StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/资源/选择.ini
2022-08-23 08:37:59 +08:00

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# ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌
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[core]
name:XAXGD
class: CustomUnitMetadata
price: 10000
maxHp: 1
mass: 3000
showInEditor: false
techLevel: 1
buildSpeed: 0.0025
#availableInDemo: true
radius: 15
#displayRadius: 11
isBio: false
softCollisionOnAll: 12
isBuilding: true
dieOnConstruct: true
nanoRange: 12
#soundOnNewSelection:1.wav,2.wav,3.wav
canRepairBuildings: true
canRepairUnits : true
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# 当您注视着源码,源码也在注视着你。๑乛◡乛๑
[graphics]
total_frames: 13
scaleImagesTo: 70
image: SHARED:blank.png
image_wreak: NONE
image_turret: NONE
image_shadow: R.png
shadowOffsetX:1
shadowOffsetY:1
animation_idle_start:3
animation_idle_end:8
animation_idle_speed:5
animation_moving_start:5
animation_moving_end:9
animation_moving_speed:5
[attack]
canAttack: false
canAttackFlyingUnits: false
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 20
turretTurnSpeed: 4
maxAttackRange: 130
shootDelay: 42
[projectile_1]
directDamage: 30
life: 60
speed: 3
frame: 6
[movement]
movementType: AIR
moveSpeed: 1.1
moveAccelerationSpeed: 0.07
moveDecelerationSpeed: 0.17
maxTurnSpeed: 3.1
turnAcceleration: 2
moveSlidingMode :false
moveIgnoringBody:false
[ai]
useAsBuilder: true
[turret_M2]
#anti-sub
invisible: false
#image: Select.png
x: 0
y: 0
idleDir:0
idleSpin: 7.0
canAttackFlyingUnits: false
canAttackLandUnits: false
canAttackUnderwaterUnits: false
size: 0.6
[projectile_3xx]
#missile
directDamage: 380
wobbleAmplitude: 15.8
spawnProjectilesOnCreate:3xx(offsetDir=10,recursionLimit=16)
#spawnUnit: 选择阵营生产者*1
wobbleFrequency: 5.8s
life: 280
image:炮弹.png
speed: 2
#targetSpeed: 10
trailEffect: true
largeHitEffect: true
ballistic: true
ballistic_delaymove_height:6666
ballistic_height: 8666
frame: 10
areaDamage: 340
targetGroundSpread: 30
initialUnguidedSpeedHeight: 1.2
gravity:0.1
lightCastOnGround: true
turnSpeed:0
retargetingInFlight:true
areaRadius: 100
trailEffect: CUSTOM:projectileTrail
trailEffectRate:4
#spawnUnit: NCEAMT*1
nukeWeapon:true
[projectile_2xx]
#missile
#missile
directDamage: 0
wobbleAmplitude: 8.2
wobbleFrequency: 14.8s
spawnProjectilesOnCreate:2xx(offsetDir=10,recursionLimit=16)
life: 280
image:炮弹.png
speed: 2
targetSpeed: 0
trailEffect: true
largeHitEffect: true
targetGroundSpread: 30
initialUnguidedSpeedHeight: 1.2
gravity:0.1
lightCastOnGround: true
turnSpeed:0
retargetingInFlight:true
ballistic: true
ballistic_delaymove_height:6666
ballistic_height: 1866
frame: 10
areaDamage: 0
areaRadius: 0
trailEffect: CUSTOM:projectileTrail
trailEffectRate:4
#spawnUnit:superNukeExplosion*1
nukeWeapon:true
[effect_projectileTrail]
stripIndex: effects
frameIndex: 0
life: 120
fadeOut: true
attachedToUnit: false
color: #00FFFF
fadeInTime:5
scaleFrom: 1
scaleTo: 3.5
alpha: 0.8
drawUnderUnits:false
#ySpeedRelative:-1
atmospheric:true
dirOffsetRandom:180
shadow:true
xSpeedAbsoluteRandom: 0.2
ySpeedAbsoluteRandom: 0.2
[turret_go]
x:0
y:0
canShoot:false
warmup: 25
size:0
projectile:3xx
turnSpeedAcceleration: 1.0
[turret_ai]
x:0
y:0
canShoot:false
warmup: 25
size:0
projectile:2xx
turnSpeedAcceleration: 1.0
[action_go]
autoTrigger: if self.hp(greaterThan=0) and not self.resource(type='开始', greaterThan=0) and not self.isControlledByAI()
isVisible:false
fireTurretXAtGround:go
fireTurretXAtGround_withOffset:200,170
addResources:开始=100,250000,hp=-114514
showMessageToPlayer:Game Start!
showMessageToPlayer_zh:作战中枢已建立,模拟战开始!
[action_ai]
autoTrigger: if self.isControlledByAI() and not self.resource(type='Ai歌名', greaterThan=0)
isVisible:false
fireTurretXAtGround:ai
fireTurretXAtGround_withOffset:200,-170
addResources:50,Ai歌名=1000,50000,hp=-114514
showMessageToAllPlayers:%{self.teamName}AI Said: Challenger!The game has begun!The difficulty-%{self.playerName}.
showMessageToAllPlayers_zh:%{self.teamName}队伍的AI说到:挑战者游戏开始了AI难度-%{self.playerName}.
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