4c38f73fdf
- dead heroes sometimes being able to use quickslots - wand of fireblast not always ingiting barriers - horn of plenty sometimes gaining 21 max charges - animations being skipped when the player moves into grass or doors - fire constantly re-igniting when a burning character is standing in a doorway. - bugginess when rapidly tapping on search - stench and venom gas being hard to see - Fog of war not completely updating on player death. |
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core | ||
gradle/wrapper | ||
SPD-classes | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
LICENSE.txt | ||
README.md | ||
settings.gradle |
Shattered Pixel Dungeon
A Roguelike RPG, with randomly generated levels, items, enemies, and traps! Based on the source code of Pixel Dungeon, by Watabou.
Shattered Pixel Dungeon uses gradle and is most easily compiled/edited using Android Studio.
Shattered Pixel Dungeon on Google Play: https://play.google.com/store/apps/details?id=com.shatteredpixel.shatteredpixeldungeon
On Amazon: https://www.amazon.com/Shattered-Pixel-Dungeon/dp/B00OH2C21M
On F-Droid (Which compiles directly from this source code): https://f-droid.org/repository/browse/?fdid=com.shatteredpixel.shatteredpixeldungeon
Official web-site: http://www.shatteredpixel.com
Developer's blog: http://shatteredpixel.tumblr.com/
Source code of original Pixel Dungeon: https://github.com/watabou/pixel-dungeon