[action_Ms] autoTrigger:true isVisible:false fireTurretXAtGround:P1 fireTurretXAtGround_withOffset:0,0 [placementRule_限制] searchTags:马猴烧酒 searchDistance:100000 maxCount:1 cannotPlaceMessage:There are up to 1 magic crystal at the same time. cannotPlaceMessage_zh:单个阵营最多同时存在1个魔导水晶。 [action_拦截] price: 120000 text: Intercept lightning storms text_zh:克制白鲸泡泡风暴 description:Anti-lightning⚡torm description_zh:反白鲸泡泡风暴 displayType: NONE buildSpeed: 40s pos: 40 isActive:if self.ammoIncludingQueued(lessThan=3) isLocked:if self.resource(type='泡泡',greaterThan=150) isLockedMessage:You can make up to ✘ lightning interception shields! isLockedMessage_zh:你最大制作3组泡泡拦截炮! addResources: 泡泡=50 ai_isHighPriority:true [core] name: 魔导水晶 class: CustomUnitMetadata price: 200000 maxHp: 0 mass: 9000 displayText: Magic Crystal displayDescription: -Restriction this nightmare, but it is the cruel choice that war. displayText_zh:魔导水晶 displayDescription_zh: -克制俾斯麦这个噩梦,但终归是战争带来的残酷选择。 tags:马猴烧酒 #footprint used for collisions with units (left, up, right, down) footprint: -1,-1,1,1 #used for placement, and placement of other buildings constructionFootprint: -2,-3,2,1 energyMax: 12 energyRegen: 0 energyStartingPercentage:0 techLevel: 3 buildSpeed: 0.001 #availableInDemo: true radius: 25 #displayRadius: 25 isBio: false isBuilding: true [turret_SdX] x: 0 y: 0 idleDir:0 invisible: true canShoot:false interceptProjectiles_withTags:雷暴泡泡 interceptProjectiles_andUnderDistance:1200 canOnlyAttackUnitsWithTags:俾斯麦 shoot_sound_vol:1 size: 0 limitingRange:1000 resourceUsage: 泡泡=50 [turret_SX] x: 0 y: 0 idleDir:0 projectile: 2 energyUsage:12 [graphics] total_frames: 4 image:魔导水晶.png image_back: NONE image_turret: NONE scaleImagesTo: 75 #scaleTurretImagesTo: 9 #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 animation_idle_start: 0 animation_idle_end: 3 animation_idle_speed: 15 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false maxAttackRange: 5000 canOnlyAttackUnitsWithTags:俾斯麦 [movement] movementType: LAND moveSpeed: 1.2 moveAccelerationSpeed: 0.03 moveDecelerationSpeed: 0.08 [ai] buildPriority: 0.30 noneInBaseExtraPriority: 0.04 noneGlobalExtraPriority: 0.1 maxEachBase: 4 maxGlobal: 4 [ai] buildPriority: 0.05 noneInBaseExtraPriority: 0.17 maxEachBase: 3 [effect_冲击波] priority:veryhigh alsoPlaySound:.射击后爆炸.ogg:0.3 stripIndex:shockwave life:120 scaleFrom: 0.5 scaleTo:5 [effect_定核] priority:veryhigh image:.定核.png life:120 scaleFrom:3 scaleTo:0 [effect_震慑] priority:veryhigh image:.震慑.png life:600 scaleFrom:0 scaleTo:20 [effect_蓄力] attachedToUnit:false image:.蓄力模式.png life:160 dirOffsetRandom:180 dirSpeed:8 atmospheric: true scaleFrom:0.6 scaleTo:1 hSpeed:0.1 yOffsetRelative:-54 drawUnderUnits:true [effect_泡泡] attachedToUnit:false image:.泡泡.png yOffsetRelativeRandom:30 xOffsetRelativeRandom:30 scaleFrom:0.06 scaleTo:0.08 dirSpeed:8 atmospheric: true life:180 [effect_散光] attachedToUnit:false image:.散光.png life:300 dirOffsetRandom:180 atmospheric: true scaleFrom:3 scaleTo:2.6 [effect_痕迹] priority:veryhigh image:.痕迹.png life:1000 scaleFrom:0.8 scaleTo:0.8 drawUnderUnits:true createWhenOverLiquid:false attachedToUnit: false [projectile_1] directDamage: 0 life: 4000000 speed: 1 drawSize:0.4 targetSpeed: 50 image:.泡泡.png trailEffect:CUSTOM:泡泡 largeHitEffect: true ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 frame: 11 #laserEffect:true instant:false areaDamage:0 targetGround: true disableLeadTargeting:false autoTargetingOnDeadTarget:false deflectionPower:-1 wobbleAmplitude: 0.2 wobbleFrequency: 0.9s teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 [projectile_2] explodeEffect:CUSTOM:散光*2 directDamage: 0 life: 4000000 speed: 15 drawSize:1.2 targetSpeed: 50 image:.泡泡.png trailEffect:CUSTOM:泡泡 largeHitEffect: true ballistic: true ballistic_delaymove_height:0 ballistic_height: 4 frame: 11 #laserEffect:true instant:false #spawnUnit:雷暴*5 disableLeadTargeting:false autoTargetingOnDeadTarget:false deflectionPower:-1 wobbleAmplitude: 1.8 wobbleFrequency: 1.9s teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 mutator0_ifUnitWithTags:俾斯麦 mutator0_addResourcesDirectHit:setFlag=10,energy=500 [global_resource_泡泡] hidden:true [arm_2] x:0 y:0 image_end:ls.png drawOverBody: false spinRate:3 [turret_P1] invisible: true x:0 y:63 idleDir:0 projectile: 8 turnSpeed:9999 shoot_light:#ABEFEF canShoot:true #shoot_sound:ROOT:/.单位贴图/.音效来源/.飞行器瞬移.ogg:0.4 [projectile_8] directDamage:85 drawSize:0.2 life:0 lightColor:#ABEFEF lightSize: 0.3 #flameWeapon: true color:#ABEFEF explodeEffect: CUSTOM:lightSlowFade,CUSTOM:吸引蓄力,CUSTOM:虚空 effectOnCreate:CUSTOM:光环,CUSTOM:lightSlowFade,CUSTOM:吸引蓄力,CUSTOM:虚空 [effect_光环] alwayStartDirAtZero:true priority:high image:光环.png life:80 fadeOut: true scaleFrom:0 scaleTo:3.6 alpha:1 drawUnderUnits:true attachedToUnit:false hOffset:-63 [effect_吸引蓄力] priority:high image:光环.png life:80 fadeOut: true alwayStartDirAtZero:true scaleFrom:0.8 scaleTo:0 alpha:1 drawUnderUnits:true attachedToUnit:false dirOffsetRandom:360 spawnChance:0.8 yOffsetRelative:-45 [effect_虚空] image:虚空.png life:120 fadeOut:true attachedToUnit:false scaleFrom:0 scaleTo:1 alpha:1 drawUnderUnits:true spawnChance:0.6 yOffsetRelative:-40 [effect_lightSlowFade] image: SHARED:light_50.png life: 40 fadeOut: true attachedToUnit:false color:#d89048 scaleFrom:1.2 scaleTo:1.15 alpha: 0.4 drawUnderUnits:false