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Cold-Mint d3f2076b11
Fix the issue of picking up lost attributes after losing weapons.
修复失去武器后再捡起丢失属性的问题。
2024-08-20 22:17:07 +08:00
data Added the game difficulty configuration class and added the ability to generate scenes after projectiles kill enemies. 2024-08-04 00:32:49 +08:00
fonts Remove custom parameters in yaml. Rename the resource file. 2024-07-31 22:14:40 +08:00
locals Fix the issue of picking up lost attributes after losing weapons. 2024-08-20 22:17:07 +08:00
prefab Fix the issue of picking up lost attributes after losing weapons. 2024-08-20 22:17:07 +08:00
scenes Projectiles can now track enemies. 2024-08-18 16:09:31 +08:00
screenshot/0.0.1 Refactoring the top layer algorithm of the map generator and updating the readme. 2024-05-19 20:29:32 +08:00
scripts Fix the issue of picking up lost attributes after losing weapons. 2024-08-20 22:17:07 +08:00
sounds Add sound effects. 2024-07-28 17:53:54 +08:00
sprites Join Mr. Raven. 2024-08-11 00:25:00 +08:00
tileSets Improved the collision logic of bullets. 2024-08-12 22:30:13 +08:00
.gitattributes Initial commit 2024-04-28 21:55:19 +08:00
.gitignore Ignore the.vscode directory. 2024-07-31 22:52:29 +08:00
ColdMint.Traveler.csproj Upgrade to 4.3. 2024-08-15 22:58:28 +08:00
ColdMint.Traveler.sln Initial commit 2024-04-28 21:55:19 +08:00
ColdMint.Traveler.sln.DotSettings Add dotsettings file 2024-06-15 11:34:07 +08:00
default_bus_layout.tres Add sound effects. 2024-07-28 17:53:54 +08:00
icon.svg Initial commit 2024-04-28 21:55:19 +08:00
icon.svg.import Initial commit 2024-04-28 21:55:19 +08:00
LICENSE Update LICENSE. 2024-05-16 22:57:26 +08:00
LICENSE_JA Extracted from UniversalItemContainer. 2024-06-12 21:33:29 +08:00
LICENSE_ZH Update LICENSE. 2024-05-16 22:57:26 +08:00
project.godot Improved the collision logic of bullets. 2024-08-12 22:30:13 +08:00
README_JA.md Update Readme. 2024-08-10 22:01:49 +08:00
README_ZH.md Update Readme. 2024-08-10 22:01:49 +08:00
README.md Update Readme. 2024-08-10 22:01:49 +08:00

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English 简体中文 にほんご

Intro

Mint's new game.

A pixel cross-platform roguelite game.

Recent Development progress

Task status
Randomly generated map complete
loot complete
Support still out of the knapsack system complete
Add AI agents to creatures In progress

Screenshot

Game scene

Level graph editor

Run the project locally

Download engine

  1. Download Godot Engine .Net.

    After downloading the engine, you will need to download an additional export template to export as an executable program.

  2. Download .NetSDK.

    Ubuntu or Linux Mint install the .net 8.0 Sdk.

apt install dotnet-sdk-8.0

Clone project

Enter the following command in your working directory:

git clone https://github.com/Cold-Mint/Traveller.git

Export

You need to fill in the Export Presets > Resources > Filter to export non-resource files or folders edit box:

data/*

Custom feature

  • disableVersionIsolation Disable version isolation.
  • enableMod Experimental feature, the game loads dll files and pck files in the mod directory when the mod is enabled. Due to the isolation of AssemblyLoadContext, the main game content cannot be accessed from within the Mod for the time being.

Run the console on Linux

Enter the following command in the directory where the game is located:

./Traveler.sh

Configuring Openobserve

This is optional, and the game will work even if you do not configure Openobserve.

openobserve is used to continuously collect logs and alarm information after a game has been released.

Set up the openobserve server

seeopenobserve

Write configuration

After you have set up an openobserve server, follow the following steps to configure the file:

  1. Create a configuration file named AppConfig.yaml in the root directory of your project.

  2. Fill in the information for the remote server.

    open_observe:
      address: [address]
      access_token: [token]
      org_id: [org_id]
      stream_name: [stream_name]
    

    address Indicates the address of the server in the format of http(s)://www.example.com. (Support http and https)

Participate in translation

The project is prepared for localization at the beginning of writing. You can edit the csv file in the locals directory. To modify and add new translations.

License

GPL-3.0 license

Support commercial, anyone can modify, build, and sell or distribute for free. For all derivative versions of this project, under the GPL, you shall retain the author copyright and publish the modified source code.

Note: You have the right to sell the modified version, but not the original.

Contributor