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359d465ac9
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Join the reading room.
加入阅读室。
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2024-10-16 20:15:39 +08:00 |
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e0e4c80e94
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Example Remove the ability to upload logs to the server.
移除向服务器上传日志的功能。
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2024-10-11 17:59:47 +08:00 |
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1fee1cce86
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Adjust when to load resources.
调整加载资源的时机。
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2024-10-11 17:22:31 +08:00 |
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891986f706
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Thrown items no longer have collision damage.
扔出的物品不再具有碰撞伤害。
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2024-10-11 10:22:28 +08:00 |
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fc1a12acd0
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Players standing on the edge of the platform can also jump down.
玩家站在平台边缘也可以向下跳跃了。
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2024-10-10 16:29:54 +08:00 |
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eb6be280e0
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Fixed an issue where weapons would block projectiles.
修复武器会阻挡抛射体的问题。
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2024-10-10 16:03:07 +08:00 |
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c2e84783e8
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The player will no longer always use items when interacting with the UI or furniture.
当玩家与UI或家具交互时不再一直使用持有的物品了。
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2024-10-10 14:11:34 +08:00 |
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f3c46f2668
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Fixed an issue where items would not be lost after player death.
修复玩家死亡后物品不会丢失的问题。
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2024-10-10 10:53:13 +08:00 |
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3695a7ef11
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Add beginner's wand.
加入初学者法杖。
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2024-10-09 15:54:43 +08:00 |
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929dfb5f2f
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Unified Resource loading api, projectile weapon allows to configure spells.
统一资源加载的api,抛射体武器允许配置法术。
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2024-10-09 10:49:10 +08:00 |
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dd89150026
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Remove operation prompt.
移除操作提示。
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2024-10-08 09:33:41 +08:00 |
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291ef653f0
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Added wooden boxes and tutorial levels.
加入木箱子和教程关卡。
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2024-10-07 23:29:08 +08:00 |
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4a4d4a0c37
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Fixed an issue where AI could not pick up weapons.
修复AI不能捡起武器的问题。
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2024-10-05 20:56:50 +08:00 |
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e718d78137
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Fixed item ID and its container being lost when throwing items. Pick up the weapon again can not fire the bullet issue.
修复扔出物品时,物品的ID与自身的物品容器丢失。再次捡起武器无法发射子弹的问题。
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2024-10-05 10:20:55 +08:00 |
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81344faa3e
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Add animation to spell editor.
加入法术编辑器的动画。
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2024-10-01 15:01:34 +08:00 |
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bfec07a0de
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Fixed When switching items, players would have multiple items stacked on their hands.
修复切换物品时,玩家手上会叠加多个物品。
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2024-09-30 08:56:00 +08:00 |
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4f2208bd60
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Improving the ability to drag items, there are still some issues.
改进拖动物品的功能,仍然存在一些问题。
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2024-09-27 23:24:22 +08:00 |
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617164a4bc
|
Fixed an issue where the inventory icon was not updated after the player threw an item.
修复玩家扔出物品后,物品栏没有更新图标的问题。
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2024-09-27 21:16:00 +08:00 |
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32299877c6
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Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
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2024-09-22 16:51:42 +08:00 |
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899337e8e3
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Fixes pickups flying out of walls, supports pushing furniture by pressing f.
修复可拾捡物飞出墙壁,支持按下f键推动家具。
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2024-09-18 21:28:54 +08:00 |
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cb19423cb0
|
Modifying a node Name.
修改节点名称。
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2024-09-18 20:20:02 +08:00 |
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c25d985f87
|
Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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ba11bf06da
|
Make spell separation table.
制作法术分离工作台。
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2024-09-13 23:04:39 +08:00 |
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26c0843202
|
Hands over the responsibility of creating room previews to the minimap.
将创建房间预览图的职责移交给迷你地图。
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2024-09-06 23:36:21 +08:00 |
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1429b879e8
|
Can generate a preview and place it in the mini-map.
能够生成预览图并将其放置到迷你地图内了。
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2024-09-01 23:24:35 +08:00 |
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5b0803f85f
|
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
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2024-08-25 18:49:48 +08:00 |
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38c0bdff2a
|
Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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d3f2076b11
|
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
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2024-08-20 22:17:07 +08:00 |
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cff0507d25
|
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
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2024-08-20 00:15:12 +08:00 |
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2a5629fc86
|
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
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2024-08-18 16:09:31 +08:00 |
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5d9643476f
|
Bullets can now track enemies.
子弹可以跟踪敌人了。
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2024-08-14 23:08:07 +08:00 |
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3b2ba7440c
|
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
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2024-08-12 22:30:13 +08:00 |
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ef58f3885b
|
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
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2024-08-11 23:29:23 +08:00 |
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05ac2dec60
|
Join Mr. Raven.
加入乌鸦先生。
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2024-08-11 00:25:00 +08:00 |
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cceda0bd1f
|
Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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bac2ae1992
|
Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
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2024-08-02 23:57:11 +08:00 |
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219f207472
|
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
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2024-07-31 22:14:40 +08:00 |
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d143cf8dbf
|
Fixed bullet through wall issue.
修复子弹穿墙的问题。
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2024-07-28 11:12:53 +08:00 |
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a7a5a309a2
|
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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6c1b7b2e84
|
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
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2024-07-25 20:32:59 +08:00 |
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db1a771fa7
|
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
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2024-07-19 23:18:53 +08:00 |
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9401913779
|
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
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2024-07-18 22:45:39 +08:00 |
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7812d9c570
|
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
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2024-07-17 22:54:42 +08:00 |
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e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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7365434f2b
|
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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04858534ba
|
Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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