02 00:55:11 -04:00
Evan Debenham
a33cb33727 v0.6.2: fixed multiplied characters not acting for many turns 2017-11-02 00:55:10 -04:00
Evan Debenham
340d14dc2f v0.6.2: fixed a rare bug caused by previous charsprite changes 2017-11-02 00:55:09 -04:00
Evan Debenham
3ca4d7737a v0.6.2: Improved how resistances and immunities are managed 2017-11-02 00:55:09 -04:00
Evan Debenham
bb5e798b98 v0.6.2: improved emoicons and removed enemy state from descriptions 2017-11-02 00:55:08 -04:00
Evan Debenham
70a39f4229 v0.6.2: improved hero fov logic 2017-11-02 00:55:07 -04:00
Evan Debenham
ab847c9e1b v0.6.2: improved ai logic for piranhas and guards 2017-11-02 00:55:07 -04:00
Evan Debenham
933b2b5b89 v0.6.2: fixed a typo in the description of dirks 2017-11-02 00:55:06 -04:00
Evan Debenham
68499b213a v0.6.2: made field of vision storage none-static 2017-11-02 00:55:06 -04:00
Evan Debenham
126172d661 v0.6.2: made several level properties none-static 2017-11-02 00:55:04 -04:00
Evan Debenham
6530cf0675 v0.6.2: fixed a bug with connection limits on hidden larder rooms 2017-11-02 00:55:04 -04:00
Evan Debenham
66765800cf v0.6.2: enemy spawner now only counts hostile mobs for the total 2017-11-02 00:55:03 -04:00
Evan Debenham
30e021f8d5 v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases 2017-11-02 00:55:03 -04:00
Evan Debenham
ff6d3f93ff v0.6.2: fixed some effects persisting when character sprites are destroyed 2017-11-02 00:55:02 -04:00
Evan Debenham
becd3167da v0.6.2: fixed more cases where death animations where being interrupted 2017-11-02 00:55:02 -04:00
Evan Debenham
f67a2e561f v0.6.2: adjusted weak floor room logic to prevent well visual clipping 2017-11-02 00:55:02 -04:00
Evan Debenham
50566234c7 v0.6.2: Hourglass charge use is now frontloaded to match new cloak 2017-11-02 00:55:01 -04:00
Evan Debenham
75682ea572 v0.6.2: fixed typo in ghost hero introduction 2017-11-02 00:55:01 -04:00
Evan Debenham
cb1f1f5bcf v0.6.2: bones no longer contain progression items but getting 50 gold is less likely 2017-11-02 00:54:51 -04:00
Evan Debenham
d898e29fdb v0.6.2: action indicator now persists between floors (but not games) 2017-11-02 00:51:20 -04:00
Evan Debenham
17a15d2485 v0.6.2: fixed crashes when loading pre-0.6.2 saves 2017-11-02 00:51:18 -04:00
Evan Debenham
60ca4b0180 v0.6.2: reworked the assassin subclass 2017-11-02 00:51:18 -04:00
Evan Debenham
6cda24e6ed v0.6.2: reworked the freerunner subclass 2017-11-02 00:51:17 -04:00
Evan Debenham
f8244d013e v0.6.2: reworked rogue and cloak of shadows 2017-11-02 00:51:16 -04:00
Evan Debenham
d4489e6901 v0.6.2: fully implemented 5 secret rooms 2017-11-02 00:51:15 -04:00
Evan Debenham
595abdd2c6 v0.6.2: Added proper error handling to a rare case in levelgen 2017-11-02 00:51:13 -04:00
Evan Debenham
c501b82997 v0.6.2: Fixed "nothing interesting here" showing up more than intended 2017-11-02 00:51:11 -04:00
Evan Debenham
8fb8061ee1 v0.6.2: Code for well water now supports more than one well at a time 2017-11-02 00:51:09 -04:00
Evan Debenham
4a8373246b v0.6.2: implement new secret room logic.
Specific secret room implementations are still needed
2017-11-02 00:51:08 -04:00
Evan Debenham
a5df5e9b5b v0.6.2: redesigned secret door and searching mechanics 2017-11-02 00:51:06 -04:00
Evan Debenham
8122e961ee v0.6.2: all enemies now have health bars if they are injured
removed sad ghost specific health bar
2017-11-02 00:51:04 -04:00
Evan Debenham
1d800853cb v0.6.2: fixed a typo when enemies die out of vision 2017-11-02 00:51:02 -04:00
Evan Debenham
ae154b8deb v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones 2017-11-02 00:51:01 -04:00
Evan Debenham
7054594f7d v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger 2017-11-02 00:50:59 -04:00
Evan Debenham
ca077cefae v0.6.2: reworked wand of corruption 2017-11-02 00:50:57 -04:00