First
This commit is contained in:
LingASDJ 2022-08-23 08:37:59 +08:00
parent 3c0caea08f
commit 62ca7c5463
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Re-Core Public License Version 1.0
==================================
===========================ENGLISH==============================================
================================ENGLISH=========================================
This module implements the open source protocol and is published on GitHub,
but users must follow the following rules.
@ -14,7 +14,7 @@ but users must follow the following rules.
5. The DLC version and the main body version of this module prohibit commercial behavior. Once discovered, the parties will be held accountable
===========================CHINESE==============================================
=================================CHINESE========================================
1.本模组素材不允许在未经授权的情况下二次使用如若违反Re-Core将追究当事者责任。
2.本模组若分支DLC版本可以使用全部素材但必须保证注明为DLC版本否则不予以DLC分支版本发布

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[core]
copyFrom:ROOT:.特效模块/explosions.template, ROOT:.特效模块/flares.template, ROOT:.特效模块/trails.template, ROOT:.特效模块/water.template, ROOT:.特效模块/plasma.template, ROOT:.特效模块/muzzle.template

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[effect_smallLightGround]
life:10
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 0.6
scaleTo: 0.6
color:#ffd500
[effect_lightGround]
life:15
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 1
scaleTo: 1
color:#ffd500
[effect_dirt]
life: 120
lifeRandom: 30
alsoEmitEffects: CUSTOM:dirt2*3
image: ROOT:.特效模块/dirt.png
physics: true
physicsGravity: 0.5
hSpeed:2
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.5
xSpeedRelativeRandom: 0.5
[effect_dirt2]
life: 120
lifeRandom: 30
image: ROOT:.特效模块/dirt.png
physics: true
physicsGravity: 0.5
hSpeed:2
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.5
xSpeedRelativeRandom: 0.5
[effect_dirtySmoke]
life: 100
lifeRandom: 30
alsoEmitEffects: CUSTOM:dirtySmoke2*3
attachedToUnit: false
image: ROOT:.特效模块/dirtySmoke.png
scaleFrom: 2
scaleTo: 3
alpha: 0.6
ySpeedRelativeRandom: 0.15
xSpeedRelativeRandom: 0.15
dirSpeedRandom: 0.2
hSpeed: 1
hSpeedRandom: 0.25
atmospheric: true
physics: true
physicsGravity: 0.25
imageShadow: SHADOW:ROOT:.特效模块/smoke.png
shadow: true
[effect_dirtySmoke2]
life: 100
lifeRandom: 30
attachedToUnit: false
image: ROOT:.特效模块/dirtySmoke.png
scaleFrom: 2
scaleTo: 3
alpha: 0.6
ySpeedRelativeRandom: 0.15
xSpeedRelativeRandom: 0.15
dirSpeedRandom: 0.2
hSpeed: 1
hSpeedRandom: 0.25
atmospheric: true
physics: true
physicsGravity: 0.25
imageShadow: SHADOW:ROOT:.特效模块/smoke.png
shadow: true
[effect_smallYellowExplosion]
life: 15
scaleFrom: 0.75
scaleTo: 0.75
attachedToUnit: false
atmospheric: true
image:ROOT:.特效模块/energeticSpark2.png
total_frames: 14
dirOffsetRandom: 180
animateFrameStart: 0
animateFrameEnd: 13
#animateFramePingPong: true
animateFrameSpeed: 0.5

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[effect_missileFlare2]
ifSpawnFailsEmitEffects: CUSTOM:missileFlare3
@copyFromSection: effect_missileFlare1
@define missileFlareSize: 0.15
[effect_missileFlare3]
ifSpawnFailsEmitEffects: CUSTOM:missileFlare4
@copyFromSection: effect_missileFlare1
@define missileFlareSize: 0.2
[effect_missileFlare4]
@copyFromSection: effect_missileFlare1
@define missileFlareSize: 0.25
[effect_plasmaFlare]
life: 10
lifeRandom: 5
alwayStartDirAtZero: true
image: ROOT:.特效模块/flareBlue.png
scaleFrom: 0.25
scaleTo: 0.25
[effect_redFlare]
life: 10
lifeRandom: 5
alwayStartDirAtZero: true
image: ROOT:.特效模块/flareRed.png
scaleFrom: 0.25
scaleTo: 0.25
[effect_redCircleFlare]
life: 10
lifeRandom: 5
alwayStartDirAtZero: true
image: ROOT:.特效模块/flareCircleRed.png
scaleFrom: 0.75
scaleTo: 0.75
[effect_smallEnergeticSpark]
life: 15
scaleFrom: 0.75
scaleTo: 0.75
attachedToUnit: false
atmospheric: true
image:ROOT:.特效模块/energeticSpark2.png
total_frames: 9
animateFrameStart: 0
animateFrameEnd: 8
#animateFramePingPong: true
animateFrameSpeed: 0.75
[effect_energeticSparkGreen]
life: 15
scaleFrom: 0.75
scaleTo: 0.75
attachedToUnit: false
atmospheric: true
image:ROOT:.特效模块/energeticSparkGreen.png
total_frames: 9
dirOffsetRandom: 180
animateFrameStart: 0
animateFrameEnd: 8
#animateFramePingPong: true
animateFrameSpeed: 0.75

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[effect_muzzleSmoke]
life: 50
lifeRandom: 10
alsoEmitEffects: CUSTOM:muzzleSmoke2*3
attachedToUnit: false
image: ROOT:.特效模块/smoke.png
scaleFrom: 0.8
scaleTo: 0.6
alpha: 0.6
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
dirSpeedRandom: 0.2
[effect_muzzleSmoke2]
life: 50
lifeRandom: 10
attachedToUnit: false
image: ROOT:.特效模块/smoke.png
scaleFrom: 0.8
scaleTo: 0.6
alpha: 0.6
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
dirSpeedRandom: 0.2

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[effect_smallPlasmaFlame]
life: 20
alsoEmitEffects: CUSTOM:smallLightGroundPlasma
attachedToUnit: true
atmospheric: true
image:ROOT:.特效模块/plasma_flame.png
total_frames: 5
animateFrameStart: 0
animateFrameEnd: 3
#animateFramePingPong: true
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 0.8
scaleTo: 0.8
[effect_plasmaFlame]
life: 20
alsoEmitEffects: CUSTOM:lightGroundPlasma
attachedToUnit: true
atmospheric: true
image:ROOT:.特效模块/plasma_flame.png
total_frames: 5
animateFrameStart: 0
animateFrameEnd: 3
#animateFramePingPong: true
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 1
scaleTo: 1
[effect_largePlasmaFlame]
life: 20
alsoEmitEffects: CUSTOM:lightGroundPlasma
attachedToUnit: true
atmospheric: true
image:ROOT:.特效模块/plasma_flame.png
total_frames: 5
animateFrameStart: 0
animateFrameEnd: 3
#animateFramePingPong: true
animateFrameSpeed: 0.5
alpha:1
scaleFrom: 1.25
scaleTo: 1.25
[effect_smallLightGroundPlasma]
life:10
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 0.6
scaleTo: 0.6
alpha: 1
color:#badbec
[effect_lightGroundPlasma]
life:10
drawUnderUnits: true
image: SHARED:light_50.png
scaleFrom: 1
scaleTo: 1
alpha: 1
color:#badbec
[effect_bits]
life: 160
lifeRandom: 40
spawnChance: 0.5
attachedToUnit: false
scaleFrom: 0.85
scaleTo: 0.85
image: ROOT:.特效模块/explode_bits.png
total_frames: 10
frameIndexRandom: 9
physics: true
physicsGravity: 1
hSpeed: 1.5
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.5
xSpeedRelativeRandom: 0.5
imageShadow: SHADOW:ROOT:.特效模块/explode_bits.png
shadow: true

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[effect_projectileSmoke]
life: 50
lifeRandom: 10
attachedToUnit: false
image: ROOT:.特效模块/smoke.png
scaleFrom: 0.8
scaleTo: 0.6
alpha: 0.6
ySpeedRelativeRandom: 0.1
xSpeedRelativeRandom: 0.1
dirSpeedRandom: 0.2
imageShadow: SHADOW:ROOT:.特效模块/smoke.png
shadow: true

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[effect_wave]
life:150
image: ROOT:.特效模块/shockwave.png
scaleFrom: 0
scaleTo: 0.8
createWhenOverLand: false
[effect_waterSplash1]
life: 100
image: ROOT:.特效模块/bubbles.png
ySpeedAbsolute: 0.1
ySpeedAbsoluteRandom: 0.05
xSpeedAbsolute: 0.1
xSpeedAbsoluteRandom: 0.05
yOffsetRelativeRandom: 3
xOffsetRelativeRandom: 3
dirOffset:45
createWhenOverLand: false
imageShadow: SHADOW:ROOT:.特效模块/bubbles.png
shadow: true
[effect_waterSplash2]
life: 100
image: ROOT:.特效模块/bubbles.png
ySpeedAbsolute: 0.1
ySpeedAbsoluteRandom: 0.05
ySpeedAbsolute: -0.1
ySpeedAbsoluteRandom: 0.05
yOffsetRelativeRandom: 3
xOffsetRelativeRandom: -3
dirOffset:135
createWhenOverLand: false
imageShadow: SHADOW:ROOT:.特效模块/bubbles.png
shadow: true
[effect_waterSplash3]
life: 100
image: ROOT:.特效模块/bubbles.png
ySpeedAbsolute: -0.1
ySpeedAbsoluteRandom: 0.05
yOffsetRelativeRandom: -3
xOffsetRelativeRandom: 0
dirOffset:45
createWhenOverLand: false
imageShadow: SHADOW:ROOT:.特效模块/bubbles.png
shadow: true
[effect_waterSplash4]
life: 100
image: ROOT:.特效模块/bubbles.png
scaleFrom: 0.4
scaleTo: 1.2
physics: true
physicsGravity: 0.4
hSpeed: 1
hSpeedRandom: 0.5
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
createWhenOverLand: false
imageShadow: SHADOW:ROOT:.特效模块/bubbles.png
shadow: true
[effect_waterSplash5]
life: 100
image: ROOT:.特效模块/bubbles.png
scaleFrom: 0.4
scaleTo: 1.2
physics: true
physicsGravity: 0.4
hSpeed: 1.5
hSpeedRandom: 0.75
ySpeedRelativeRandom: 0.25
xSpeedRelativeRandom: 0.25
createWhenOverLand: false
imageShadow: SHADOW:ROOT:.特效模块/bubbles.png
shadow: true

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[core]
showInEditor: false
[global_resource_旧日]
hidden:true
[global_resource_魔龙]
hidden:true
[global_resource_妖姬]
hidden:true
[global_resource_怪]
hidden:true
[global_resource_阵营选择锁定]
hidden:true
[global_resource_旧日风暴]
hidden:true
[global_resource_旧日莱顿]
hidden:true
[global_resource_RQ]
hidden:true
[global_resource_QR]
hidden:true
[global_resource_升级凭证Lv2]
hidden:true
[global_resource_授权点数]
hidden:true
[global_resource_唯我独尊]
hidden:true
[global_resource_星辰极光]
hidden:true
displayRoundedDown:false
[global_resource_纯能]
displayName:纯能
displayNameShort:纯能
displayColor:#E0E0E0
priority:1
hidden:true
[global_resource_金属]
displayName:金属
displayNameShort:金属
displayColor:#BDBDBD
priority:1
hidden:true
[global_resource_电力]
displayName: 电力
displayColor: #FFEB3B
hidden:true
displayWhenZero:true
[global_resource_等离子体]
displayName: 等离子体
displayColor: #03A9F4
hidden:true
displayWhenZero:true
[global_resource_碳钢]
displayName: 碳钢
displayColor: #9E9E9E
hidden:true
displayWhenZero:true
[global_resource_有机物]
displayName: DX4-有机物
displayColor: #9C27B0
hidden:true
displayWhenZero:true
[global_resource_1]
displayName: 虚空能量
displayColor: #ff00acff
hidden:true
displayWhenZero:true
#----------------------魔龙帝国
[global_resource_古老传说]
hidden:true
[global_resource_魔龙矿石科技]
hidden:true
[global_resource_魔龙研究通行证]
hidden:true
[global_resource_魔龙外包凭证]
hidden:true
[global_resource_魔龙矿石科技授权凭证]
hidden:true
[global_resource_大飞飞科技]
hidden:true
[global_resource_大飞飞外包凭证]
hidden:true
[global_resource_循环序列科技]
hidden:true
[global_resource_寂静之声]
hidden:true
#-----------旧日神教
[global_resource_风暴日晷]
displayName:Pure-Gold
displayName_zh:远古金属
iconImage:ROOT:/资源/资源图标/远古金属.png
hidden:false
displayColor:#FFFF00
[global_resource_暗黑魔能]
displayName:Dark__MagicEnergy
displayName_zh:暗黑魔能
hidden:false
displayColor:#000000
[global_resource_JR]
hidden:true
[global_resource_旧日矿石科技]
hidden:true
[global_resource_陆军T4]
hidden:true
[global_resource_旧日核弹科技]
hidden:true
[global_resource_旧日海军科技]
hidden:true
[global_resource_旧日空军T3科技]
hidden:true
[global_resource_旧日实验科技]
hidden:true
[global_resource_实用性拉莱耶授权凭证]
hidden:true
#-----------妖姬风暴
[global_resource_妖姬粒子]
displayName_zh:风暴魔力
displayName:StormMagicPower
displayColor:#FF00FF
[global_resource_恒断元素]
displayName:Persistent-Element
displayName_zh:恒断元素
displayColor:#8A2BE2
[global_resource_灵核精华]
displayName_zh:灵核精华
displayName:Spirit Core Essence
displayColor:#00Ff4a
hidden:false
[global_resource_聚能原料]
displayName:S.R.M.R.
displayName_zh:聚能原料
displayColor:#FF0000
priority:4
hidden:true
#-----------魔龙古国
[global_resource_异源邪能]
displayName:Alien-Fel
displayName_zh:异源邪能
displayColor:#990099
iconImage:ROOT:/资源/资源图标/异源宝石.png
[global_resource_纯圣之源]
displayName:PureHoly_S
displayName_zh:纯圣之源
displayColor:#009090
iconImage:ROOT:/资源/资源图标/纯圣水晶.png
#杂项
[global_resource_Ai歌名]
displayName:Heart
displayNameShort:Heart
displayColor:#FF00FF
priority:15
hidden:true
[global_resource_开始]
displayName:Heart
displayNameShort:Heart
displayColor:#FF00FF
priority:15
hidden:true
[resource_魔龙震慑]
displayRoundedDown:true
displayName:魔龙震慑
priority:1
[resource_魔哀]
displayRoundedDown:true
displayName:魔哀
priority:1
[resource_俾斯麦攻击次数]
hidden:true
displayRoundedDown:true
[global_resource_敬请期待]
hidden:true
[global_resource_YJ]
hidden:true
#妖姬
[global_resource_KSKJ]
hidden:true
[global_resource_KSWB]
hidden:true
[global_resource_WP]
hidden:true
[global_resource_WBKJR]
hidden:true
[global_resource_KSWBR]
hidden:true
[global_resource_RQ]
hidden:true
[global_resource_QR]
hidden:true
[global_resource_烈风科技外包]
hidden:true
[global_resource_烈风科技外包协议]
hidden:true
[global_resource_烈风科技]
hidden:true
[global_resource_三叉戟两栖外包协议]
hidden:true
[global_resource_三叉戟两栖外包]
hidden:true
[global_resource_三叉戟科技]
hidden:true
[global_resource_TDKJ]
hidden:true
[global_resource_TDKJC]
hidden:true
[global_resource_TDKJX]
hidden:true
[global_resource_悖论科技]
hidden:true
[global_resource_神蝶之力]
hidden:true
[global_resource_QRAS]
hidden:true
[global_resource_HJDWL]
hidden:true
[global_resource_HJDWLR]
hidden:true
[global_resource_EX]
hidden:true
[global_resource_RAND]
hidden:true
[global_resource_RRR]
hidden:true
[global_resource_TDDR]
hidden:true
[global_resource_TDD]
hidden:true
[global_resource_EXR]
hidden:true
[global_resource_RQ]
hidden:true
[global_resource_RQR]
hidden:true
[global_resource_NS]
hidden:true
[global_resource_NSR]
hidden:true
[global_resource_]
hidden:true
[global_resource_星河纯能]
displayName:星河纯能
displayNameShort:星河纯能
displayColor:#00FFFF
priority:1
hidden:false
[global_resource_妖姬的馈赠]
displayName:妖姬的馈赠
displayNameShort:妖姬的馈赠
displayColor:#FF00FF
priority:2
hidden:false
[global_resource_Ai歌名]
displayName:Heart
displayNameShort:Heart
displayColor:#FF00FF
priority:15
hidden:true
[global_resource_开始]
displayName:Heart
displayNameShort:Heart
displayColor:#FF00FF
priority:15
hidden:true
[global_resource_Heart]
displayName:Heart
displayNameShort:Heart
displayColor:#FF00FF
priority:15
hidden:true
[global_resource_混沌元素]
displayName:混沌元素
displayNameShort:混沌元素
displayColor:#FFFFFF
priority:3
hidden:false
[global_resource_聚能原料]
displayName:S.R.M.R.
displayName_zh:聚能原料
displayColor:#FF0000
priority:4
hidden:false
[global_resource_魔力]
displayName:魔力
displayNameShort:魔力
displayColor:#00FF7F
priority:5
hidden:false
[global_resource_核原料]
displayName:核原料
displayNameShort:核原料
displayColor:#FF4500
priority:6
hidden:false
[global_resource_黑暗魂力]
displayName:黑暗魂力
displayNameShort:黑暗魂力
displayColor:#FF8043
priority:7
hidden:true
[global_resource_再生之力]
displayName:再生之力
displayNameShort:再生之力
displayColor:#FF8848
priority:8
hidden:false
[global_resource_最终之力]
displayName:最终之力
displayNameShort:最终之力]
displayColor:#FF8487
priority:9
hidden:false
[global_resource_失落邪能]
displayName:失落邪能
displayNameShort:失落邪能
displayColor:#FF8469
priority:10
hidden:false
[global_resource_加速倒计时]
displayName:加速倒计时
displayNameShort:加速倒计时
displayColor:#ff00ff27
priority:11
hidden:true
[global_resource_护盾空军LV3]
displayName:护盾空军LV3
displayNameShort:护盾空军LV3
displayColor:#ff00ff27
priority:12
hidden:true
[global_resource_使用次数]
displayName:使用次数
displayNameShort:使用次数
displayColor:#ff00ff27
priority:13
hidden:true
[global_resource_核电站]
displayName:核电站
displayNameShort:核电站
displayColor:#ff00ff27
priority:13
hidden:true
[global_resource_DSP]
displayName:DSP
displayNameShort:DSP
displayColor:#ff00ff27
priority:13
hidden:true
[global_resource_Energy]
displayName: Energy
displayColor:#83d9ff
[resource_Lenergy]
displayName: E2
displayColor:#fcff7e
equivalentGlobalResourceForAI: Energy
[global_resource_Resources]
displayName: Resources
displayColor:#ad7334
[resource_LResources]
displayName: RS
displayColor:#ad7334
equivalentGlobalResourceForAI: Resources
[resource_SF]
displayName: ShieldFlux
displayNameShort: SHFX
hidden:true
[global_resource_蝴蝶抑制器]
displayName:蝴蝶抑制器
displayNameShort:蝴蝶抑制器
displayColor:#00FFFF
priority:15
hidden:true
[global_resource_柯达抑制器]
displayName:柯达抑制器
displayNameShort:柯达抑制器
displayColor:#00FFFF
priority:17
hidden:true
[global_resource_心灵抑制器]
displayName:心灵抑制器
displayNameShort:心灵抑制器
displayColor:#00FFFF
priority:16
hidden:true
[global_resource_自动升级A]
displayName:自动升级A
displayNameShort:自动升级A
displayColor:#00FFFF
priority:19
hidden:true
[global_resource_自动降级A]
displayName:自动降级A
displayNameShort:自动降级A
displayColor:#00FFFF
priority:20
hidden:true
[global_resource_自动降级B]
displayName:自动降级B
displayNameShort:自动降级B
displayColor:#00FFFF
priority:21
hidden:true
[global_resource_雾]
displayName:雾
displayNameShort:雾
displayColor:#00FFFF
priority:22
hidden:true
[global_resource_闪电]
displayName:闪电
displayNameShort:闪电
displayColor:#00FFFF
priority:23
hidden:true
[global_resource_泡泡]
displayName:泡泡
displayNameShort:泡泡
displayColor:#00FFFF
priority:23
hidden:true
[global_resource_柯达]
displayName:柯达
displayNameShort:柯达
displayColor:#00FFFF
priority:23
hidden:true
[global_resource_海军基地]
displayName:海军基地
displayNameShort:海军基地
hidden:true
[global_resource_No_Build]
displayName:No_Build
displayNameShort:No_Build
displayColor:#00FFFF
hidden:false
[global_resource_等离子科技]
displayName:等离子科技
displayNameShort:等离子科技
hidden:true
[global_resource_幻影科技]
displayName:幻影科技
displayNameShort:幻影科技
hidden:true
[global_resource_屯蛋科技]
displayName:屯蛋科技
displayNameShort:屯蛋科技
hidden:true
[global_resource_屯蛋扩建3]
displayName:屯蛋扩建3
displayNameShort:屯蛋扩建3
hidden:true
[global_resource_屯蛋科技2]
displayName:屯蛋科技2
displayNameShort:屯蛋科技2
hidden:true
[global_resource_屯蛋扩建]
displayName:屯蛋扩建
displayNameShort:屯蛋扩建
hidden:true
[global_resource_屯蛋扩展3]
displayName:屯蛋扩展3
displayNameShort:屯蛋扩展3
hidden:true
[global_resource_核电站X]
displayName:核电站X
displayNameShort:核电站X
displayColor:#ff00ff27
priority:13
hidden:true
[global_resource_屯蛋扩展]
displayName:屯蛋扩展
displayNameShort:屯蛋扩展
hidden:true
[global_resource_KD]
displayName:KD
displayNameShort:KD
hidden:true
[global_resource_卡你MA]
displayName:卡你MA
displayNameShort:卡你MA
hidden:true
[global_resource_扣钱]
displayName:扣钱
displayNameShort:扣钱
hidden:true
[global_resource_超级堡垒]
displayName:超级堡垒
displayNameShort:超级堡垒
hidden:true
[global_resource_银行正在准备中]
displayName:Loading...
hidden:false
displayColor:#FFFF00FF
[global_resource_信誉值]
displayName:信誉值
displayNameShort:信誉值
hidden:false
displayColor:#FF0000
[global_resource_TMD]
displayName:TMD
displayNameShort:TMD
hidden:true
[global_resource_还钱期限]
displayName:还钱期限
displayNameShort:还钱期限
hidden:false
displayColor:#FFFFFF
[global_resource_还钱A]
hidden:true
[global_resource_还钱B]
hidden:true
[global_resource_还钱C]
hidden:true
[global_resource_贷款按期归还A]
hidden:true
[global_resource_贷款按期归还B]
hidden:true
[global_resource_贷款按期归还C]
hidden:true
[global_resource_激活]
hidden:true
[global_resource_旧日]
hidden:true
[global_resource_禁止制作]
hidden:true
[global_resource_想多了]
hidden:true
[global_resource_Max]
hidden:true
[global_resource_DDDD]
hidden:true
[global_resource_处罚点数]
displayName:处罚点数
displayNameShort:处罚点数
hidden:false
displayColor:#FF00FF00
[global_resource_监测中心授权证书]
displayName:监测中心授权证书
displayNameShort:监测中心授权证书
hidden:false
displayColor:#00FFFF
[global_resource_Meizu]
hidden:true
[global_resource_古龙基因]
hidden:true
[global_resource_升级凭证Lv3]
hidden:true
[global_resource_SDZX]
hidden:true
[global_resource_采矿行动]
hidden:true
[global_resource_ATPR]
hidden:true
[global_resource_ATP]
hidden:true

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[core]
tags:Medium
price: 1
maxHp:1
showOnMinimap:false
canNotBeDirectlyAttacked:true
canNotBeDamaged:true
radius:0
hideScorchMark:true
softCollisionOnAll: 0
numBitsOnDeath:0
explodeOnDeath:false
isUnrepairableUnit:true
disableAllUnitCollisions:true
fogOfWarSightRange: 0
isUnselectable:true
showInEditor:false
[graphics]
image:SHARED:blank.png
image_wreak:NONE
image_turret:NONE
image_shadow:NONE
icon_zoomed_out:SHARED:blank.png
showTransportBar:false
rotate_with_direction:false
[attack]
canAttack: false
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
[movement]
movementType:NONE
moveSpeed:0
maxTurnSpeed:0
moveIgnoringBody:true

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@ -0,0 +1,112 @@
[turret_missile]
shoot_sound:missile_fire
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
projectile:missile
[projectile_missile]
directDamage: 70
life: 300
speed: 15
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 35
frame: 4
autoTargetingOnDeadTarget: true
deflectionPower: 3
lightColor: #ff0000
lightSize: 0.1
shieldDefectionMultiplier:0.5
mutator0_ifUnitWithTags:ArmourT1
mutator0_directDamageMultiplier:0.9
mutator0_areaDamageMultiplier:0.9
mutator1_ifUnitWithTags:ArmourT2
mutator1_directDamageMultiplier:0.8
mutator1_areaDamageMultiplier:0.8
mutator2_ifUnitWithTags:ArmourT3
mutator2_directDamageMultiplier:0.6
mutator2_areaDamageMultiplier:0.6
[projectile_missile_targetGround]
targetGround:true
targetGroundSpread:50
areaDamage:60
areaRadius:60
life: 300
speed: 3
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:6
ballistic_height: 12
frame: 4
deflectionPower: 3
lightColor: #ff0000
lightSize: 0.1
shieldDefectionMultiplier:0.5
mutator0_ifUnitWithTags:ArmourT1
mutator0_directDamageMultiplier:0.9
mutator0_areaDamageMultiplier:0.9
mutator1_ifUnitWithTags:ArmourT2
mutator1_directDamageMultiplier:0.8
mutator1_areaDamageMultiplier:0.8
mutator2_ifUnitWithTags:ArmourT3
mutator2_directDamageMultiplier:0.6
mutator2_areaDamageMultiplier:0.6
areaHitAirAndLandAtSameTime:true
[projectile_aim_laser]
directDamage: 5
instant:true
laserEffect: true
life: 12
instantReuseLast:true
explodeEffect:NONE
explodeEffectOnShield:NONE
shieldDefectionMultiplier:0.5
mutator0_ifUnitWithTags:MR-BA
mutator0_directDamageMultiplier:0.9
[core]
tags:Medium
price: 1
maxHp:1
showOnMinimap:false
canNotBeDirectlyAttacked:true
canNotBeDamaged:true
radius:0
hideScorchMark:true
softCollisionOnAll: 0
numBitsOnDeath:0
explodeOnDeath:false
isUnrepairableUnit:true
disableAllUnitCollisions:true
fogOfWarSightRange: 0
isUnselectable:true
showInEditor:false
[graphics]
image:SHARED:blank.png
image_wreak:NONE
image_turret:NONE
image_shadow:NONE
icon_zoomed_out:SHARED:blank.png
showTransportBar:false
rotate_with_direction:false
[attack]
canAttack: false
canAttackFlyingUnits:false
canAttackLandUnits:false
canAttackUnderwaterUnits:false
[movement]
movementType:NONE
moveSpeed:0
maxTurnSpeed:0
moveIgnoringBody:true

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[core]
name: XP
class: CustomUnitMetadata
price: 0
maxHp: 0
mass: 90000
#tags:弑神者
showInEditor: false
unitsSpawnedOnDeath:modularSpider
displayText: 🔯
displayDescription: 一切都结束了
techLevel: 3
experimental: true
buildSpeed: 180s
#availableInDemo: true
radius: 100
#displayRadius: 25
isBio: false
softCollisionOnAll: 3
nanoFactorySpeed:3
generation_credits: 100
generation_delay: 40
selfRegenRate:25
#transportUnitsKillOnDeath: if self.isOverLiquid()
#transportUnitsHealBy: 1
builtFrom_1_name: AX
builtFrom_1_pos: 5
#----------------------
energyMax: 60
energyRegen: 0
energyNeedsToRechargeToFull: true
canBuild_1_name: 音波塔,Air-BasicSanXKWK,聚能电塔X,星河基地,Star-J,星河防空炮X,星河火炮X,Really,研究中心,截拦系统,万能拦截器
canRepairBuildings: true
canRepairUnits : true
canReclaimResources: true
nanoRange: 350
nanoRepairSpeed: 34
nanoBuildSpeed: 8
#canOnlyBeAttackedByUnitsWithTags: 弑神者
#isLocked:true
[graphics]
total_frames: 1
image: null.png
image_wreak: NONE
image_turret: null.png
#scaleImagesTo: 82
scaleTurretImagesTo: 18
imageScale: 0.7
image_shadow: AUTO
shadowOffsetX:1
shadowOffsetY:1
turretImageScale: 0.7
teamColorsOnTurret: true
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: true
turretSize: 18
turretTurnSpeed: 4
maxAttackRange: 600
shootDelay: 20
turretMultiTargeting: true
[turret_X]
x: 0
y: 0
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
image:NONE
warmup:15
limitingRange:280
resourceUsage: 最终之力=1
invisible: true
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
laserDefenceEnergyUse: 5
[turret_1]
x: 0
y: -45
shoot_sound:plasma_fire
shoot_sound_vol:0.05
shoot_flame:small
shoot_light:#FFccCCEE
image:NONE
delay:60
limitingRange:400
#chargeEffectImage: ROOT:/IMGS/Xt.png
recoilOffset: -1
recoilOutTime: 4
recoilReturnTime: 6
laserDefenceEnergyUse:0.05
projectile:1
[turret_2]
x: -39
y: -21
warmup:12
projectile:1
[turret_3]
x: 39
y: -20
warmup:12
projectile:1
[projectile_1]
directDamage: 140
life: 99999
speed: 80
instant:true
#image:null.png
ballistic: true
ballistic_delaymove_height:0
ballistic_height: 0
frame: 10
#shadowFrame:1
drawType:0
targetGround: true
areaDamage: 0
areaRadius: 0
deflectionPower:-1
alwaysVisibleInFog: true
#explodeEffect:CUSTOM:hexaParticle1
[ai]
useAsBuilder: true
upgradedFrom: LastSpanish4
[movement]
movementType: HOVER
moveSpeed: 0.6
moveAccelerationSpeed: 0.08
moveDecelerationSpeed: 0.08
targetHeight: 1
targetHeightDrift: 0
reverseSpeedPercentage:1
maxTurnSpeed: 0.8
turnAcceleration: 0.3
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 46
slowDeathFall: true
[action_M5s]
autoTrigger: true
isVisible: false
fireTurretXAtGround:Sony
fireTurretXAtGround_withOffset:0,50
[effect_HiFiMan]
createWhenZoomedOut: false
stripIndex: effects
frameIndex: 0
life:420
fadeOut: true
attachedToUnit: false
color: #FFFF0000
fadeInTime: 15
scaleFrom: 0.65
scaleTo: 4
alpha: 0.3
drawUnderUnits:false
hSpeed:0.6
xSpeedAbsolute: -0.2
hOffsetRandom:0.15
yOffsetRelative: -2
atmospheric:true
dirOffsetRandom:180
shadow:true
xOffsetRelativeRandom: 1
yOffsetRelativeRandom: 1
xSpeedAbsoluteRandom:0.05
ySpeedAbsoluteRandom:0.1
atmospheric: true
[turret_Sony]
x: 0
y:0
canShoot: false
warmup: 25
size:0
projectile:Sony
turnSpeedAcceleration: 1.0
[projectile_Sony]
life: 60
speed: 0.1
targetGround: true
directDamage: 0
image: null.png
drawSize:0.1
deflectionPower:-1
shouldRevealFog:true
trailEffect: true
trailEffect: CUSTOM:HiFiMan
trailEffectRate: 12

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[core]
name: modularSpider_antiair
copyFrom: common_weapon_slot.ini
displayText: Sam T1
displayText_zh: 萨姆 T1
displayDescription: -Can attack air only
displayDescription_zh: -只能攻击空中
overrideAndReplace:modularSpider_antiair
price: 1000
maxHp: 4000
[action_upgradeT2]
text: Upgrade
text: 升级
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
buildSpeed: 16s
convertTo: modularSpider_antiairT2
price: 16000
iconExtraImage: SHARED:icon_upgrade.png
iconExtraColor: #FFFFFFFF
[action_upgradeFlak]
text: Upgrade
text: 升级
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
buildSpeed: 16s
convertTo: modularSpider_antiairFlak
price: 10000
iconExtraImage: SHARED:icon_upgrade.png
iconExtraColor: #FFFFFFFF
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 18
turretTurnSpeed: 2
shootDelay: 85
#maxAttackRange: 310
[turret_1]
x: 0
y: 0
image: CORE:turrets/anti_air_top.png
shoot_sound:missile_fire
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
#idleSpin: 0.8
#shouldResetTurret: false
idleSweepAngle:45
idleSweepDelay:110
idleSweepSpeed:0.6
[projectile_1]
directDamage: 180
life: 240
speed: 0.3
targetSpeed: 6
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistidelaymove_height:0
#ballistiheight: 4
frame: 4
#areaDamage: 40
#areaRadius: 35
autoTargetingOnDeadTarget: true

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[core]
name: modularSpider_antiairFlak
copyFrom: common_weapon_slot.ini
displayText: Flak T2
displayText_zh: 防空炮 T2
displayDescription: -Can attack air only\n-Strong vs groups of units
displayDescription: -只能攻击空中\n-对集群单位效果好
overrideAndReplace:modularSpider_antiairFlak
price: 12000
[action_upgradeT2]
text: Upgrade
text_zh: 升级
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
buildSpeed: 16s
convertTo: modularSpider_antiairFlakT2
price: 11000
iconExtraImage: SHARED:icon_upgrade.png
iconExtraColor: #FFFFFFFF
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 27
turretTurnSpeed: 6
#non upgraded 250
maxAttackRange: 200
#non upgraded 80
shootDelay: 160
[turret_1]
#pivot point
x: 0
y: 0
canShoot: false
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
image: CORE:turrets/anti_air_top_flakgun.png
#shouldResetTurret: false
#idleSpin: 0.5
idleSweepAngle:45
idleSweepDelay:90
idleSweepSpeed:0.3
[turret_2]
#left missile pod
x: 7
y: 14
size: 0
attachedTo: 1
slave: true
invisible: true
warmup: 0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
#image: SHARED:debug_marker.png
[turret_3]
#right missile pod
x: -7
y: 14
copyFrom: 2
linkDelayWithTurret:2
warmup: 55
[projectile_1]
#directDamage: 60
life: 240
speed: 20
#targetSpeed: 6
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistidelaymove_height:0
#ballistiheight: 4
frame: 0
areaDamage: 200
areaRadius: 70
autoTargetingOnDeadTarget: true
lightColor: #ffff00
lightSize: 0.4

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[core]
name: modularSpider_antiairFlakT2
copyFrom: common_weapon_slot.ini
displayText: Flak T3
displayText_zh: 防空炮 T3
displayDescription: -Can attack air only\n-Strong vs groups of units
displayDescription: -只能攻击空中\n-对集群单位效果好
overrideAndReplace:modularSpider_antiairFlak
price: 23000
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 27
turretTurnSpeed: 6
#non upgraded 250
maxAttackRange: 300
#non upgraded 80
shootDelay: 70
[turret_1]
#pivot point
x: 0
y: 0
canShoot: false
shouldResetTurret: false
idleSpin: 0.5
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
image:anti-air_flakT2.png
idleSweepAngle:45
idleSweepDelay:90
idleSweepSpeed:0.3
[turret_2]
#left missile pod
x: 7
y: -1
size: 0
attachedTo: 1
slave: true
invisible: true
warmup: 0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
#image: SHARED:debug_marker.png
[turret_3]
#right missile pod
x: -7
y: -1
copyFrom: 2
linkDelayWithTurret:2
warmup: 35
[projectile_1]
#directDamage: 60
life: 240
instant:true
#targetSpeed: 6
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistidelaymove_height:0
#ballistiheight: 4
frame: 0
areaDamage: 500
areaRadius: 140
autoTargetingOnDeadTarget: true
lightColor: #ffff00
lightSize: 0.4

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[core]
name: modularSpider_antiairT2
copyFrom: common_weapon_slot.ini
displayText: Sam T2
displayText_zh: 萨姆 T2
displayDescription: -Can attack air only
displayDescription_zh: -只能攻击空中
overrideAndReplace:modularSpider_antiairT2
price: 18000
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: false
canAttackUnderwaterUnits: false
turretSize: 6
turretTurnSpeed: 6
#non upgraded 250
maxAttackRange: 400
#non upgraded 80
shootDelay: 70
[turret_1]
#pivot point
x: 0
y: 0
canShoot: false
recoilOffset: -3
recoilOutTime: 6
recoilReturnTime: 12
image: CORE:turrets/anti_air_top_l3.png
#shouldResetTurret: false
#idleSpin: 0.8
idleSweepAngle:45
idleSweepDelay:110
idleSweepSpeed:0.2
[turret_2]
#left missile pod
x: 7
y: 6
attachedTo: 1
slave: true
invisible: true
warmup: 0
shoot_sound:missile_fire
shoot_sound_vol:0.3
shoot_flame:small
shoot_light:#FFEECCCC
#image: SHARED:debug_marker.png
[turret_3]
#right missile pod
x: -7
y: 6
copyFrom: 2
linkDelayWithTurret:2
warmup: 25
[projectile_1]
directDamage: 333
life: 240
speed: 0.6
targetSpeed: 8
trailEffect: true
largeHitEffect: true
#ballistic: true
#ballistidelaymove_height:0
#ballistiheight: 4
frame: 10
#areaDamage: 40
#areaRadius: 35
autoTargetingOnDeadTarget: true
drawSize:1

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[core]
name: modularSpider_artillery
copyFrom: common_weapon_slot.ini
displayText: Artillery T1
displayText_zh: 火炮 T1
displayDescription: -Can attack ground only
displayDescription_zh:-只能攻击地面
overrideAndReplace:modularSpider_artillery
price: 5000
maxHp: 4000
[graphics]
teamColoringMode: pureGreen
teamColorsOnTurret: true
[action_upgradeT2]
text: Upgrade
text_zh: 升级
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
buildSpeed: 8s
convertTo: modularSpider_artilleryT2
price: 5000
iconExtraImage: SHARED:icon_upgrade.png
iconExtraColor: #FFFFFFFF
[comment_action_fireArtillery]
buildSpeed: 1s
text: Fire artillery at ground
text_zh: 向目标点开火
whenBuilding_rotateTo_aimAtActionTarget: true
whenBuilding_rotateTo_waitTillRotated: true
fireTurretXAtGround: mainCannon
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 350
shootDelay: 85
#turretMultiTargeting: true
[turret_mainCannon]
x: -0.5
y: 20
#projectile: cannonShot
projectile: plasma
attachedTo: mainCannonBase
slave: true
#image: SHARED:experimental_tank_turret.png
#image: SHARED:turret_artillery_large.png
image: CORE:experimental_spider/experimental_tank_turret2.png
#canAttackFlyingUnits: false
#canAttackLandUnits: true
#canAttackUnderwaterUnits: false
#delay: 190
delay: 110
warmup: 20
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large,CUSTOM:lightSlowFade
shoot_light:#EEEECCCC
#warmupStartEffect:CUSTOM:lightSlowFadeBase
size:16
turnSpeedAcceleration: 0.1
turnSpeed: 0
recoilOffset: -5
recoilOutTime: 3
recoilReturnTime: 38
#chargeEffectImage: SHARED:lighting_charge.png
[turret_mainCannonBase]
x: 0
y: 0
#image: SHARED:experimental_tank_turret.png
#image: SHARED:turret_artillery_large.png
image: CORE:experimental_spider/spider_turret_base.png
image_applyTeamColors: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
canShoot: false
#delay: 190
delay: 110
warmup: 20
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
#shoot_flame:large
shoot_light:#EEEECCCC
shoot_flame:CUSTOM:lightSlowFade
#warmupStartEffect:CUSTOM:lightSlowFadeBase
size:40
turnSpeedAcceleration: 0.1
turnSpeed: 2
recoilOffset: -1
recoilOutTime: 3
recoilReturnTime: 38
#chargeEffectImage: SHARED:lighting_charge.png
[projectile_cannonShot]
#main turret projectile
#directDamage: 0 #no directDamage with targetGround
life: 150
speed: 5
largeHitEffect: true
frame: 2
targetGround: true
areaDamage: 160
areaRadius: 45
[projectile_plasma]
directDamage: 190
life: 80
speed: 16
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize: 1
#trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
#trailEffectRate: true
#lightColor:#ffffff
explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough
#explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #e89263
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #e89263
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.5
#drawUnderUnits:true
[effect_lightSlowFadeBase]
image: SHARED:light_50.png
life: 30
fadeOut: true
attachedToUnit: true
color: #AAAAFF
scaleFrom: 0.2
scaleTo: 0.6
alpha: 0.7
#drawUnderUnits:true
yOffsetRelative:-41
ySpeedRelative:0.3
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #e89263
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #e89263
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #e89263
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true
[effect_lightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #63e6e8
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false

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[core]
name: modularSpider_artilleryT2
copyFrom: common_weapon_slot.ini
displayText: Artillery T2
displayText_zh: 火炮 T2
displayDescription: -Can attack ground only
displayDescription_zh:-只能攻击地面
price: 10000
maxHp: 8000
[graphics]
teamColoringMode: pureGreen
teamColorsOnTurret: true
[comment_action_fireArtillery]
buildSpeed: 1s
text: Fire artillery at ground
text_zh: 向目标点开火
whenBuilding_rotateTo_aimAtActionTarget: true
whenBuilding_rotateTo_waitTillRotated: true
fireTurretXAtGround: mainCannon
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 350
shootDelay: 85
#turretMultiTargeting: true
[turret_barrel]
x: 0
y: 0
#projectile: cannonShot
projectile: main
#image: SHARED:experimental_tank_turret.png
#image: SHARED:turret_artillery_large.png
#image: experimental_tank_turret2.png
attachedTo:main
slave:true
canAttackFlyingUnits: false
canAttackLandUnits: true
#canAttackUnderwaterUnits: false
#delay: 190
delay: 110
warmup: 20
idleDir:0
shoot_sound:large_gun_fire2
shoot_sound_vol:0.3
shoot_flame:large,CUSTOM:lightSlowFade
shoot_light:#EEEECCCC
#warmupStartEffect:CUSTOM:lightSlowFadeBase
chargeEffectImage: SHARED:lighting_charge.png
image:spider_turret_barrel2.png
size:29
turnSpeedAcceleration: 0.1
turnSpeed: 3
recoilOffset: -2
recoilOutTime: 3
recoilReturnTime: 38
[turret_main]
x: 0
y: 0
canShoot:false
size:29
turnSpeedAcceleration: 0.1
turnSpeed: 3
recoilOffset: -1
recoilOutTime: 1.5
recoilReturnTime: 19
image:spider_turret_base2.png
[projectile_main]
directDamage: 230
areaDamage: 200
areaRadius: 75
life: 80
speed: 10
targetSpeed: 16
targetSpeedAcceleration: 0.7
drawType:2
frame:4
drawSize: 1.5
trailEffect: CUSTOM:projectileTrail
trailEffectRate:2
#trailEffectRate: true
#lightColor:#ffffff
explodeEffect: smallExplosion, CUSTOM:hitLightFlash, CUSTOM:projectilePassThough
#explodeEffectOnShield: CUSTOM:hitLightFlash
effectOnCreate: CUSTOM:projectileLight
[effect_warmup]
priority:high
image: SHARED:light_50.png
life: 25
fadeOut: true
attachedToUnit: true
color: #e89263
scaleFrom: 0.1
scaleTo: 0.1
alpha: 0.8
drawUnderUnits:false
ySpeedRelative:3.9
[effect_lightSlowFade]
image: SHARED:light_50.png
life: 40
fadeOut: true
attachedToUnit: true
color: #e89263
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.5
#drawUnderUnits:true
[effect_lightSlowFadeBase]
image: SHARED:light_50.png
life: 30
fadeOut: true
attachedToUnit: true
color: #AAAAFF
scaleFrom: 0.2
scaleTo: 0.6
alpha: 0.7
#drawUnderUnits:true
yOffsetRelative:-41
ySpeedRelative:0.3
[effect_projectileTrail]
image: SHARED:light_50.png
life: 20
fadeOut: true
attachedToUnit: false
color: #e89263
fadeInTime:2
scaleFrom: 0.4
scaleTo: 0.4
alpha: 0.6
drawUnderUnits:true
#ySpeedRelative:-1
[effect_projectileLight]
priority:veryhigh
image: SHARED:light_50.png
life: 100
fadeOut: true
attachedToUnit: true
color: #e89263
fadeInTime:2
scaleFrom: 0.8
scaleTo: 0.8
alpha: 0.6
drawUnderUnits:false
liveAfterAttachedDies: false
[effect_hitLightFlash]
priority:high
image: SHARED:light_50.png
life: 14
fadeOut: true
attachedToUnit: false
color: #e89263
scaleFrom: 1.8
scaleTo: 1.8
alpha: 0.6
drawUnderUnits:false
[effect_projectilePassThough]
priority:high
frameIndex: 4
stripIndex: projectiles2
life: 20
fadeOut: true
attachedToUnit: false
color: #FFFFFF
scaleFrom: 1
scaleTo: 0.5
alpha: 1
drawUnderUnits:false
ySpeedRelative:2
atmospheric: true

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[core]
dont_load:true
class: CustomUnitMetadata
#price: 2
price: 1000
tags: modularSpider_nonEmptySlot
showInEditor: false
maxHp: 3000
mass: 10000
techLevel: 1
buildSpeed: 0.0002
radius: 15
displayRadius:12
fogOfWarSightRange:5
transportSlotsNeeded: 1
isBio: false
softCollisionOnAll: 3
showOnMinimap: false
#canNotBeDirectlyAttacked: true
isUnrepairableUnit: true
ignoreInUnitCapCalculation: true
disableDeathOnZeroHp: true
isUnselectable: true
isUnselectableAsTarget: false
selfRegenRate: 1
selfBuildRate: 0.001
[hiddenAction_convertOnDeath]
autoTriggerOnEvent: tookDamage
requireConditional: if self.hp(lessThan=1)
convertTo: modularSpider_emptySlot
setBuilt:1
[action_reclaim]
buildSpeed: 3s
text: Reclaim Slot
text_zh: 回收模块
description: -Free up slot for another turret type.\n-Returns ${core.price * 0.5} credits
description_zh: -为其他的模块而释放此插槽\n-返还 ${core.price * 0.5} 资金
convertTo: modularSpider_emptySlot
addResources: ${core.price * 0.5}
iconExtraImage: SHARED:icon_sell_top.png
iconExtraColor: #AAFFFFFF
[graphics]
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
image_shadow: AUTO
shadowOffsetX:3
shadowOffsetY:3
teamColorsOnTurret: false
teamColoringMode: disabled
icon_zoomed_out_neverShow: true
[attack]
canAttack: true
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 290
shootDelay: 85
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
targetHeight: 0
targetHeightDrift: 0
reverseSpeedPercentage:1
maxTurnSpeed: 0
turnAcceleration: 0

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[core]
dont_load:true
copyFrom: common_slot.ini
tags: modularSpider_weaponSlot, modularSpider_nonEmptySlot

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[core]
name: modularSpider_emptySlot
class: CustomUnitMetadata
#price: 2
price: 1000
tags: modularSpider_emptySlot
showInEditor: false
displayText: Empty
displayText_zh: 空闲插槽
displayDescription: Select a turret to build here
displayDescription_zh: -在此组装一个模块
overrideAndReplace:modularSpider_emptySlot
maxHp: 3000
#don't keep damage
selfRegenRate:3000
mass: 90000
techLevel: 1
buildSpeed: 0.0002
radius: 20
fogOfWarSightRange:5
transportSlotsNeeded: 1
softCollisionOnAll: 3
canNotBeDirectlyAttacked: true
isUnrepairableUnit: true
showOnMinimap: false
ignoreInUnitCapCalculation: true
isUnselectable: true
disableDeathOnZeroHp: true
[template_buildTurret]
text: Add
text_zh: 组装
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
setBuilt:0
buildSpeed: 0s
[action_buildSmallLaser]
@copyFromSection: template_buildTurret
#buildSpeed: 6s
convertTo: modularSpider_smallgunturret
price: 700
[action_buildGun]
@copyFromSection: template_buildTurret
#buildSpeed: 6s
convertTo: modularSpider_gunturret
price: 2000
[action_buildLightning]
@copyFromSection: template_buildTurret
#buildSpeed: 6s
convertTo: modularSpider_lightning
price: 6000
[action_buildArtillery]
@copyFromSection: template_buildTurret
#buildSpeed: 8s
convertTo: modularSpider_artillery
price: 5000
[comment_action_buildNano]
@copyFromSection: template_buildTurret
#buildSpeed: 6s
convertTo: modularSpider_nano
price: 1000
[action_buildAntiair]
@copyFromSection: template_buildTurret
#buildSpeed: 6s
convertTo: modularSpider_antiair
price: 2000
[action_buildFabricator]
@copyFromSection: template_buildTurret
#buildSpeed: 10s
convertTo: modularSpider_fabricatorX
price: 3000
[action_buildLaserdefense]
@copyFromSection: template_buildTurret
#buildSpeed: 12s
convertTo: modularSpider_laserdefense
price: 3000
[action_buildShieldGen]
@copyFromSection: template_buildTurret
#buildSpeed: 12s
convertTo: modularSpider_shieldGen
price: 6000
[action_buildFlameThrower]
@copyFromSection: template_buildTurret
#buildSpeed: 12s
convertTo: modularSpider_flameThrower
price: 1400
[graphics]
drawLayer: experimentals
total_frames: 1
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
image_shadow: NONE
shadowOffsetX:3
shadowOffsetY:3
icon_zoomed_out_neverShow: true
[attack]
canAttack: false
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
maxAttackRange: 290
shootDelay: 85
[movement]
movementType: OVER_CLIFF_WATER
moveSpeed: 0
moveAccelerationSpeed: 0
moveDecelerationSpeed: 0
targetHeight: 0
targetHeightDrift: 0
reverseSpeedPercentage:1
maxTurnSpeed: 0.6
turnAcceleration: 0.2
moveSlidingMode :false
moveIgnoringBody:false
moveSlidingDir: 45
slowDeathFall: true

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[core]
name: modularSpider_fabricatorX
copyFrom: common_slot.ini
displayText: Fabricator T1
displayText_zh:资源制造仪 T1
displayDescription: Fabricator core
displayDescription_zh: -资源生产核心
overrideAndReplace:modularSpider_fabricator
price: 3000
maxHp: 4000
generation_credits: 50
generation_delay: 40
[action_upgradeT2]
text: Upgrade
text_zh: 升级
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
buildSpeed: 8s
convertTo: modularSpider_fabricatorT2
price: 5000
iconExtraImage: SHARED:icon_upgrade.png
iconExtraColor: #FFFFFFFF
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 30
turretTurnSpeed: 2
#maxAttackRange: 200
shootDelay: 85
[graphics]
image: fabricatorT1.png
image_shadow: NONE
shadowOffsetX:3
shadowOffsetY:3
drawLayer: bottom

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[action_GiveCharge]
autoTrigger: if self.hp(greaterThan=0)
addResources: 风暴日晷=50
text:NONE
isVisible:false
buildSpeed: 1s
[core]
name: modularSpider_fabricatorT2
copyFrom: fabricator.ini
displayText: Fabricator T2
displayText_zh:资源制造仪 T2
displayDescription: Fabricator core
displayDescription_zh: -资源生产核心
overrideAndReplace:modularSpider_fabricatorT2
price: 7000
generation_credits: 100
generation_delay: 40
[action_upgradeT2]
@copyFrom_skipThisSection:true
[action_upgradeT3]
text: Upgrade
text_zh: 升级
textAddUnitName: ${section.convertTo}
descriptionAddFromUnit: ${section.convertTo}
descriptionAddUnitStats: ${section.convertTo}
isActive: if self.queueSize(empty=true)
buildSpeed: 8s
convertTo: modularSpider_fabricatorT3
price: 5000
iconExtraImage: SHARED:icon_upgrade.png
iconExtraColor: #FFFFFFFF
[graphics]
image: fabricatorT2.png

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[core]
name: modularSpider_fabricatorT3
copyFrom: fabricator.ini
displayText: Fabricator T3
displayText_zh:资源制造仪 T3
displayDescription: Fabricator core
displayDescription_zh: -资源生产核心
price: 11000
generation_credits: 200
generation_delay: 40
[action_upgradeT2]
@copyFrom_skipThisSection:true
[action_upgradeT3]
@copyFrom_skipThisSection:true
[graphics]
image: fabricatorT3.png

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