Fixed an issue where weapons would block projectiles.
修复武器会阻挡抛射体的问题。
This commit is contained in:
parent
c2e84783e8
commit
eb6be280e0
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@ -69,7 +69,7 @@ tile_set = ExtResource("1_rn2om")
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[node name="Ground" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAAAAUAAQACAAEAAAAAAAYAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAIAAAAPAAAAAQABAAIAAAAQAAAAAQABAAIAAAARAAAAAQABAAIAAAASAAAAAQABAAIAAAATAAAAAQABAAIAAAAUAAAAAQABAAIAAAAVAAAAAQABAAIAAAAWAAAAAQACAAMAAAAWAAMAAQAAAAEAAAAWAAQAAQAAAAEAAAAWAAUAAQAAAAEAAAAWAAYAAQAAAAEAAAAWAAcAAQAAAAEAAAAWAAgAAQAAAAEAAAAWAAkAAQAAAAEAAAAWAAoAAQAAAAEAAAAWAAsAAQAAAAEAAAAWAAwAAQAAAAEAAAAAAAcAAQACAAEAAAAAAAgAAQACAAEAAAAAAAkAAQACAAEAAAAAAAoAAQACAAEAAAAAAAsAAQACAAEAAAAAAAwAAQACAAEAAAAVAA8AAQABAAAAAAAUAA8AAQABAAAAAAATAA8AAQABAAAAAAASAA8AAQABAAAAAAARAA8AAQABAAAAAAAQAA8AAQABAAAAAAAPAA8AAQABAAAAAAAOAA8AAQABAAAAAAANAA8AAQABAAAAAAAMAA8AAQABAAAAAAALAA8AAQABAAAAAAAKAA8AAQABAAAAAAAJAA8AAQABAAAAAAAIAA8AAQABAAAAAAAHAA8AAQABAAAAAAAGAA8AAQABAAAAAAAFAA8AAQABAAAAAAAEAA8AAQABAAAAAAADAA8AAQABAAAAAAACAA8AAQABAAAAAAABAA8AAQABAAAAAAAAAA8AAQAAAAUAAAAWAA8AAQACAAUAAAASAAsAAQAEAAQAAAATAAsAAQAEAAQAAAAUAAsAAQAEAAQAAAAVAAsAAQAFAAQAAAABAAsAAQADAAQAAAACAAsAAQAEAAQAAAADAAsAAQAEAAQAAAAEAAsAAQAEAAQAAAAFAAsAAQAEAAQAAAAGAAsAAQAEAAQAAAAHAAsAAQAEAAQAAAAIAAsAAQAEAAQAAAAOAAsAAQAEAAQAAAAPAAsAAQAEAAQAAAAQAAsAAQAEAAQAAAARAAsAAQAEAAQAAAABAAoAAQAEAAMAAAAVAAoAAQAEAAMAAAACAAoAAQAEAAIAAAAUAAoAAQAEAAIAAAANAAQAAQAEAAQAAAANAAwAAQAEAAQAAAAMAA0AAQAEAAQAAAALAA4AAQAEAAQAAAAJAAsAAQAEAAQAAAAGAAoAAQAEAAQAAAAHAAkAAQAEAAQAAAAIAAgAAQAEAAQAAAAJAAcAAQAEAAQAAAAKAAcAAQAEAAQAAAALAAcAAQAEAAQAAAAMAAcAAQAEAAQAAAANAAcAAQAEAAQAAAAOAAcAAQAEAAQAAAAPAAcAAQAEAAQAAAAQAAcAAQAEAAQAAAARAAcAAQAEAAQAAAASAAcAAQAEAAQAAAATAAcAAQAEAAQAAAAUAAcAAQAEAAQAAAAVAAcAAQAEAAQAAAABAAcAAQAEAAQAAAACAAcAAQAEAAQAAAADAAcAAQAEAAQAAAAEAAcAAQAEAAQAAAAFAAcAAQAEAAQAAAALAAYAAQAEAAQAAAAMAAUAAQAEAAQAAAAPAAMAAQAEAAQAAAAQAAMAAQAEAAQAAAARAAMAAQAEAAQAAAASAAMAAQAEAAQAAAATAAMAAQAEAAQAAAAUAAMAAQAEAAQAAAAVAAMAAQAEAAQAAAABAAMAAQAEAAQAAAACAAMAAQAEAAQAAAADAAMAAQAEAAQAAAAEAAMAAQAEAAQAAAAFAAMAAQAEAAQAAAAGAAMAAQAEAAQAAAAHAAMAAQAEAAQAAAAIAAMAAQAEAAQAAAAJAAMAAQAEAAQAAAA=")
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tile_map_data = PackedByteArray("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")
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tile_set = ExtResource("1_rn2om")
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[node name="Barrier" type="TileMapLayer" parent="TileMap"]
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@ -63,7 +63,7 @@ tile_set = ExtResource("2_k54gk")
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[node name="Ground" type="TileMapLayer" parent="TileMap"]
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use_parent_material = true
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAAAAcAAQACAAEAAAAPAAAAAQABAAIAAAAAAAUAAQACAAEAAAAAAAYAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAAAAoAAQAAAAUAAAABAAoAAQABAAAAAAACAAoAAQABAAAAAAADAAoAAQABAAAAAAAEAAoAAQABAAAAAAAFAAoAAQABAAAAAAAGAAoAAQABAAAAAAAHAAoAAQABAAAAAAAIAAoAAQABAAAAAAAJAAoAAQABAAAAAAAKAAoAAQABAAAAAAALAAoAAQABAAAAAAAMAAoAAQABAAAAAAANAAoAAQABAAAAAAAOAAoAAQABAAAAAAAPAAoAAQABAAAAAAAQAAoAAQABAAAAAAARAAoAAQABAAAAAAASAAoAAQABAAAAAAATAAoAAQABAAAAAAAUAAoAAQABAAAAAAAVAAoAAQABAAAAAAAWAAoAAQABAAAAAAAXAAoAAQACAAUAAAAQAAAAAQABAAIAAAARAAAAAQABAAIAAAASAAAAAQABAAIAAAATAAAAAQABAAIAAAAUAAAAAQABAAIAAAAXAAcAAQAAAAEAAAAXAAYAAQAAAAEAAAAXAAUAAQAAAAEAAAAXAAQAAQAAAAEAAAAXAAMAAQAAAAEAAAAXAAIAAQAAAAEAAAAXAAEAAQAAAAEAAAAXAAAAAQACAAMAAAAVAAAAAQABAAIAAAAWAAAAAQABAAIAAAAEAAkAAQAEAAQAAAAFAAgAAQAEAAQAAAAGAAcAAQAEAAQAAAAHAAYAAQAEAAQAAAAIAAUAAQAEAAQAAAAKAAUAAQAEAAQAAAAMAAUAAQAEAAQAAAAOAAUAAQADAAQAAAAQAAUAAQAEAAQAAAASAAUAAQADAAAAAAAJAAUAAQAEAAQAAAALAAUAAQAEAAQAAAANAAkAAQADAAAAAAANAAgAAQADAAAAAAANAAcAAQADAAAAAAANAAYAAQADAAAAAAANAAUAAQADAAAAAAAPAAUAAQAEAAQAAAARAAUAAQAFAAQAAAASAAYAAQADAAAAAAASAAcAAQADAAAAAAASAAQAAQADAAAAAAASAAMAAQADAAAAAAASAAIAAQADAAAAAAASAAEAAQADAAAAAAA=")
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tile_map_data = PackedByteArray("AAAAAAAAAQAAAAMAAAAAAAEAAQACAAEAAAAAAAIAAQACAAEAAAAAAAMAAQACAAEAAAAAAAQAAQACAAEAAAAAAAcAAQACAAEAAAAPAAAAAQABAAIAAAAAAAUAAQACAAEAAAAAAAYAAQACAAEAAAABAAAAAQABAAIAAAACAAAAAQABAAIAAAADAAAAAQABAAIAAAAEAAAAAQABAAIAAAAFAAAAAQABAAIAAAAGAAAAAQABAAIAAAAHAAAAAQABAAIAAAAIAAAAAQABAAIAAAAJAAAAAQABAAIAAAAKAAAAAQABAAIAAAALAAAAAQABAAIAAAAMAAAAAQABAAIAAAANAAAAAQABAAIAAAAOAAAAAQABAAMAAAAAAAoAAQAAAAUAAAABAAoAAQABAAAAAAACAAoAAQABAAAAAAADAAoAAQABAAAAAAAEAAoAAQABAAAAAAAFAAoAAQABAAAAAAAGAAoAAQABAAAAAAAHAAoAAQABAAAAAAAIAAoAAQABAAAAAAAJAAoAAQABAAAAAAAKAAoAAQABAAAAAAALAAoAAQABAAAAAAAMAAoAAQABAAAAAAANAAoAAQABAAAAAAAOAAoAAQABAAAAAAAPAAoAAQABAAAAAAAQAAoAAQABAAAAAAARAAoAAQABAAAAAAASAAoAAQABAAAAAAATAAoAAQABAAAAAAAUAAoAAQABAAAAAAAVAAoAAQABAAAAAAAWAAoAAQABAAAAAAAXAAoAAQACAAUAAAAQAAAAAQABAAIAAAARAAAAAQABAAIAAAASAAAAAQABAAIAAAATAAAAAQABAAIAAAAUAAAAAQABAAIAAAAXAAcAAQAAAAEAAAAXAAYAAQAAAAEAAAAXAAUAAQAAAAEAAAAXAAQAAQAAAAEAAAAXAAMAAQAAAAEAAAAXAAIAAQAAAAEAAAAXAAEAAQAAAAEAAAAXAAAAAQACAAMAAAAVAAAAAQABAAIAAAAWAAAAAQABAAIAAAAEAAkAAQAEAAQAAAAFAAgAAQAEAAQAAAAGAAcAAQAEAAQAAAAHAAYAAQAEAAQAAAAIAAUAAQAEAAQAAAAKAAUAAQAEAAQAAAAMAAUAAQAEAAQAAAASAAUAAQADAAAAAAAJAAUAAQAEAAQAAAALAAUAAQAEAAQAAAANAAkAAQADAAAAAAANAAgAAQADAAAAAAANAAcAAQADAAAAAAANAAYAAQADAAAAAAANAAUAAQADAAAAAAASAAYAAQADAAAAAAASAAcAAQADAAAAAAASAAQAAQADAAAAAAASAAMAAQADAAAAAAASAAIAAQADAAAAAAASAAEAAQADAAAAAAAOAAUAAQADAAQAAAAPAAYAAQAEAAQAAAAQAAcAAQAEAAQAAAARAAgAAQAEAAQAAAAQAAkAAQAEAAQAAAA=")
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tile_set = ExtResource("2_k54gk")
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[node name="Barrier" type="TileMapLayer" parent="TileMap"]
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@ -6,10 +6,10 @@
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[ext_resource type="AudioStream" uid="uid://cak6chjjsu7wo" path="res://sounds/fire.wav" id="4_p12sk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_obcq2"]
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size = Vector2(49, 5)
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size = Vector2(48, 5)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_14m1g"]
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size = Vector2(49, 5.25)
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size = Vector2(48, 5)
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[node name="BeginnerStaff" type="RigidBody2D"]
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collision_layer = 8
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@ -26,7 +26,7 @@ collision_layer = 8
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collision_mask = 102
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[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageArea2D"]
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position = Vector2(25.5, 0.5)
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position = Vector2(26, 0.5)
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shape = SubResource("RectangleShape2D_obcq2")
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[node name="StaffOfTheUndead2" type="Sprite2D" parent="."]
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@ -34,7 +34,7 @@ position = Vector2(30, 0)
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texture = ExtResource("3_rhhwp")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(25.5, 0.375)
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position = Vector2(26, 0.5)
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shape = SubResource("RectangleShape2D_14m1g")
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[node name="Marker2D" type="Marker2D" parent="."]
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@ -23,6 +23,7 @@ _recoilStrength = 5
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UniqueIcon = ExtResource("3_31iau")
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[node name="DamageArea2D" type="Area2D" parent="."]
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visible = false
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collision_layer = 8
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collision_mask = 102
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@ -71,6 +71,7 @@ public partial class CharacterTemplate : CharacterBody2D
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protected const float JumpVelocity = -240;
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//How long it takes for an item to recover from a collision with the ground and platform after being thrown (in seconds)
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//物品被扔出后多长时间恢复与地面和平台的碰撞(单位:秒)
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private readonly double _itemCollisionRecoveryTime = 0.045f;
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@ -406,8 +407,7 @@ public partial class CharacterTemplate : CharacterBody2D
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{
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return false;
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}
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//The item store is marked null, or the item container is null.
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//物品存放的标记为null,或者物品容器为null。
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if (ItemMarker2D == null || ItemContainer == null)
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@ -437,14 +437,13 @@ public partial class CharacterTemplate : CharacterBody2D
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//您可以在这里补充更多类型对象的捡起状态处理。
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if (pickAbleItemNode2D is PickAbleTemplate pickAbleTemplate)
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{
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pickAbleTemplate.LoadingResource();
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pickAbleTemplate.Owner = this;
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pickAbleTemplate.Picked = true;
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pickAbleTemplate.SetCollisionMaskValue(Config.LayerNumber.Platform, false);
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pickAbleTemplate.SetCollisionMaskValue(Config.LayerNumber.Floor, false);
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pickAbleTemplate.SetCollisionMaskValue(Config.LayerNumber.Wall, false);
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LogCat.Log("item_pickup_disables_collision_damage", LogCat.LogLabel.ContactInjury);
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pickAbleTemplate.Freeze = true;
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pickAbleTemplate.DisabledCollisionShape2D();
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pickAbleTemplate.EnableContactInjury = false;
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pickAbleTemplate.Sleeping = true;
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LogCat.Log("item_pickup_disables_collision_damage", LogCat.LogLabel.ContactInjury);
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}
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if (pickAbleItemNode2D is ProjectileWeapon projectileWeapon)
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@ -805,10 +804,14 @@ public partial class CharacterTemplate : CharacterBody2D
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{
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return;
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}
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pickAbleTemplate.Sleeping = false;
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pickAbleTemplate.LoadingResource();
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pickAbleTemplate.Owner = this;
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pickAbleTemplate.Picked = false;
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//Setting an initial speed of 0 for items here prevents the problem of throwing items too fast.
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//在这里给物品设置一个为0的初始速度,可防止扔出物品时速度过快的问题。
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pickAbleTemplate.LinearVelocity = Vector2.Zero;
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pickAbleTemplate.EnabledCollisionShape2D();
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pickAbleTemplate.Freeze = false;
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var timer = new Timer();
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pickAbleTemplate.AddChild(timer);
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timer.WaitTime = _itemCollisionRecoveryTime;
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//仍出武器时,我们不能立即恢复物理碰撞,立即恢复会导致武器更早的与地面和平台碰撞,阻止武器的飞行。
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pickAbleTemplate.EnableContactInjury = true;
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LogCat.Log("item_thrown_restore_collision_damage", LogCat.LogLabel.ContactInjury);
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pickAbleTemplate.SetCollisionMaskValue(Config.LayerNumber.Floor, true);
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pickAbleTemplate.SetCollisionMaskValue(Config.LayerNumber.Wall, true);
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pickAbleTemplate.SetCollisionMaskValue(Config.LayerNumber.Platform, true);
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timer.QueueFree();
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};
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//Setting an initial speed of 0 for items here prevents the problem of throwing items too fast.
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//在这里给物品设置一个为0的初始速度,可防止扔出物品时速度过快的问题。
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pickAbleTemplate.LinearVelocity = Vector2.Zero;
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break;
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}
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@ -85,6 +85,12 @@ public partial class PickAbleTemplate : RigidBody2D, IItem
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/// </summary>
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private Area2D? _damageArea2D;
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/// <summary>
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/// <para>Damage collision shape</para>
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/// <para>伤害的碰撞形状</para>
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/// </summary>
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private CollisionShape2D? _damageAreaCollisionShape2D;
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/// <summary>
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/// <para>Whether the item is currently picked up</para>
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/// <para>当前物品是否被捡起了</para>
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}
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private CollisionShape2D? _collisionShape2D;
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/// <summary>
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/// <para>Whether the resource has been loaded</para>
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/// <para>是否已加载过资源了</para>
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/// </summary>
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private bool _loadedResource;
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public override void _Ready()
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{
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LoadingResource();
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}
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public void LoadingResource()
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{
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if (_loadedResource)
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{
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return;
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}
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_damageArea2D = GetNode<Area2D>("DamageArea2D");
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_damageAreaCollisionShape2D = _damageArea2D.GetNode<CollisionShape2D>("CollisionShape2D");
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_damageArea2D.BodyEntered += OnBodyEnter;
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_damageArea2D.BodyExited += OnBodyExited;
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_tipLabel = GetNodeOrNull<Label>("TipLabel");
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_collisionShape2D = GetNode<CollisionShape2D>("CollisionShape2D");
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InputPickable = true;
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SetCollisionMaskValue(Config.LayerNumber.Wall, true);
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SetCollisionMaskValue(Config.LayerNumber.Platform, true);
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SetCollisionMaskValue(Config.LayerNumber.Floor, true);
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SetCollisionMaskValue(Config.LayerNumber.Barrier, true);
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_loadedResource = true;
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}
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private void OnBodyExited(Node node)
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{
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}
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/// <summary>
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/// <para>Collision forbidden shape</para>
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/// <para>禁用碰撞形状</para>
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/// </summary>
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/// <remarks>
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///<para>Prevents pickables from blocking projectiles.</para>
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///<para>防止可拾捡物阻挡抛射体。</para>
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/// </remarks>
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public void DisabledCollisionShape2D()
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{
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if (_collisionShape2D != null)
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{
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_collisionShape2D.Disabled = true;
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}
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if (_damageAreaCollisionShape2D != null)
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{
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_damageAreaCollisionShape2D.Disabled = true;
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}
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}
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/// <summary>
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/// <para>EnabledCollisionShape2D</para>
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/// <para>启用碰撞形状</para>
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/// </summary>
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public void EnabledCollisionShape2D()
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{
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if (_collisionShape2D != null)
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{
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_collisionShape2D.Disabled = false;
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}
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if (_damageAreaCollisionShape2D != null)
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{
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_damageAreaCollisionShape2D.Disabled = false;
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}
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}
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/// <summary>
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/// <para>Please copy node properties within this function</para>
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/// <para>请在此函数内复制节点属性</para>
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Block a user