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cc96ac32a4
|
调整拾捡逻辑。
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2024-07-17 21:53:03 +08:00 |
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e895e086cb
|
移除无用的依赖。
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2024-07-17 20:51:11 +08:00 |
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1d3524f595
|
支持查找最近的武器。
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2024-07-17 20:04:13 +08:00 |
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dd16e14947
|
Animate the splash screen.
为启动画面加入动画。
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2024-07-16 22:11:57 +08:00 |
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e454d4cedc
|
Log upload to the server is supported.
支持将日志上传到服务器。
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2024-07-15 22:36:48 +08:00 |
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7365434f2b
|
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
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2024-07-11 23:06:47 +08:00 |
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61618c13a9
|
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
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2024-07-10 23:23:04 +08:00 |
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adee87429e
|
Add bubbles and scout areas.
加入气泡和侦察区域。
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2024-07-07 23:10:25 +08:00 |
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4622d06e5c
|
Make creatures try to chase enemies.
使生物尝试追逐敌人。
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2024-07-06 22:55:07 +08:00 |
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04858534ba
|
Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
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2024-07-05 22:56:24 +08:00 |
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4aff26d7bc
|
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
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2024-07-03 23:31:31 +08:00 |
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221628346e
|
Improve error output and update readme.
完善错误输出,更新readme。
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2024-07-02 23:58:48 +08:00 |
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4251035a3b
|
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
|
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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1bb63cbb66
|
Export attributes that allow knapsack nesting.
将是否允许背包嵌套的属性导出。
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2024-06-27 23:38:52 +08:00 |
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2f4ecd9938
|
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
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2024-06-27 23:11:30 +08:00 |
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2dd5525adf
|
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
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2024-06-26 23:18:50 +08:00 |
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1b440b828f
|
Fixed an issue where the number of weapons to be picked up after being thrown is 0, making it impossible to throw them again.
解决武器扔出后再捡起数量为0,导致无法再次扔出的问题。
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2024-06-25 23:54:37 +08:00 |
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dea683dbc5
|
No backpack nesting backpack.
禁止背包嵌套背包。
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2024-06-25 22:11:19 +08:00 |
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d587c4fc01
|
Separation NodeUtils InstantiatePackedScene method.
分离NodeUtils.InstantiatePackedScene方法。
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2024-06-24 22:19:12 +08:00 |
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b7f72c0456
|
Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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18d9ccb8ab
|
Adjust the namespace.
调整命名空间。
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2024-06-22 19:21:06 +08:00 |
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53f830d5a6
|
Fixed an issue where items could not be thrown.
修复无法扔出物品的问题。
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2024-06-21 22:55:31 +08:00 |
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309a7b73d2
|
Remove item slots.
移除物品槽位。
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2024-06-21 19:16:40 +08:00 |
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5d6d42aa54
|
Adds the selected slot change event to the item container.
加入物品容器选中的槽位改变事件。
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2024-06-20 00:02:32 +08:00 |
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1e5b466c6f
|
Add whether the item is selected.Adjust the display logic of the backpack UI.
加入物品是否被选择。调整背包UI的显示逻辑。
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2024-06-19 22:33:00 +08:00 |
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a58ddeb039
|
Optimized drag and drop of items.
优化物品的拖拽。
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2024-06-18 23:37:18 +08:00 |
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c1f0e30671
|
Backpack Ui will not prevent clicking the button below anymore.
背包Ui不会阻止点击下面的按钮了。
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2024-06-17 22:12:51 +08:00 |
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8391396191
|
Level graphs migrated to yaml.
关卡图迁移到yaml。
|
2024-06-16 22:44:50 +08:00 |
|
Cold-Mint
|
1a25325aa8
|
Merge branch 'master' into loot_rebuild
|
2024-06-16 20:22:25 +08:00 |
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|
adeda2f786
|
Support display backpack page.
支持展示背包页面。
|
2024-06-16 20:18:44 +08:00 |
|
霧雨烨
|
3063680786
|
Add CanPutInPack property of IItem
|
2024-06-16 18:41:26 +08:00 |
|
霧雨烨
|
ced2618a5e
|
Fixed a bug where the last item always looted in the same loot group
修复了同一个掉落组中总是掉落最后一项的bug
|
2024-06-16 18:35:00 +08:00 |
|
霧雨烨
|
703c19d09f
|
fix a bug from a spelling mistake
|
2024-06-16 17:38:54 +08:00 |
|
霧雨烨
|
9c8d98da02
|
Merge branch 'refs/heads/master' into loot_rebuild
# Conflicts:
# data/itemRegs/weapons.yaml
# locals/Log.csv
# prefab/weapons/staffOfTheUndead.tscn
# scripts/character/CharacterTemplate.cs
# scripts/item/ItemTypeManager.cs
# scripts/item/weapon/WeaponTemplate.cs
# scripts/loader/uiLoader/MainMenuLoader.cs
|
2024-06-16 17:32:29 +08:00 |
|
霧雨烨
|
2484bff229
|
Replaced a while(true);
|
2024-06-16 17:22:43 +08:00 |
|
霧雨烨
|
2d3fa08d0d
|
Replaced all hardcoded stringName call.
移除了所有硬编码的StringName调用。
|
2024-06-16 17:09:40 +08:00 |
|
霧雨烨
|
40b52abb48
|
fixed bug, add return for CreateItem
|
2024-06-16 17:05:19 +08:00 |
|
霧雨烨
|
abf03c00a1
|
Preliminary rewrite of the loot system
初步重写掉落系统
|
2024-06-16 16:56:45 +08:00 |
|
|
db0a2fa1ee
|
Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
|
2024-06-16 15:28:16 +08:00 |
|
霧雨烨
|
edaa490b5b
|
Updated WeaponTemplate's FiringInterval calculation so that it can be changed by FiringIntervalAsMillisecond even after instantiation.
更新了WeaponTemplate的FiringInterval计算方式以使该值即便在实例化之后也可通过FiringIntervalAsMillisecond更改
|
2024-06-15 17:16:41 +08:00 |
|
霧雨烨
|
197930f446
|
Support for optional custom parameters for registering item information from yaml
为从yaml注册物品信息提供了可选自定义参数的支持
|
2024-06-15 17:07:50 +08:00 |
|
霧雨烨
|
9a83fd1dd2
|
Creates a non-generic overload for NodeUtils.InstantiatePackedScene<T> and removes the Try-Catch block from the generic version
为NodeUtils.InstantiatePackedScene<T>创建非泛型重载,并移除泛型版本中的Try-Catch块
|
2024-06-15 17:07:02 +08:00 |
|
霧雨烨
|
4f2a6e8110
|
Split loops and extract functions
|
2024-06-15 14:30:22 +08:00 |
|
霧雨烨
|
2661fd2735
|
Fixed the bug that GetItem returns null when the PacksackStack is not empty
|
2024-06-15 09:04:16 +08:00 |
|
|
4077d77b32
|
Add a contributor page.
添加贡献者页面。
|
2024-06-15 00:14:17 +08:00 |
|
霧雨烨
|
8ea04f00be
|
Move RegisterFromFile to ItemTypeRegister.cs
|
2024-06-14 22:38:29 +08:00 |
|
|
30a0a6539f
|
Merge branch 'master' of github.com:Cold-Mint/Traveller
|
2024-06-14 19:33:21 +08:00 |
|
|
a57416c7a9
|
Merge branch 'master' of github.com:Cold-Mint/Traveller
|
2024-06-14 19:26:49 +08:00 |
|
|
b018165e3c
|
Remove ambiguous comments.
移除有歧义的注释。
|
2024-06-14 19:25:48 +08:00 |
|