Joining and leaving certificate.

加入离职证明。
This commit is contained in:
Cold-Mint 2024-10-06 12:04:59 +08:00
parent bfc5ee6ac9
commit 02f2fa0d93
Signed by: Cold-Mint
GPG Key ID: C5A9BF8A98E0CE99
17 changed files with 489 additions and 37 deletions

10
data/itemRegs/items.yaml Normal file
View File

@ -0,0 +1,10 @@
#Register spells used by the projectile here.
#在这里注册抛射体使用的法术。
#Note: The id must be the same as the item id in the scene. Otherwise, an ArgumentException will be thrown.
#备注id必须和场景内的物品id保持一致。否则会抛出ArgumentException。
#After you declare the id of the item, add the corresponding localized text to the csv file in the locals' folder. For example, if the id is a corresponding name is item_a and the corresponding description is item_a_desc.
#当您声明物品的id后请在locals文件夹中的csv文件中添加相应的本地化文本。例如id为a则对应的名称为item_a对应的描述为item_a_desc。
- id: resignation_certificate
scene_path: res://prefab/items/resignationCertificate.tscn
icon_path: res://sprites/projectile/resignationCertificate.png
max_stack_value: 1

View File

@ -19,39 +19,297 @@ connection_data_list:
to_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
from_port: 0
to_port: 0
- from_id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8
to_id: 46d8c16d-66fb-409e-b02a-7825dcf59796
from_port: 0
to_port: 0
- from_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
to_id: 20b486d3-3558-4d4a-b67b-d6df08e66a6a
from_port: 0
to_port: 0
- from_id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
to_id: 012795b2-297c-404a-b96f-dff8a6b6a720
from_port: 0
to_port: 0
- from_id: 012795b2-297c-404a-b96f-dff8a6b6a720
to_id: 7eba7a72-88c9-4018-82db-100c9521938b
from_port: 0
to_port: 0
- from_id: 46d8c16d-66fb-409e-b02a-7825dcf59796
to_id: 5e27b3cd-7de8-4476-b96f-199ffce9b10c
from_port: 0
to_port: 0
- from_id: 46d8c16d-66fb-409e-b02a-7825dcf59796
to_id: 43d7c799-3db5-4b13-b160-f9133f15a970
from_port: 0
to_port: 0
- from_id: 7eba7a72-88c9-4018-82db-100c9521938b
to_id: a54cf238-a368-4979-abb2-3a435b726d29
from_port: 0
to_port: 0
- from_id: 20b486d3-3558-4d4a-b67b-d6df08e66a6a
to_id: e69c3d51-11d3-408f-bfc8-b955183e2abe
from_port: 0
to_port: 0
- from_id: e69c3d51-11d3-408f-bfc8-b955183e2abe
to_id: 27111bc7-cbbd-4a4f-9fe6-cf3948f74efd
from_port: 0
to_port: 0
- from_id: 27111bc7-cbbd-4a4f-9fe6-cf3948f74efd
to_id: 7e5d5fd3-1255-4523-8057-377a4fbd50d8
from_port: 0
to_port: 0
- from_id: 5e27b3cd-7de8-4476-b96f-199ffce9b10c
to_id: 4129b4a0-a02e-4751-9ca8-b2bc1c679b02
from_port: 0
to_port: 0
- from_id: 4129b4a0-a02e-4751-9ca8-b2bc1c679b02
to_id: fb77ea9a-fd4d-4fc8-92a4-1e5d4d1219a8
from_port: 0
to_port: 0
- from_id: fb77ea9a-fd4d-4fc8-92a4-1e5d4d1219a8
to_id: 0aa908bd-b5fe-4a80-8e74-9a862d7c9af0
from_port: 0
to_port: 0
- from_id: 43d7c799-3db5-4b13-b160-f9133f15a970
to_id: dff8a1e6-a5ae-41b4-b136-95729bf3a8d3
from_port: 0
to_port: 0
- from_id: dff8a1e6-a5ae-41b4-b136-95729bf3a8d3
to_id: 676ba8a3-9ac8-4606-858e-5aa3b3e5101c
from_port: 0
to_port: 0
- from_id: 676ba8a3-9ac8-4606-858e-5aa3b3e5101c
to_id: 80c69468-6558-4c12-86cd-7ba6533d3758
from_port: 0
to_port: 0
- from_id: 0aa908bd-b5fe-4a80-8e74-9a862d7c9af0
to_id: c6f9bd56-5025-40f6-97b9-1e73eac1c5f6
from_port: 0
to_port: 0
- from_id: 7e5d5fd3-1255-4523-8057-377a4fbd50d8
to_id: 03896855-9956-4442-909c-7d633fa97ed9
from_port: 0
to_port: 0
- from_id: 80c69468-6558-4c12-86cd-7ba6533d3758
to_id: d43494e4-0ec3-4e29-a617-6a3ff7727a11
from_port: 0
to_port: 0
room_node_data_list:
- id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8
title: 起点房间
description: 测试的起点房间。
room_template_set:
- 'res://prefab/roomTemplates/dungeon/initialRoom.tscn'
tags:
- StartingRoom
room_injection_processor_data: null
- id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
title: 房间3
description: ''
room_template_set:
- 'res://prefab/roomTemplates/dungeon/'
tags: null
- id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
title: 大厅
description: 比普通房间要大一些的房间,有多个门,用于连接到其他房间。
room_template_set:
- 'res://prefab/roomTemplates/dungeon/utilityRoom.tscn'
tags: null
room_injection_processor_data: null
- id: 8b3d645a-96c0-407e-871d-6f4a0b69557b
title: 房间4
description: ''
room_template_set:
- 'res://prefab/roomTemplates/dungeon/'
tags: null
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: ba32e05c-0c80-4a79-b5ce-5b8150400e05
title: 房间3
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data:
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 7e3ae680-3d7e-4ae9-b82f-5bfbe1c2f613
title: 房间5
description: ''
room_template_set:
- 'res://prefab/roomTemplates/dungeon/'
tags: null
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 20b486d3-3558-4d4a-b67b-d6df08e66a6a
title: 房间7
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 012795b2-297c-404a-b96f-dff8a6b6a720
title: 房间8
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 46d8c16d-66fb-409e-b02a-7825dcf59796
title: 房间6
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 7eba7a72-88c9-4018-82db-100c9521938b
title: 房间9
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 5e27b3cd-7de8-4476-b96f-199ffce9b10c
title: 房间10
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: a54cf238-a368-4979-abb2-3a435b726d29
title: 房间12
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: e69c3d51-11d3-408f-bfc8-b955183e2abe
title: 房间13
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 4ae948ea-82b7-4b2d-bec2-19ed8a9d4c03
title: 大厅
description: 比普通房间要大一些的房间,有多个门,用于连接到其他房间。
room_template_set:
- res://prefab/roomTemplates/dungeon/utilityRoom.tscn
tags:
room_injection_processor_data:
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: c0255eb6-2c75-44f7-9058-0921fe8fb0d8
title: 起点房间
description: 测试的起点房间。
room_template_set:
- res://prefab/roomTemplates/dungeon/initialRoom.tscn
tags:
- StartingRoom
room_injection_processor_data:
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 27111bc7-cbbd-4a4f-9fe6-cf3948f74efd
title: 房间15
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 7e5d5fd3-1255-4523-8057-377a4fbd50d8
title: 房间14
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 4129b4a0-a02e-4751-9ca8-b2bc1c679b02
title: 房间17
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: fb77ea9a-fd4d-4fc8-92a4-1e5d4d1219a8
title: 房间18
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 0aa908bd-b5fe-4a80-8e74-9a862d7c9af0
title: 房间19
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 43d7c799-3db5-4b13-b160-f9133f15a970
title: 房间11
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 676ba8a3-9ac8-4606-858e-5aa3b3e5101c
title: 房间23
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: dff8a1e6-a5ae-41b4-b136-95729bf3a8d3
title: 房间20
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 80c69468-6558-4c12-86cd-7ba6533d3758
title: 房间24
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: c6f9bd56-5025-40f6-97b9-1e73eac1c5f6
title: 房间22
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: 03896855-9956-4442-909c-7d633fa97ed9
title: 房间21
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:
- id: d43494e4-0ec3-4e29-a617-6a3ff7727a11
title: 房间16
description: ''
room_template_set:
- res://prefab/roomTemplates/dungeon/
tags:
room_injection_processor_data: ''
enter_room_event_handler_id:
exit_room_event_handler_id:

View File

@ -3,6 +3,9 @@ id,zh,en,ja
#自杀
death_info_self_1,{0}误伤了自己。,{0} accidentally shot themself.,{0}誤って自分を傷つけました。
death_info_self_2,{0}忘记了瞄准。,{0} forgot to aim.,{0}照準を忘れました。
#Died reading a separation certificate.
#死于阅读离职证明。
death_info_resignation_certificate,{0}阅读冷薄荷的离职证明被毒害了!(你知道的太多了),{0} Read Cold Mint's separation certificate was poisoned!(You know too much),{0}コールドミントの離職証明書を読んで毒されました!(あなたは知りすぎです)
#Default death message
#默认死亡信息
death_info_default,{0}被{1}杀死了。,{0} is killed by {1}.,{0}は{1}に殺されました。
1 id,zh,en,ja
3 #自杀
4 death_info_self_1,{0}误伤了自己。,{0} accidentally shot themself.,{0}誤って自分を傷つけました。
5 death_info_self_2,{0}忘记了瞄准。,{0} forgot to aim.,{0}照準を忘れました。
6 #Died reading a separation certificate.
7 #死于阅读离职证明。
8 death_info_resignation_certificate,{0}阅读冷薄荷的离职证明被毒害了!(你知道的太多了),{0} Read Cold Mint's separation certificate was poisoned!(You know too much),{0}コールドミントの離職証明書を読んで毒されました!(あなたは知りすぎです)
9 #Default death message
10 #默认死亡信息
11 death_info_default,{0}被{1}杀死了。,{0} is killed by {1}.,{0}は{1}に殺されました。

View File

@ -6,4 +6,6 @@ item_portable_backpacks_desc,为玩家提供9个物品槽。,Provides 9 item slo
item_necromancy,死灵法术,necromancy,ネクロマンシー
item_necromancy_desc,法术的实体化弹丸。,The materialized projectile of a spell.,術の実体化した弾丸です。
item_x3,三重射击法术,Triple shot spell,三重射撃術です
item_x3_desc,使发射器一次射出三颗弹丸。,Make the launcher shoot three pellets at a time.,発射機から一度に三つの弾丸を発射させます。
item_x3_desc,使发射器一次射出三颗弹丸。,Make the launcher shoot three pellets at a time.,発射機から一度に三つの弾丸を発射させます。
item_resignation_certificate,离职证明,Resignation certificate,退職証明書です
item_resignation_certificate_desc,冷薄荷,感谢您在职时为公司做出的贡献。,"Cold Mint, thank you for your service to the company.",コールドミント、現役時代のご貢献ありがとうございました。
1 id zh en ja
6 item_necromancy 死灵法术 necromancy ネクロマンシー
7 item_necromancy_desc 法术的实体化弹丸。 The materialized projectile of a spell. 術の実体化した弾丸です。
8 item_x3 三重射击法术 Triple shot spell 三重射撃術です
9 item_x3_desc 使发射器一次射出三颗弹丸。 Make the launcher shoot three pellets at a time. 発射機から一度に三つの弾丸を発射させます。
10 item_resignation_certificate 离职证明 Resignation certificate 退職証明書です
11 item_resignation_certificate_desc 冷薄荷,感谢您在职时为公司做出的贡献。 Cold Mint, thank you for your service to the company. コールドミント、現役時代のご貢献ありがとうございました。

View File

@ -0,0 +1,49 @@
[gd_scene load_steps=6 format=3 uid="uid://cj36fjtrlo03t"]
[ext_resource type="Script" path="res://scripts/inventory/ResignationCertificate.cs" id="1_nydte"]
[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="2_ei0j2"]
[ext_resource type="Texture2D" uid="uid://dyfqdpdlq286h" path="res://sprites/projectile/resignationCertificate.png" id="3_jwff2"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_ujexv"]
radius = 6.0
height = 21.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xnc20"]
radius = 6.0
height = 21.0
[node name="Resignation certificate" type="RigidBody2D"]
collision_layer = 8
collision_mask = 34
angular_damp = -1.0
script = ExtResource("1_nydte")
[node name="DamageArea2D" type="Area2D" parent="."]
collision_layer = 8
collision_mask = 102
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
position = Vector2(1, 0.5)
shape = SubResource("CapsuleShape2D_ujexv")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(1, 0.5)
shape = SubResource("CapsuleShape2D_xnc20")
[node name="Marker2D" type="Marker2D" parent="."]
position = Vector2(65, 0)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Marker2D"]
stream = ExtResource("2_ei0j2")
bus = &"SoundEffect"
[node name="TipLabel" type="Label" parent="."]
offset_left = -19.0
offset_top = 23.0
offset_right = 21.0
offset_bottom = 48.0
[node name="CurseOfTheUndead" type="Sprite2D" parent="."]
[node name="X3" type="Sprite2D" parent="."]
texture = ExtResource("3_jwff2")

View File

@ -1,8 +1,9 @@
[gd_scene load_steps=9 format=4 uid="uid://br778i2b0skil"]
[gd_scene load_steps=10 format=4 uid="uid://br778i2b0skil"]
[ext_resource type="Script" path="res://scripts/map/AiCharacterSpawn.cs" id="1_y2vgj"]
[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="2_ngfnn"]
[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="3_r2p3x"]
[ext_resource type="PackedScene" uid="uid://djsh4unystlf0" path="res://prefab/furnitures/SpellEditor.tscn" id="4_rean8"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
size = Vector2(505, 186)
@ -85,3 +86,6 @@ visible = false
position = Vector2(256, 96.5)
scale = Vector2(15.875, 5.96875)
texture = ExtResource("3_r2p3x")
[node name="RigidBody2D" parent="." instance=ExtResource("4_rean8")]
position = Vector2(239, 101)

View File

@ -1,10 +1,9 @@
[gd_scene load_steps=9 format=4 uid="uid://du5ldsp613fei"]
[gd_scene load_steps=8 format=4 uid="uid://du5ldsp613fei"]
[ext_resource type="TileSet" uid="uid://c4wpp12rr44hi" path="res://tileSets/dungeon.tres" id="1_rn2om"]
[ext_resource type="Script" path="res://scripts/map/PlayerSpawn.cs" id="2_6p8mv"]
[ext_resource type="Script" path="res://scripts/map/ItemSpawn.cs" id="3_v1tlc"]
[ext_resource type="Texture2D" uid="uid://drw45jlmfo0su" path="res://sprites/light/White_100.png" id="5_4pssd"]
[ext_resource type="PackedScene" uid="uid://djsh4unystlf0" path="res://prefab/furnitures/SpellEditor.tscn" id="5_7c8bh"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kiih8"]
size = Vector2(507, 251)
@ -60,6 +59,11 @@ position = Vector2(321, 118)
script = ExtResource("3_v1tlc")
ItemId = "necromancy"
[node name="ItemMarker2D5" type="Marker2D" parent="."]
position = Vector2(381, 136)
script = ExtResource("3_v1tlc")
ItemId = "resignation_certificate"
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
navigation_polygon = SubResource("NavigationPolygon_064c7")
@ -91,7 +95,3 @@ visible = false
position = Vector2(259.5, 128.5)
scale = Vector2(16.0312, 7.96875)
texture = ExtResource("5_4pssd")
[node name="RigidBody2D" parent="." instance=ExtResource("5_7c8bh")]
position = Vector2(149, 109)
collision_mask = 0

View File

@ -120,6 +120,8 @@ visible = false
[node name="SpellContainer" type="Node2D" parent="."]
[node name="PickAbleContainer" type="Node2D" parent="."]
[node name="PlayerContainer" type="Node2D" parent="."]
[node name="AICharacterContainer" type="Node2D" parent="."]

View File

@ -176,6 +176,12 @@ public static class Config
/// <para>空变量</para>
/// </summary>
public static readonly Variant EmptyVariant = new();
/// <summary>
/// <para>Blank string</para>
/// <para>空白字符串</para>
/// </summary>
public static readonly string? EmptyString = null;
/// <summary>
@ -197,7 +203,7 @@ public static class Config
{
return OS.HasFeature("editor");
}
/// <summary>
/// <para>ItemType</para>
/// <para>物品类型</para>
@ -235,6 +241,12 @@ public static class Config
///<para>用于远程武器内的特殊物品类型</para>
/// </remarks>
public const int Spell = 4;
/// <summary>
/// <para>Common item types</para>
/// <para>普通的物品类型</para>
/// </summary>
public const int Item = 5;
}
/// <summary>
@ -255,7 +267,7 @@ public static class Config
/// </summary>
public const string TimeInterval = "TimeInterval";
}
public class ZIndexManager
{
/// <summary>

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@ -72,6 +72,12 @@ public static class GameSceneDepend
/// <para>玩家容器</para>
/// </summary>
public static Node2D? PlayerContainer { get; set; }
/// <summary>
/// <para>PickAbleContainer</para>
/// <para>可拾捡物容器</para>
/// </summary>
public static Node2D? PickAbleContainer { get; set; }
/// <summary>
/// <para>AICharacterContainer</para>

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@ -0,0 +1,20 @@
using System.Threading.Tasks;
using ColdMint.scripts.character;
using ColdMint.scripts.inventory;
using ColdMint.scripts.utils;
using Godot;
namespace ColdMint.scripts.deathInfo;
public class ResignationCertificateDeathInfoHandler: IDeathInfoHandler
{
public Task<string?> GenerateDeathInfo(string victimName, string killerName, Player victim, Node killer)
{
if (killer is ResignationCertificate)
{
return Task.FromResult(
TranslationServerUtils.TranslateWithFormat("death_info_resignation_certificate", victimName));
}
return Task.FromResult(Config.EmptyString);
}
}

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@ -0,0 +1,41 @@
using ColdMint.scripts.character;
using ColdMint.scripts.damage;
using ColdMint.scripts.pickable;
using Godot;
namespace ColdMint.scripts.inventory;
/// <summary>
/// <para>ResignationCertificate</para>
/// <para>离职证明</para>
/// </summary>
public partial class ResignationCertificate : PickAbleTemplate
{
private readonly Damage _damage = new()
{
MaxDamage = 1,
MinDamage = 1,
CriticalStrikeProbability = 100,
Type = Config.DamageType.Magic
};
public override void _Ready()
{
base._Ready();
_damage.CreateDamage();
_damage.Attacker = this;
}
public override int ItemType
{
get => Config.ItemType.Item;
}
public override bool Use(Node2D? owner, Vector2 targetGlobalPosition)
{
if (Owner is CharacterTemplate characterTemplate)
{
return characterTemplate.Damage(_damage);
}
return false;
}
}

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@ -61,6 +61,10 @@ public partial class GameSceneLoader : SceneLoaderTemplate
//加载玩家容器
var playerContainer = GetNode<Node2D>("PlayerContainer");
GameSceneDepend.PlayerContainer = playerContainer;
//Load the pickable container
//加载可拾捡物容器
var pickAbleContainer = GetNode<Node2D>("PickAbleContainer");
GameSceneDepend.PickAbleContainer = pickAbleContainer;
//Setting up the mini map
//设置迷你地图
var miniMap = GetNode<MiniMap>("CanvasLayer/Control/MapContainer/MiniMap");

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@ -84,6 +84,7 @@ public partial class SplashScreenLoader : UiLoaderTemplate
LogCat.MinLogLevel = Config.IsDebug() ? LogCat.InfoLogLevel : LogCat.DisableAllLogLevel;
AssetHolder.LoadStaticAsset();
ContributorDataManager.RegisterAllContributorData();
DeathInfoGenerator.RegisterDeathInfoHandler(new ResignationCertificateDeathInfoHandler());
DeathInfoGenerator.RegisterDeathInfoHandler(new SelfDeathInfoHandler());
MapGenerator.RegisterRoomInjectionProcessor(new ChanceRoomInjectionProcessor());
MapGenerator.RegisterRoomInjectionProcessor(new TimeIntervalRoomInjectorProcessor());

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@ -1,6 +1,7 @@
using System;
using ColdMint.scripts.character;
using ColdMint.scripts.debug;
using ColdMint.scripts.pickable;
using ColdMint.scripts.projectile;
using Godot;
using Packsack = ColdMint.scripts.inventory.Packsack;
@ -234,12 +235,12 @@ public static class NodeUtils
{
return GameSceneDepend.ProjectileContainer;
}
if (GameSceneDepend.SpellContainer != null && childNode is ISpell)
{
return GameSceneDepend.SpellContainer;
}
if (GameSceneDepend.WeaponContainer != null && childNode is WeaponTemplate)
{
return GameSceneDepend.WeaponContainer;
@ -255,6 +256,11 @@ public static class NodeUtils
return GameSceneDepend.DynamicUiGroup;
}
if (GameSceneDepend.PickAbleContainer != null && childNode is PickAbleTemplate)
{
return GameSceneDepend.PickAbleContainer;
}
return defaultParentNode;
}

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@ -0,0 +1,34 @@
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}
[deps]
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dest_files=["res://.godot/imported/resignationCertificate.png-d4ed8de640c5efbee6aa9a04be31f8ba.ctex"]
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