StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/阵营分配(旧日魔龙)/魔龙古国/超武/魔导水晶白鲸/魔导水晶.ini
2022-08-23 08:37:59 +08:00

333 lines
5.7 KiB
INI

[action_Ms]
autoTrigger:true
isVisible:false
fireTurretXAtGround:P1
fireTurretXAtGround_withOffset:0,0
[placementRule_限制]
searchTags:马猴烧酒
searchDistance:100000
maxCount:1
cannotPlaceMessage:There are up to 1 magic crystal at the same time.
cannotPlaceMessage_zh:单个阵营最多同时存在1个魔导水晶。
[action_拦截]
price: 120000
text: Intercept lightning storms
text_zh:克制白鲸泡泡风暴
description:Anti-lightning⚡torm
description_zh:反白鲸泡泡风暴
displayType: NONE
buildSpeed: 40s
pos: 40
isActive:if self.ammoIncludingQueued(lessThan=3)
isLocked:if self.resource(type='泡泡',greaterThan=150)
isLockedMessage:You can make up to ✘ lightning interception shields!
isLockedMessage_zh:你最大制作3组泡泡拦截炮!
addResources: 泡泡=50
ai_isHighPriority:true
[core]
name: 魔导水晶
class: CustomUnitMetadata
price: 200000
maxHp: 0
mass: 9000
displayText: Magic Crystal
displayDescription: -Restriction this nightmare, but it is the cruel choice that war.
displayText_zh:魔导水晶
displayDescription_zh: -克制俾斯麦这个噩梦,但终归是战争带来的残酷选择。
tags:马猴烧酒
#footprint used for collisions with units (left, up, right, down)
footprint: -1,-1,1,1
#used for placement, and placement of other buildings
constructionFootprint: -2,-3,2,1
energyMax: 12
energyRegen: 0
energyStartingPercentage:0
techLevel: 3
buildSpeed: 0.001
#availableInDemo: true
radius: 25
#displayRadius: 25
isBio: false
isBuilding: true
[turret_SdX]
x: 0
y: 0
idleDir:0
invisible: true
canShoot:false
interceptProjectiles_withTags:雷暴泡泡
interceptProjectiles_andUnderDistance:1200
canOnlyAttackUnitsWithTags:俾斯麦
shoot_sound_vol:1
size: 0
limitingRange:1000
resourceUsage: 泡泡=50
[turret_SX]
x: 0
y: 0
idleDir:0
projectile: 2
energyUsage:12
[graphics]
total_frames: 4
image:魔导水晶.png
image_back: NONE
image_turret: NONE
scaleImagesTo: 75
#scaleTurretImagesTo: 9
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start: 0
animation_idle_end: 3
animation_idle_speed: 15
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
maxAttackRange: 5000
canOnlyAttackUnitsWithTags:俾斯麦
[movement]
movementType: LAND
moveSpeed: 1.2
moveAccelerationSpeed: 0.03
moveDecelerationSpeed: 0.08
[ai]
buildPriority: 0.30
noneInBaseExtraPriority: 0.04
noneGlobalExtraPriority: 0.1
maxEachBase: 4
maxGlobal: 4
[ai]
buildPriority: 0.05
noneInBaseExtraPriority: 0.17
maxEachBase: 3
[effect_冲击波]
priority:veryhigh
alsoPlaySound:.射击后爆炸.ogg:0.3
stripIndex:shockwave
life:120
scaleFrom: 0.5
scaleTo:5
[effect_定核]
priority:veryhigh
image:.定核.png
life:120
scaleFrom:3
scaleTo:0
[effect_震慑]
priority:veryhigh
image:.震慑.png
life:600
scaleFrom:0
scaleTo:20
[effect_蓄力]
attachedToUnit:false
image:.蓄力模式.png
life:160
dirOffsetRandom:180
dirSpeed:8
atmospheric: true
scaleFrom:0.6
scaleTo:1
hSpeed:0.1
yOffsetRelative:-54
drawUnderUnits:true
[effect_泡泡]
attachedToUnit:false
image:.泡泡.png
yOffsetRelativeRandom:30
xOffsetRelativeRandom:30
scaleFrom:0.06
scaleTo:0.08
dirSpeed:8
atmospheric: true
life:180
[effect_散光]
attachedToUnit:false
image:.散光.png
life:300
dirOffsetRandom:180
atmospheric: true
scaleFrom:3
scaleTo:2.6
[effect_痕迹]
priority:veryhigh
image:.痕迹.png
life:1000
scaleFrom:0.8
scaleTo:0.8
drawUnderUnits:true
createWhenOverLiquid:false
attachedToUnit: false
[projectile_1]
directDamage: 0
life: 4000000
speed: 1
drawSize:0.4
targetSpeed: 50
image:.泡泡.png
trailEffect:CUSTOM:泡泡
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 4
frame: 11
#laserEffect:true
instant:false
areaDamage:0
targetGround: true
disableLeadTargeting:false
autoTargetingOnDeadTarget:false
deflectionPower:-1
wobbleAmplitude: 0.2
wobbleFrequency: 0.9s
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
[projectile_2]
explodeEffect:CUSTOM:散光*2
directDamage: 0
life: 4000000
speed: 15
drawSize:1.2
targetSpeed: 50
image:.泡泡.png
trailEffect:CUSTOM:泡泡
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 4
frame: 11
#laserEffect:true
instant:false
#spawnUnit:雷暴*5
disableLeadTargeting:false
autoTargetingOnDeadTarget:false
deflectionPower:-1
wobbleAmplitude: 1.8
wobbleFrequency: 1.9s
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
mutator0_ifUnitWithTags:俾斯麦
mutator0_addResourcesDirectHit:setFlag=10,energy=500
[global_resource_泡泡]
hidden:true
[arm_2]
x:0
y:0
image_end:ls.png
drawOverBody: false
spinRate:3
[turret_P1]
invisible: true
x:0
y:63
idleDir:0
projectile: 8
turnSpeed:9999
shoot_light:#ABEFEF
canShoot:true
#shoot_sound:ROOT:/.单位贴图/.音效来源/.飞行器瞬移.ogg:0.4
[projectile_8]
directDamage:85
drawSize:0.2
life:0
lightColor:#ABEFEF
lightSize: 0.3
#flameWeapon: true
color:#ABEFEF
explodeEffect: CUSTOM:lightSlowFade,CUSTOM:吸引蓄力,CUSTOM:虚空
effectOnCreate:CUSTOM:光环,CUSTOM:lightSlowFade,CUSTOM:吸引蓄力,CUSTOM:虚空
[effect_光环]
alwayStartDirAtZero:true
priority:high
image:光环.png
life:80
fadeOut: true
scaleFrom:0
scaleTo:3.6
alpha:1
drawUnderUnits:true
attachedToUnit:false
hOffset:-63
[effect_吸引蓄力]
priority:high
image:光环.png
life:80
fadeOut: true
alwayStartDirAtZero:true
scaleFrom:0.8
scaleTo:0
alpha:1
drawUnderUnits:true
attachedToUnit:false
dirOffsetRandom:360
spawnChance:0.8
yOffsetRelative:-45
[effect_虚空]
image:虚空.png
life:120
fadeOut:true
attachedToUnit:false
scaleFrom:0
scaleTo:1
alpha:1
drawUnderUnits:true
spawnChance:0.6
yOffsetRelative:-40
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit:false
color:#d89048
scaleFrom:1.2
scaleTo:1.15
alpha: 0.4
drawUnderUnits:false