Commit Graph

189 Commits

Author SHA1 Message Date
5b0803f85f
After the player leaves the room, the previous room vision is deprived and enemies are frozen.
玩家离开房间后上个房间视野将被剥夺,敌人被冻结。
2024-08-25 18:49:48 +08:00
38c0bdff2a
Join the fog of war.
加入战争迷雾。
2024-08-24 22:49:59 +08:00
4f16214885
Modified the knockback algorithm.
修改击退算法。
2024-08-22 22:03:44 +08:00
d3f2076b11
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
2024-08-20 22:17:07 +08:00
cff0507d25
Bullet tracking will no longer penetrate the wall.
子弹跟踪不再会穿透墙壁了。
2024-08-20 00:15:12 +08:00
2a5629fc86
Projectiles can now track enemies.
抛射体可以跟踪敌人了。
2024-08-18 16:09:31 +08:00
8c02a0548c
Upgrade to 4.3.
升级到4.3。
2024-08-15 22:58:28 +08:00
5d9643476f
Bullets can now track enemies.
子弹可以跟踪敌人了。
2024-08-14 23:08:07 +08:00
451d6d0849
Add bullet arc and number of bullets generated.
加入子弹弧度和产生子弹的数量
2024-08-13 23:07:05 +08:00
3b2ba7440c
Improved the collision logic of bullets.
改进子弹的碰撞逻辑。
2024-08-12 22:30:13 +08:00
ef58f3885b
The projectile weapon allows the projectile queue to be fired sequentially.
抛射体武器,允许循序发射抛射体队列了。
2024-08-11 23:29:23 +08:00
05ac2dec60
Join Mr. Raven.
加入乌鸦先生。
2024-08-11 00:25:00 +08:00
e10e22e3bd
Update Readme.
更新Readme。
2024-08-10 22:01:49 +08:00
56d3ae4964
Restore the database.
恢复数据库。
2024-08-06 00:27:51 +08:00
cceda0bd1f
Remove the GetMeta method.
移除GetMeta方法。
2024-08-05 22:52:20 +08:00
4459b6a88b
Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies.
加入游戏难度的配置类,加入抛射体杀死敌人后生成场景的功能。
2024-08-04 00:32:49 +08:00
bac2ae1992
Modifies the return value of the damage Api to whether fatal damage has been inflicted. Add the projectile decorator.
修改伤害Api的返回值为是否造成了致命伤害。加入抛射体装饰器。
2024-08-02 23:57:11 +08:00
e54b62cb82
Item ids can only be specified in yaml files.
物品的id只能在yaml文件内指定了。
2024-08-01 23:30:28 +08:00
074f11e971
Ignore the.vscode directory.
忽略.vscode目录。
2024-07-31 22:52:29 +08:00
219f207472
Remove custom parameters in yaml. Rename the resource file.
移除在yaml内的自定义参数。重命名资源文件。
2024-07-31 22:14:40 +08:00
c397aff026
Add sound effects.
加入音效。
2024-07-28 17:53:54 +08:00
d143cf8dbf
Fixed bullet through wall issue.
修复子弹穿墙的问题。
2024-07-28 11:12:53 +08:00
f4660fe581
Adjust Mod timing, temporarily disable Mod.
调整Mod时序,暂时禁用Mod。
2024-07-28 10:09:44 +08:00
d95515fdb7
ModLoader now support calling entry functions.
模组加载器现在支持调用入口函数了。
2024-07-27 22:06:10 +08:00
a7a5a309a2
Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
6c1b7b2e84
Fixed warnings given by RiderIDE.
修复RiderIDE给出的警告。
2024-07-25 20:32:59 +08:00
f0f954f10c
Support to print color logs, join Mod lifecycle processor.
支持打印彩色日志,加入Mod生命周期处理器。
2024-07-24 23:29:22 +08:00
549248cf6b
Item containers are now retrieved from the game scene.
物品容器现在从游戏场景获取了。
2024-07-24 21:03:24 +08:00
015efbc271
Support for loading module directories now.
支持加载模组目录了。
2024-07-23 23:03:03 +08:00
d218109354
Add ModManifest class.
添加ModManifest类。
2024-07-22 23:47:01 +08:00
aa35550940
Supports loading necessary dll files.
支持加载必要的dll文件。
2024-07-21 23:18:44 +08:00
db1a771fa7
Handle warnings in the Ide and optimize the code.
处理Ide内的警告,优化代码。
2024-07-19 23:18:53 +08:00
36e656cf46
Connect room gaps using NavigationLink2D.
使用NavigationLink2D连接房间间隙。
2024-07-19 22:25:55 +08:00
9401913779
Join the status processor of the AI escape.
加入AI逃跑的状态处理器。
2024-07-18 22:45:39 +08:00
7812d9c570
Remove useless dependencies and add logic for AI to find weapons.
移除无用依赖,加入AI查找武器的逻辑。
2024-07-17 22:54:42 +08:00
dd16e14947
Animate the splash screen.
为启动画面加入动画。
2024-07-16 22:11:57 +08:00
2ba5d304a9
Add the splash screen.
加入启动屏幕。
2024-07-16 00:03:53 +08:00
e454d4cedc
Log upload to the server is supported.
支持将日志上传到服务器。
2024-07-15 22:36:48 +08:00
7365434f2b
Fixed an issue where players could pick up items that had already been picked up by other creatures. Reuse floating label instances.
修复玩家能够捡起已被其他生物捡起的物品的问题。复用悬浮标签实例。
2024-07-11 23:06:47 +08:00
61618c13a9
AI characters can set default weapons. The AI will try to attack and kill the enemy now. Fixed an issue where bubbles would not display properly.
AI角色支持设置默认武器。AI会尝试攻击并杀死敌人了。修复气泡不能正常显示的问题。
2024-07-10 23:23:04 +08:00
adee87429e
Add bubbles and scout areas.
加入气泡和侦察区域。
2024-07-07 23:10:25 +08:00
4622d06e5c
Make creatures try to chase enemies.
使生物尝试追逐敌人。
2024-07-06 22:55:07 +08:00
04858534ba
Fixed an issue where the player did not select the first item slot, but the item in their hand would become the item they just picked up.
解决玩家选中的不是第一个物品槽,但是手中持有的物品会变成刚刚捡起的物品的问题。
2024-07-05 22:56:24 +08:00
4aff26d7bc
Added drag and drop to backpack for quick storage.
添加拖拽到背包快速存储的功能。
2024-07-03 23:31:31 +08:00
221628346e
Improve error output and update readme.
完善错误输出,更新readme。
2024-07-02 23:58:48 +08:00
4251035a3b
With the addition of LogLabel, character support is now patrolling between several points.
加入LogLabel,角色支持在几个点之间巡逻了。
2024-07-02 23:16:04 +08:00
bce36eeee9
Remove the behavior tree and add it to the state machine.
移除行为树,加入状态机。
2024-07-01 07:55:58 +08:00
1bb63cbb66
Export attributes that allow knapsack nesting.
将是否允许背包嵌套的属性导出。
2024-06-27 23:38:52 +08:00
2f4ecd9938
Fixed an issue where items can be thrown without collision damage.
解决物品扔出后没有碰撞伤害的问题。
2024-06-27 23:11:30 +08:00
2dd5525adf
Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2.
解决Hotbar没有默认选中,将物品A从槽1放到槽2,再从槽2取出时报错的问题。
2024-06-26 23:18:50 +08:00