279 lines
7.9 KiB
INI
279 lines
7.9 KiB
INI
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# ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌
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# ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌
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[core]
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name:XAXGD
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class: CustomUnitMetadata
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price: 10000
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maxHp: 1
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mass: 3000
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showInEditor: false
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techLevel: 1
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buildSpeed: 0.0025
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#availableInDemo: true
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radius: 15
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#displayRadius: 11
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isBio: false
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softCollisionOnAll: 12
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isBuilding: true
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dieOnConstruct: true
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nanoRange: 12
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#soundOnNewSelection:1.wav,2.wav,3.wav
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canRepairBuildings: true
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canRepairUnits : true
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# ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌
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# ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌
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# 当您注视着源码,源码也在注视着你。๑乛◡乛๑
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[graphics]
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total_frames: 13
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scaleImagesTo: 70
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image: SHARED:blank.png
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image_wreak: NONE
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image_turret: NONE
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image_shadow: R.png
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shadowOffsetX:1
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shadowOffsetY:1
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animation_idle_start:3
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animation_idle_end:8
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animation_idle_speed:5
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animation_moving_start:5
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animation_moving_end:9
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animation_moving_speed:5
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[attack]
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canAttack: false
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canAttackFlyingUnits: false
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canAttackLandUnits: true
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canAttackUnderwaterUnits: false
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turretSize: 20
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turretTurnSpeed: 4
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maxAttackRange: 130
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shootDelay: 42
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[projectile_1]
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directDamage: 30
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life: 60
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speed: 3
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frame: 6
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[movement]
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movementType: AIR
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moveSpeed: 1.1
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moveAccelerationSpeed: 0.07
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moveDecelerationSpeed: 0.17
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maxTurnSpeed: 3.1
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turnAcceleration: 2
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moveSlidingMode :false
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moveIgnoringBody:false
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[ai]
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useAsBuilder: true
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[turret_M2]
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#anti-sub
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invisible: false
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#image: Select.png
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x: 0
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y: 0
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idleDir:0
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idleSpin: 7.0
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canAttackFlyingUnits: false
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canAttackLandUnits: false
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canAttackUnderwaterUnits: false
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size: 0.6
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[projectile_3xx]
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#missile
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directDamage: 380
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wobbleAmplitude: 15.8
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spawnProjectilesOnCreate:3xx(offsetDir=10,recursionLimit=16)
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#spawnUnit: 选择阵营生产者*1
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wobbleFrequency: 5.8s
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life: 280
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image:炮弹.png
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speed: 2
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#targetSpeed: 10
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trailEffect: true
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largeHitEffect: true
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ballistic: true
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ballistic_delaymove_height:6666
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ballistic_height: 8666
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frame: 10
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areaDamage: 340
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targetGroundSpread: 30
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initialUnguidedSpeedHeight: 1.2
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gravity:0.1
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lightCastOnGround: true
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turnSpeed:0
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retargetingInFlight:true
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areaRadius: 100
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trailEffect: CUSTOM:projectileTrail
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trailEffectRate:4
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#spawnUnit: NCEAMT*1
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nukeWeapon:true
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[projectile_2xx]
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#missile
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#missile
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directDamage: 0
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wobbleAmplitude: 8.2
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wobbleFrequency: 14.8s
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spawnProjectilesOnCreate:2xx(offsetDir=10,recursionLimit=16)
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life: 280
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image:炮弹.png
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speed: 2
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targetSpeed: 0
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trailEffect: true
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largeHitEffect: true
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targetGroundSpread: 30
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initialUnguidedSpeedHeight: 1.2
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gravity:0.1
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lightCastOnGround: true
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turnSpeed:0
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retargetingInFlight:true
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ballistic: true
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ballistic_delaymove_height:6666
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ballistic_height: 1866
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frame: 10
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areaDamage: 0
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areaRadius: 0
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trailEffect: CUSTOM:projectileTrail
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trailEffectRate:4
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#spawnUnit:superNukeExplosion*1
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nukeWeapon:true
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[effect_projectileTrail]
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stripIndex: effects
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frameIndex: 0
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life: 120
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fadeOut: true
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attachedToUnit: false
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color: #00FFFF
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fadeInTime:5
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scaleFrom: 1
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scaleTo: 3.5
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alpha: 0.8
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drawUnderUnits:false
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#ySpeedRelative:-1
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atmospheric:true
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dirOffsetRandom:180
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shadow:true
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xSpeedAbsoluteRandom: 0.2
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ySpeedAbsoluteRandom: 0.2
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[turret_go]
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x:0
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y:0
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canShoot:false
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warmup: 25
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size:0
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projectile:3xx
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turnSpeedAcceleration: 1.0
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[turret_ai]
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x:0
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y:0
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canShoot:false
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warmup: 25
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size:0
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projectile:2xx
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turnSpeedAcceleration: 1.0
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[action_go]
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autoTrigger: if self.hp(greaterThan=0) and not self.resource(type='开始', greaterThan=0) and not self.isControlledByAI()
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isVisible:false
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fireTurretXAtGround:go
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fireTurretXAtGround_withOffset:200,170
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addResources:开始=100,250000,hp=-114514
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showMessageToPlayer:Game Start!
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showMessageToPlayer_zh:作战中枢已建立,模拟战开始!
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[action_ai]
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autoTrigger: if self.isControlledByAI() and not self.resource(type='Ai歌名', greaterThan=0)
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isVisible:false
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fireTurretXAtGround:ai
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fireTurretXAtGround_withOffset:200,-170
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addResources:50,Ai歌名=1000,50000,hp=-114514
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showMessageToAllPlayers:%{self.teamName}AI Said: Challenger!The game has begun!The difficulty-%{self.playerName}.
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showMessageToAllPlayers_zh:%{self.teamName}队伍的AI说到:挑战者!游戏开始了!AI难度-%{self.playerName}.
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# ▄ ▄
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# ▐▒▀▐▀▐▀▒▒▄▄▒▄▒▒▒ 看你🐴呢? ▒▌
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# ▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒░░░░░░▒▒▒▐
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# ▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▐
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# ▀ -星河 ▒▒▒▒▒▒▒▒▒▒▒▄▒▒▒▒▌
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