StarRiver-EndlessJourney-RW.../星河征途0.9.2.6/星河征途2022/★主文件夹/Denmon-Storm/代码/奇兰炮塔/奇兰空想/奇兰炮塔.ini
2022-08-23 08:37:59 +08:00

218 lines
3.7 KiB
INI

[placementRule_规则]
minCount:1
cannotPlaceMessage_zh:此炮塔威胁极高,禁止远离基地建造!
cannotPlaceMessage:-The distance base has been determined to be malicious Rush, which is prohibited from being built.
excludeIncompleteBuildings:true
searchDistance:2200
searchTeam:own
searchTags:妖姬中心
[placementRule_限制]
searchTags:奇兰
searchDistance:100000
maxCount:12
cannotPlaceMessage:每个队伍最多只能有13个奇兰炮塔。
searchTeam:own
[core]
name: 奇兰防空
class: CustomUnitMetadata
price: 44000,妖姬粒子=500
maxHp: 32000
mass: 9000
#dont_load:true
tags:奇兰
displayText: Qiran Shenglianya Tower - AntiAIR
displayDescription: -The immortal mysterious research unit, the latest power of Qiran.\ n - a solid foundation for the pre-defense of the enchanting Ji.
displayText_zh:奇兰圣莲炮塔
displayDescription_zh:妖姬神秘研究单位,奇兰的最新力作。\n-为妖姬前期的防御扎实了良好的基础。
#footprint used for collisions with units (left, up, right, down)
footprint: 0,0,1,1
#used for placement, and placement of other buildings
constructionFootprint:0,0,1,1
buildingToFootprintOffsetX:20
buildingToFootprintOffsetY:20
selfRegenRate:0.1
techLevel: 1
buildSpeed: 64s
#availableInDemo: true
radius: 16
#displayRadius: 25
buildingSelectionOffset: -6
isBuilding: true
isBio: false
[graphics]
total_frames: 1
image: 奇兰底座.png
image_wreak: NONE
image_turret: 奇兰炮塔.png
#scaleImagesTo: 48
#scaleTurretImagesTo: 9
turretImageScale: 0.7
teamColorsOnTurret: true
#AUTO
image_shadow: NONE
shadowOffsetX:1
shadowOffsetY:1
[attack]
canAttack: true
canAttackFlyingUnits: true
canAttackLandUnits: true
canAttackUnderwaterUnits: false
turretSize: 8
turretTurnSpeed: 6
maxAttackRange: 790
shootDelay: 2s
[turret_0]
x: 10
y: 7
attachedTo: base
slave: true
copyFrom: 1
linkDelayWithTurret: 1
invisible: true
[turret_1]
x: 0
y: 0
size:20
attachedTo: base
slave:true
shoot_sound:missile_fire
shoot_sound_vol:1
shoot_flame:shockwave
shoot_light:#FFFFCCCC
recoilOffset: -4
shouldResetTurret: false
invisible: true
limitingAngle:5
delay:2s
[turret_2]
x: 0
y: 0
size: 20
attachedTo: base
slave: true
copyFrom: 1
linkDelayWithTurret: 1
[turret_base]
x:0
y:0
recoilOffset: -2
canShoot:false
shouldResetTurret: false
idleSpin: 0.25
turnSpeed: 2
turnSpeedAcceleration: 0.375
[movement]
movementType: NONE
moveSpeed: 0
moveAccelerationSpeed: 0.01
moveDecelerationSpeed: 0.01
maxTurnSpeed: 0
turnAcceleration: 0.1
[ai]
buildPriority: 0.45
noneInBaseExtraPriority: 0.17
maxEachBase: 24
[effect_光]
image:.激光之怒2.png
life:12
fadeOut: true
attachedToUnit:true
scaleFrom: 0.25
scaleTo: 0.25
alpha:0.4
[effect_光2]
alwayStartDirAtZero:true
image:.激光之怒2.png
life:12
fadeOut: true
attachedToUnit:true
scaleFrom: 0.5
scaleTo: 0.5
alpha:0.4
[projectile_1]
life: 15
instant:true
instantReuseLast: true
instantReuseLast_alsoChangeTurretAim: true
moveWithParent: true
beamImage: SHARED:beam3.png
beamImageEnd: SHARED:beam1_end.png
beamImageStart: SHARED:beam1_start.png
#beamImageOffsetRate: 1.5
beamImageOffsetRate: 2
explodeEffect: NONE
explodeEffectOnShield: NONE
shieldDamageMultiplier: 0.75
sweepOffsetFromTargetRadius:0.4
#sweepOffset: x
sweepSpeed:10
#=== others ===
directDamage: 100
#color: #aa6284b8
#color: #dd99bcf2
color: #42f2f5
teamColorRatio_sourceRatio:0.8
teamColorRatio:0.5
explodeEffect: CUSTOM:hitLightFlash,CUSTOM:光2
explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:光2
areaDamage: 800
areaRadius: 150
[effect_hitLightFlash]
priority:high
alwayStartDirAtZero:true
image:.幻象之光.png
life:12
attachedToUnit: false
scaleFrom: 0.6
scaleTo: 0.8
alpha: 0.2
drawUnderUnits:false
alpha:1
scaleFrom: 1.3
scaleTo: 2.2