Commit Graph

69 Commits

Author SHA1 Message Date
02f2fa0d93
Joining and leaving certificate.
加入离职证明。
2024-10-06 12:04:59 +08:00
124c6ce0ba
The UI will be automatically closed when the player leaves the range of the furniture. The spell editor is now able to load information about items placed in it.
玩家离开家具的操作范围时会自动关闭UI了。法术编辑器现在能够加载放入的物品信息。
2024-10-04 16:13:34 +08:00
bb0f582fed
Fixed an issue where the spell Editor could not remove items placed in the second time.
修复法术编辑器二次放入物品无法取出的问题。
2024-10-01 20:53:56 +08:00
81344faa3e
Add animation to spell editor.
加入法术编辑器的动画。
2024-10-01 15:01:34 +08:00
77f2bac36e
Adds UI to spell editor.
加入法术编辑器的UI。
2024-09-30 22:13:51 +08:00
f881d43c3b
Bind the backpack to the ui.
使背包和ui绑定。
2024-09-26 22:43:10 +08:00
32299877c6
Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
2024-09-22 16:51:42 +08:00
cb19423cb0
Modifying a node Name.
修改节点名称。
2024-09-18 20:20:02 +08:00
c25d985f87
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
2024-09-14 23:38:57 +08:00
fc8d33b28d
Update the list of contributors.
更新贡献者名单。
2024-09-09 22:26:07 +08:00
26c0843202
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
2024-09-06 23:36:21 +08:00
1429b879e8
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
2024-09-01 23:24:35 +08:00
38c0bdff2a
Join the fog of war.
加入战争迷雾。
2024-08-24 22:49:59 +08:00
8c02a0548c
Upgrade to 4.3.
升级到4.3。
2024-08-15 22:58:28 +08:00
5d9643476f
Bullets can now track enemies.
子弹可以跟踪敌人了。
2024-08-14 23:08:07 +08:00
56d3ae4964
Restore the database.
恢复数据库。
2024-08-06 00:27:51 +08:00
219f207472
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
2024-07-31 22:14:40 +08:00
d143cf8dbf
Fixed bullet through wall issue.
修复子弹穿墙的问题。
2024-07-28 11:12:53 +08:00
f4660fe581
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
2024-07-28 10:09:44 +08:00
a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
015efbc271
Support for loading module directories now.
支持加载模组目录了。
2024-07-23 23:03:03 +08:00
aa35550940
Supports loading necessary dll files.
支持加载必要的dll文件。
2024-07-21 23:18:44 +08:00
7812d9c570
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
2024-07-17 22:54:42 +08:00
dd16e14947
Animate the splash screen.
为启动画面加入动画。
2024-07-16 22:11:57 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
4622d06e5c
Make creatures try to chase enemies.
使生物尝试追逐敌人。
2024-07-06 22:55:07 +08:00
4aff26d7bc
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
2024-07-03 23:31:31 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
18d9ccb8ab
Adjust the namespace.
调整命名空间。
2024-06-22 19:21:06 +08:00
309a7b73d2
Remove item slots.
移除物品槽位。
2024-06-21 19:16:40 +08:00
c1f0e30671
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
2024-06-17 22:12:51 +08:00
8391396191
Level graphs migrated to yaml.
关卡图迁移到yaml。
2024-06-16 22:44:50 +08:00
Cold-Mint
1a25325aa8
Merge branch 'master' into loot_rebuild 2024-06-16 20:22:25 +08:00
adeda2f786
Support display backpack page.
支持展示背包页面。
2024-06-16 20:18:44 +08:00
霧雨烨
9c8d98da02 Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
#	data/itemRegs/weapons.yaml
#	locals/Log.csv
#	prefab/weapons/staffOfTheUndead.tscn
#	scripts/character/CharacterTemplate.cs
#	scripts/item/ItemTypeManager.cs
#	scripts/item/weapon/WeaponTemplate.cs
#	scripts/loader/uiLoader/MainMenuLoader.cs
2024-06-16 17:32:29 +08:00
霧雨烨
abf03c00a1 Preliminary rewrite of the loot system
初步重写掉落系统
2024-06-16 16:56:45 +08:00
db0a2fa1ee
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
2024-06-16 15:28:16 +08:00
4077d77b32
Add a contributor page.
添加贡献者页面。
2024-06-15 00:14:17 +08:00
霧雨烨
8ea04f00be Move RegisterFromFile to ItemTypeRegister.cs 2024-06-14 22:38:29 +08:00
霧雨烨
b35fb50073 Subdivision of Misc and Action from UI translation files. 2024-06-14 00:43:31 +08:00
霧雨烨
0efb3d9abf Merge remote-tracking branch 'refs/remotes/upstream/master'
# Conflicts:
#	scripts/item/ItemTypeManager.cs
2024-06-14 00:23:45 +08:00
霧雨烨
3c33b055ab Add the feature to load simple item type information from yaml files 2024-06-13 23:50:07 +08:00
b8b8e81d8f
Review the merged code to resolve an issue where the game is unresponsive after a player dies.
审查合并后的代码,解决玩家死亡后游戏无响应的问题。
2024-06-13 22:29:18 +08:00
霧雨烨
d12ddc566b Merge remote-tracking branch 'refs/remotes/origin/master' into item_refactory
# Conflicts:
#	locals/Item.csv
#	locals/Weapon.en.translation
#	locals/Weapon.ja.translation
#	locals/Weapon.zh.translation
#	scripts/inventory/UniversalItemContainer.cs
#	scripts/utils/NodeUtils.cs
2024-06-13 10:15:15 +08:00
霧雨烨
94a2e78efc Fixed all the bugs that prevented the game from working, added static item registration on startup
阻碍游戏运行的bug已尽数修复,添加启动时的静态物品注册
2024-06-13 03:04:12 +08:00
f219380a5f
Add a backpack for testing.
加入测试使用的背包。
2024-06-12 23:42:35 +08:00
63a56cbb2c
Unified management scenario instantiation, loot generation in the right place, and allow to specify the probability and quantity.
统一管理场景实例化,战利品生成在正确的位置,且允许指定概率和数量了。
2024-06-10 21:05:18 +08:00
05763c25b1
Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
2024-06-08 23:59:24 +08:00
2a836e32e6
Support for restarting the game.
支持重新开始游戏了。
2024-06-04 22:23:06 +08:00