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3695a7ef11
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Add beginner's wand.
加入初学者法杖。
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2024-10-09 15:54:43 +08:00 |
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53889ef2fd
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Support split-wave Spawn monsters now.
支持分波次刷出怪物了。
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2024-10-08 22:04:37 +08:00 |
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d80c49ab02
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Adjust the time of spawns of items and enemies in the map to when the player first enters the room.
将地图中物品,敌人生成的时机调整到玩家首次进入房间时。
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2024-10-08 16:11:51 +08:00 |
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feeb8261e3
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Fixed an issue where items were overwritten using the wrong index when picking them up.
修复捡起物品时,使用错误的索引导致物品覆盖的问题。
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2024-10-08 09:03:10 +08:00 |
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291ef653f0
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Added wooden boxes and tutorial levels.
加入木箱子和教程关卡。
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2024-10-07 23:29:08 +08:00 |
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a9ab4a687c
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Add the Necromancy Curse spell.
加入死灵诅咒法术。
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2024-10-07 15:42:54 +08:00 |
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25ad117d6f
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Add melee weapons.
加入近战武器。
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2024-10-07 15:17:04 +08:00 |
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02f2fa0d93
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Joining and leaving certificate.
加入离职证明。
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2024-10-06 12:04:59 +08:00 |
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3f96519ac0
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Add the triple shot spell.
加入三重射击法术。
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2024-10-05 16:19:31 +08:00 |
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8a7a9bcf5d
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Now supports spawning spell items.
支持生成法术物品了。
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2024-10-04 20:53:34 +08:00 |
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77f2bac36e
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Adds UI to spell editor.
加入法术编辑器的UI。
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2024-09-30 22:13:51 +08:00 |
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32299877c6
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Item containers maintain item collections, not item slots.
物品容器将维护物品集合,而不是物品槽。
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2024-09-22 16:51:42 +08:00 |
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cb19423cb0
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Modifying a node Name.
修改节点名称。
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2024-09-18 20:20:02 +08:00 |
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c25d985f87
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Improve the efficiency of backpack UI toggle visibility. Prepare for the upcoming workbench UI.
提升背包UI切换可见度时的效率。为即将到来的工作台UI做准备。
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2024-09-14 23:38:57 +08:00 |
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ba11bf06da
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Make spell separation table.
制作法术分离工作台。
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2024-09-13 23:04:39 +08:00 |
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1e019339d8
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After the map is generated, tiles will be copied from the Barrier layer when unused slots appear. Plug the slot.
生成地图后,当出现尚未使用的插槽,将会从Barrier层拷贝瓦片。堵上插槽。
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2024-09-08 21:17:05 +08:00 |
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38c0bdff2a
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Join the fog of war.
加入战争迷雾。
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2024-08-24 22:49:59 +08:00 |
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4f16214885
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Modified the knockback algorithm.
修改击退算法。
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2024-08-22 22:03:44 +08:00 |
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cceda0bd1f
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Remove the GetMeta method.
移除GetMeta方法。
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2024-08-05 22:52:20 +08:00 |
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e54b62cb82
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Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
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2024-08-01 23:30:28 +08:00 |
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a7a5a309a2
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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
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2024-07-26 22:38:18 +08:00 |
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4251035a3b
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With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
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2024-07-02 23:16:04 +08:00 |
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bce36eeee9
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Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
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2024-07-01 07:55:58 +08:00 |
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b7f72c0456
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Add item generator.
加入物品生成器。
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2024-06-22 23:29:24 +08:00 |
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adeda2f786
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Support display backpack page.
支持展示背包页面。
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2024-06-16 20:18:44 +08:00 |
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db0a2fa1ee
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Add PickAbleItem.Change item icon and backgrounds.
加入可拾捡物,更换物品图标和背景。
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2024-06-16 15:28:16 +08:00 |
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4077d77b32
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Add a contributor page.
添加贡献者页面。
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2024-06-15 00:14:17 +08:00 |
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05763c25b1
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Created the ability to drop items on the ground after the player dies.
制作玩家死亡后,背包物品掉在地上的功能。
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2024-06-08 23:59:24 +08:00 |
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74c85cd5a7
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Support for generating creatures on the map, adding the game end screen.
支持在地图上生成生物了,加入了游戏结束的画面。
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2024-06-03 22:58:59 +08:00 |
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b474ac0ed3
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Support to detect when the player has entered or exited the room.
支持检测玩家进入或退出房间了。
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2024-06-02 21:48:38 +08:00 |
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db402ab7b2
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Supports spawning players at birth points.
支持将玩家生成在出生点。
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2024-05-31 22:26:38 +08:00 |
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ace9ba5b65
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Solve the problem of room overlap.
解决房间重叠问题。
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2024-05-26 00:02:00 +08:00 |
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5ec6b3065b
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Distinguish log levels to solve the problem of overlapping room splicing borders.
区分日志等级,解决房间拼接边框重叠的问题。
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2024-05-24 22:58:52 +08:00 |
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2a28702fc6
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Make a level map editor.
制作关卡图编辑器。
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2024-05-12 18:00:47 +08:00 |
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92659d23b0
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Prepare to add forks to the map.
准备为地图添加分叉。
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2024-05-10 22:56:27 +08:00 |
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35aa4ce85b
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Initial commit
初始提交
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2024-04-28 21:55:19 +08:00 |
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