Commit Graph

35 Commits

Author SHA1 Message Date
Evan Debenham
2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
3cf7979a4c v0.3.0c: removed tester code that I didn't mean to commit 2015-06-07 21:55:27 -04:00
Evan Debenham
85a907d14e v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
2015-06-07 21:55:24 -04:00
Evan Debenham
67601162f7 v0.3.0: fixed a bug involving older saves 2015-06-07 21:55:11 -04:00
Evan Debenham
7d8ba7dd28 v0.3.0: adjusted how the game records version while saving. 2015-06-07 21:54:54 -04:00
Evan Debenham
610cffcb9e v0.3.0: dungeon.version now starts at the current game version, instead of 0. 2015-06-07 21:54:49 -04:00
Evan Debenham
9c1cfc095f v0.3.0: wand types are now automatically known (wands still need to be IDed though) 2015-06-07 21:54:21 -04:00
Evan Debenham
6c127894df v0.2.4a: corrected error with dew vial bookkeeping on old saves. 2015-03-02 19:09:55 -05:00
Evan Debenham
5fcc1a612a v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors 2015-03-02 17:24:32 -05:00
Evan Debenham
37af7dfec3 v0.2.4: reworked actor ID system, IDs are now garunteed unique 2015-03-02 17:22:48 -05:00
Evan Debenham
d94847af4c v0.2.4: added some safety checks to the quickslot button 2015-03-02 17:22:04 -05:00
Evan Debenham
7cc5192839 v0.2.4: added potion bandolier, refactored logic for bag generation. 2015-03-02 17:06:18 -05:00
Evan Debenham
a2670f2a36 Merging 1.7.5 Source: core changes 2015-02-06 10:03:40 -05:00
Evan Debenham
31bd42152e v0.2.3f: corrected crash involving quickslot placeholders, dungeon now loads them at the correct time. 2015-01-26 02:14:00 -05:00
Evan Debenham
e4d0017137 v0.2.3e: reworked night mode into a level feeling 2015-01-20 16:49:55 -05:00
Evan Debenham
6e3c2223cd v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation 2015-01-20 00:56:36 -05:00
Evan Debenham
e53c6b678f v0.2.3e: added backend support for multiple quickslots (needs testing!) 2015-01-19 12:04:23 -05:00
Evan Debenham
ca8b6e87aa v0.2.3: fixed some highscore rankings not loading properly. 2015-01-04 18:19:22 -05:00
Evan Debenham
6a1a90022e v0.2.3: corrected thieves dropping more than one armband. 2014-12-10 17:08:33 -05:00
Evan Debenham
ddc3786b44 v0.2.3: changed how some of the code deals with exception. More visible errors, but better error reporting. These methods should never fail for any reason other than an IOException anyway, so the intent here is that if they do fail for another reason, it is worth one user's game session so that I can get a bug report. 2014-12-02 14:26:34 -05:00
Evan Debenham
657d6a68c7 v0.2.3: refactored item dropping, added to/refactored drop limiter variables. Health potions are no longer farmable. This needs testing! 2014-12-01 03:28:10 -05:00
Evan Debenham
567f80a689 v0.2.3: artifacts are now unique, also have better interaction with remains 2014-11-18 21:04:59 -05:00
Evan Debenham
d257d28414 v0.2.2: Implemented new potion of levitation functionality into falling potions 2014-10-26 04:21:39 -04:00
Evan Debenham
3706092e7b v0.2.2: falling items now appear on the next depth (potions shatter) 2014-10-21 20:47:40 -04:00
Evan Debenham
92a17f392e Merging Source v1.7.2: top-level class changes 2014-10-17 02:16:42 -04:00
Evan Debenham
6cd16e7f20 V0.2.1a: corrected a typo (might as well while i'm here) 2014-10-13 23:09:41 -04:00
Evan Debenham
19aa1c3f1a V0.2.1 : Reworked several of the new texts. 2014-10-13 16:46:23 -04:00
Evan Debenham
900cc15278 V0.2.1: Updated tip messages for the sewers. 2014-10-10 16:32:24 -04:00
Evan Debenham
dbc2a44911 V0.2.1 : Game now saves on every floor transition (should make crashes much less disastrous) 2014-10-06 21:52:43 -04:00
Evan Debenham
c8d54bf384 V0.2.0c: Corrected signpost message relating to the ankh 2014-09-22 17:22:28 -04:00
Evan Debenham
82d90b90f1 V0.2.0b: Fixed a bug with loading saves 2014-09-17 16:17:29 -04:00
Evan Debenham
e731f6f71d V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak) 2014-08-31 03:42:31 -04:00
Evan Debenham
aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00