# ▄ ▄ # ▌▒█ ▄▀▒▌ # ▌▒▒▀▄ ▀▒▒▒▐ # ▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐ # ▄▄▀▒▒▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐ # ▄▀▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█▒▒▒▒▒▐ # ▐▒▒▒▄▄▄▒▒▒▒▒▒▒▒▒▒▒▒▒▀▄▒▒▌ # ▌▒▒▐▄█▀▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐ # ▐▒▒▒▒▒▒▒▒▒▒▒▌██▀▒▒▒▒▒▒▒▒▀▄▌ # ▌▒▀▄██▄▒▒▒▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌ # ▌▀▐▄█▄█▌▄▒▀▒▒▒▒▒▒░░░░░░▒▒▒▐ # ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌ # ▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒░░░░░░▒▒▒▐ # ▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌ # ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▐ # ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌ # ▀▄▒▒▒▒▒▒▒▒▒▒▄▄▄▀▒▒▒▒▄▀ # ▐▀▒▀▄▄▄▄▄▄▀▀▀▒▒▒▒▒▄▄▀ # ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▀▀ [core] name:XAXGD class: CustomUnitMetadata price: 10000 maxHp: 1 mass: 3000 showInEditor: false techLevel: 1 buildSpeed: 0.0025 #availableInDemo: true radius: 15 #displayRadius: 11 isBio: false softCollisionOnAll: 12 isBuilding: true dieOnConstruct: true nanoRange: 12 #soundOnNewSelection:1.wav,2.wav,3.wav canRepairBuildings: true canRepairUnits : true # ▄ ▄ # ▌▒█ ▄▀▒▌ # ▌▒▒▀▄ ▀▒▒▒▐ # ▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐ # ▄▄▀▒▒▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐ # ▄▀▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█▒▒▒▒▒▐ # ▐▒▒▒▄▄▄▒▒▒▒▒▒▒▒▒▒▒▒▒▀▄▒▒▌ # ▌▒▒▐▄█▀▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐ # ▐▒▒▒▒▒▒▒▒▒▒▒▌██▀▒▒▒▒▒▒▒▒▀▄▌ # ▌▒▀▄██▄▒▒▒▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌ # ▌▀▐▄█▄█▌▄▒▀▒▒▒▒▒▒░░░░░░▒▒▒▐ # ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌ # ▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒░░░░░░▒▒▒▐ # ▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌ # ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▐ # ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌ # ▀▄▒▒▒▒▒▒▒▒▒▒▄▄▄▀▒▒▒▒▄▀ # ▐▀▒▀▄▄▄▄▄▄▀▀▀▒▒▒▒▒▄▄▀ # ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▀▀ # 当您注视着源码,源码也在注视着你。๑乛◡乛๑ [graphics] total_frames: 13 scaleImagesTo: 70 image: SHARED:blank.png image_wreak: NONE image_turret: NONE image_shadow: R.png shadowOffsetX:1 shadowOffsetY:1 animation_idle_start:3 animation_idle_end:8 animation_idle_speed:5 animation_moving_start:5 animation_moving_end:9 animation_moving_speed:5 [attack] canAttack: false canAttackFlyingUnits: false canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 20 turretTurnSpeed: 4 maxAttackRange: 130 shootDelay: 42 [projectile_1] directDamage: 30 life: 60 speed: 3 frame: 6 [movement] movementType: AIR moveSpeed: 1.1 moveAccelerationSpeed: 0.07 moveDecelerationSpeed: 0.17 maxTurnSpeed: 3.1 turnAcceleration: 2 moveSlidingMode :false moveIgnoringBody:false [ai] useAsBuilder: true [turret_M2] #anti-sub invisible: false #image: Select.png x: 0 y: 0 idleDir:0 idleSpin: 7.0 canAttackFlyingUnits: false canAttackLandUnits: false canAttackUnderwaterUnits: false size: 0.6 [projectile_3xx] #missile directDamage: 380 wobbleAmplitude: 15.8 spawnProjectilesOnCreate:3xx(offsetDir=10,recursionLimit=16) #spawnUnit: 选择阵营生产者*1 wobbleFrequency: 5.8s life: 280 image:炮弹.png speed: 2 #targetSpeed: 10 trailEffect: true largeHitEffect: true ballistic: true ballistic_delaymove_height:6666 ballistic_height: 8666 frame: 10 areaDamage: 340 targetGroundSpread: 30 initialUnguidedSpeedHeight: 1.2 gravity:0.1 lightCastOnGround: true turnSpeed:0 retargetingInFlight:true areaRadius: 100 trailEffect: CUSTOM:projectileTrail trailEffectRate:4 #spawnUnit: NCEAMT*1 nukeWeapon:true [projectile_2xx] #missile #missile directDamage: 0 wobbleAmplitude: 8.2 wobbleFrequency: 14.8s spawnProjectilesOnCreate:2xx(offsetDir=10,recursionLimit=16) life: 280 image:炮弹.png speed: 2 targetSpeed: 0 trailEffect: true largeHitEffect: true targetGroundSpread: 30 initialUnguidedSpeedHeight: 1.2 gravity:0.1 lightCastOnGround: true turnSpeed:0 retargetingInFlight:true ballistic: true ballistic_delaymove_height:6666 ballistic_height: 1866 frame: 10 areaDamage: 0 areaRadius: 0 trailEffect: CUSTOM:projectileTrail trailEffectRate:4 #spawnUnit:superNukeExplosion*1 nukeWeapon:true [effect_projectileTrail] stripIndex: effects frameIndex: 0 life: 120 fadeOut: true attachedToUnit: false color: #00FFFF fadeInTime:5 scaleFrom: 1 scaleTo: 3.5 alpha: 0.8 drawUnderUnits:false #ySpeedRelative:-1 atmospheric:true dirOffsetRandom:180 shadow:true xSpeedAbsoluteRandom: 0.2 ySpeedAbsoluteRandom: 0.2 [turret_go] x:0 y:0 canShoot:false warmup: 25 size:0 projectile:3xx turnSpeedAcceleration: 1.0 [turret_ai] x:0 y:0 canShoot:false warmup: 25 size:0 projectile:2xx turnSpeedAcceleration: 1.0 [action_go] autoTrigger: if self.hp(greaterThan=0) and not self.resource(type='开始', greaterThan=0) and not self.isControlledByAI() isVisible:false fireTurretXAtGround:go fireTurretXAtGround_withOffset:200,170 addResources:开始=100,250000,hp=-114514 showMessageToPlayer:Game Start! showMessageToPlayer_zh:作战中枢已建立,模拟战开始! [action_ai] autoTrigger: if self.isControlledByAI() and not self.resource(type='Ai歌名', greaterThan=0) isVisible:false fireTurretXAtGround:ai fireTurretXAtGround_withOffset:200,-170 addResources:50,Ai歌名=1000,50000,hp=-114514 showMessageToAllPlayers:%{self.teamName}AI Said: Challenger!The game has begun!The difficulty-%{self.playerName}. showMessageToAllPlayers_zh:%{self.teamName}队伍的AI说到:挑战者!游戏开始了!AI难度-%{self.playerName}. # ▄ ▄ # ▌▒█ ▄▀▒▌ # ▌▒▒▀▄ ▀▒▒▒▐ # ▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐ # ▄▄▀▒▒▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐ # ▄▀▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒█▒▒▒▒▒▐ # ▐▒▒▒▄▄▄▒▒▒▒▒▒▒▒▒▒▒▒▒▀▄▒▒▌ # ▌▒▒▐▄█▀▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒▐ # ▐▒▒▒▒▒▒▒▒▒▒▒▌██▀▒▒▒▒▒▒▒▒▀▄▌ # ▌▒▀▄██▄▒▒▒▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌ # ▌▀▐▄█▄█▌▄▒▀▒▒▒▒▒▒░░░░░░▒▒▒▐ # ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌ # ▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒░░░░░░▒▒▒▐ # ▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒▒▒░░░░▒▒▒▒▌ # ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▐ # ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌ # ▀▄▒▒▒▒▒▒▒▒▒▒▄▄▄▀▒▒▒▒▄▀ # ▐▀▒▀▄▄▄▄▄▄▀▀▀▒▒▒▒▒▄▄▀ # ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▀▀