Evan Debenham
0ca487094d
v0.4.3a: reworked glyph of brimstone
2016-10-24 23:41:52 -04:00
Evan Debenham
a5d835f2f4
v0.4.3a: reduced the blurriness of power saver on 4x scale devices
2016-10-24 23:41:51 -04:00
Evan Debenham
2478f9311c
v0.4.3a: space saving improvements to rendered font files
2016-10-24 23:41:50 -04:00
Evan Debenham
e524a0c486
v0.4.3a: reworked glyph of stone
2016-10-24 23:41:50 -04:00
Evan Debenham
a6852b1b97
v0.4.3a: game now defaults to landscape on appropriate tablets
2016-10-24 23:41:49 -04:00
Evan Debenham
64087bf3ed
v0.4.3: manifest commit
2016-10-16 20:42:50 -04:00
Evan Debenham
da297e9f31
v0.4.3: updated translations
2016-10-16 20:42:20 -04:00
Evan Debenham
054fbd7fa3
v0.4.3: updated gradle build tools
2016-10-16 20:42:15 -04:00
Evan Debenham
4aeafab5a4
v0.4.3: externalized a string in corpse dust
2016-10-16 20:42:15 -04:00
Evan Debenham
80e1182811
v0.4.3: updated some visual effects for plants and grass
2016-10-16 20:42:14 -04:00
Evan Debenham
aa741a45b7
v0.4.3: fixed terrain not resetting with the map
2016-10-16 20:42:14 -04:00
Evan Debenham
b981a48553
v0.4.3: updated build tools and gradle version
2016-10-16 20:42:13 -04:00
Evan Debenham
6529371326
v0.4.3: improved ndk build task
...
Should now work on more devices than just mine
Also included .so files built with new script, no funtional change, but their size is a bit different
2016-10-16 20:42:13 -04:00
Evan Debenham
a5da078540
v0.4.3: updated translations
2016-10-16 20:42:08 -04:00
Evan Debenham
8fc901c985
v0.4.3: improved visuals for mage's staff
2016-10-16 20:41:58 -04:00
Evan Debenham
4bc9a0c453
v0.4.3: plants and traps are now on a terrain tilemap pt.2
2016-10-16 20:41:57 -04:00
Evan Debenham
fef73210e9
v0.4.3: plants and traps are now on a terrain tilemap pt.1
...
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham
7e0fc9f2f0
v0.4.3: fixed some crash bugs with wndtextinput
2016-10-16 20:41:56 -04:00
Evan Debenham
4ffd6f9c83
v0.4.3: added more rules for items spawning ontop of traps
2016-10-16 20:41:55 -04:00
Evan Debenham
2b6de44780
v0.4.3: improvements to flexibility of tilemap, at a tiny performance cost
2016-10-16 20:41:55 -04:00
Evan Debenham
9a31c441c1
v0.4.3: improved performance for the prison exit visual
2016-10-16 20:41:54 -04:00
Evan Debenham
b67d84e7da
v0.4.3: fixed bugs with dungeon tile map
2016-10-16 20:41:54 -04:00
Evan Debenham
017ab991fa
v0.4.3: significantly reduced number of calls to updatematrix
2016-10-16 20:41:53 -04:00
Evan Debenham
1009d109fd
v0.4.3: improved mob pathfinding
2016-10-16 20:41:53 -04:00
Evan Debenham
5aeb15a854
v0.4.3: reduced severity of sacrificial curse
2016-10-16 20:41:52 -04:00
Evan Debenham
46be732d44
v0.4.3: fixed dungeon tile map occasionaly causing crashes
2016-10-16 20:41:52 -04:00
Evan Debenham
450804e884
v0.4.3: fixed text input not behaving properly in power saver mode
2016-10-16 20:41:51 -04:00
Evan Debenham
035672551e
v0.4.3: fixed mobs occasionally walking into eachother
2016-10-16 20:41:50 -04:00
Evan Debenham
e3b0720de9
v0.4.3: fixed a bunch of crash bugs
2016-10-16 20:41:50 -04:00
Evan Debenham
794648fa21
v0.4.3: switched to a better fix for graphics bugs with shadowbox
2016-10-16 20:41:49 -04:00
Evan Debenham
08371bfb91
v0.4.3: fixed a memory leak involving toasts
2016-10-16 20:41:49 -04:00
Evan Debenham
4c38f73fdf
v0.4.3: fixed a number of issues, including:
...
- dead heroes sometimes being able to use quickslots
- wand of fireblast not always ingiting barriers
- horn of plenty sometimes gaining 21 max charges
- animations being skipped when the player moves into grass or doors
- fire constantly re-igniting when a burning character is standing in a doorway.
- bugginess when rapidly tapping on search
- stench and venom gas being hard to see
- Fog of war not completely updating on player death.
2016-10-16 20:41:48 -04:00
Evan Debenham
2ffffa4162
v0.4.3: examining tiles now shows the correct visual
2016-10-16 20:41:48 -04:00
Evan Debenham
ded4589148
v0.4.3: balance changes
2016-10-16 20:41:47 -04:00
Evan Debenham
250652ac04
v0.4.3: adjusted some elements of power saver
2016-10-16 20:41:46 -04:00
Evan Debenham
debbb57066
v0.4.3: implemented a new 'Power Saver' mode
...
As a bonus, this allows shattered to run on small screen devices, by forcing power saver, which downsamples in this specific case allowing for the minimum 2x game scale.
2016-10-16 20:41:44 -04:00
Evan Debenham
8591a0b3dc
v0.4.3: implemented some variable tile visuals
2016-10-16 20:40:39 -04:00
Evan Debenham
2d52a66ac6
v0.4.3: separated tile display logic from tile types
...
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
2a73678529
v0.4.3: removed visual-only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
1565030825
v0.4.3: implement seeds into levelgen (not currently user enterable)
2016-10-16 20:40:37 -04:00
Evan Debenham
84f61ff37e
v0.4.3: adjusted several parts of levelgen to be more predictable (no functional difference however)
2016-10-16 20:40:36 -04:00
Evan Debenham
fc8f362ed4
v0.4.3: fixed a type on dried rose description
2016-10-16 20:40:36 -04:00
Evan Debenham
ca874a65bb
v0.4.3: updated gradle plugin to 2.2.0
2016-10-16 20:40:35 -04:00
Evan Debenham
f46c533786
v0.4.3: PNG compression run
2016-10-16 20:40:27 -04:00
Evan Debenham
5c08c0c9ef
v0.4.3: converted game music to .ogg format
2016-10-16 20:38:13 -04:00
Evan Debenham
78db26b724
v0.4.3: updated target and compile SDK to 24 (android N)
2016-10-16 20:38:12 -04:00
Evan Debenham
1f98b01098
v0.4.3: added license notice to text input window
2016-10-16 20:38:12 -04:00
Evan Debenham
b87a1d5a8c
v0.4.3: added a window for accepting text input from the user. (supports all languages)
2016-10-16 20:38:11 -04:00
Evan Debenham
9c87d9d47d
v0.4.3: added the ability to vertically offset windows
2016-10-16 20:38:11 -04:00
Evan Debenham
d0b0f42f94
v0.4.2b: manifest commit
2016-09-15 20:54:41 -04:00