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Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot.
迁移TileMap到TileMapLayer。使用4.3版本Godot进行研发。
2024-07-26 22:38:18 +08:00
data Fixed an issue where Hotbar did not select item A by default, from slot 1 to slot 2, and then from slot 2. 2024-06-26 23:18:50 +08:00
fonts Initial commit 2024-04-28 21:55:19 +08:00
locals Support to print color logs, join Mod lifecycle processor. 2024-07-24 23:29:22 +08:00
prefab Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
scenes Remove useless dependencies and add logic for AI to find weapons. 2024-07-17 22:54:42 +08:00
screenshot/0.0.1 Refactoring the top layer algorithm of the map generator and updating the readme. 2024-05-19 20:29:32 +08:00
scripts Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
sprites Add the splash screen. 2024-07-16 00:03:53 +08:00
tileSets Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
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.gitignore Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
ColdMint.Traveler.csproj Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
ColdMint.Traveler.sln Initial commit 2024-04-28 21:55:19 +08:00
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project.godot Migrate TileMap to TileMapLayer. Development using version 4.3 of Godot. 2024-07-26 22:38:18 +08:00
README_JA.md Support for loading module directories now. 2024-07-23 23:03:03 +08:00
README_ZH.md Support for loading module directories now. 2024-07-23 23:03:03 +08:00
README.md Support for loading module directories now. 2024-07-23 23:03:03 +08:00

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English 简体中文 にほんご

Intro

Mint's new game.

A pixel cross-platform roguelite game.

Recent Development progress

Task status
Randomly generated map complete
loot complete
Support still out of the knapsack system complete
Add AI agents to creatures In progress

Screenshot

Game scene

Level graph editor

Run the project locally

Download engine

  1. Download Godot Engine .Net.

    After downloading the engine, you will need to download an additional export template to export as an executable program.

  2. Download .NetSDK.

Clone project

Enter the following command in your working directory:

git clone https://github.com/Cold-Mint/Traveller.git

Export

You need to fill in the Export Presets > Resources > Filter to export non-resource files or folders edit box:

data/*

Custom feature

  • disableVersionIsolation Disable version isolation.

Configuring Openobserve

This is optional, and the game will work even if you do not configure Openobserve.

openobserve is used to continuously collect logs and alarm information after a game has been released.

Set up the openobserve server

seeopenobserve

Write configuration

After you have set up an openobserve server, follow the following steps to configure the file:

  1. Create a configuration file named AppConfig.yaml in the root directory of your project.

  2. Fill in the information for the remote server.

    open_observe:
      address: [address]
      access_token: [token]
      org_id: [org_id]
      stream_name: [stream_name]
    

    address Indicates the address of the server in the format of http(s)://www.example.com. (Support http and https)

Participate in translation

The project is prepared for localization at the beginning of writing. You can edit the csv file in the locals directory. To modify and add new translations.

License

GPL-3.0 license

Support commercial, anyone can modify, build, and sell or distribute for free. For all derivative versions of this project, under the GPL, you shall retain the author copyright and publish the modified source code.

Note: You have the right to sell the modified version, but not the original.

Contributor