[placementRule_规则] minCount:1 cannotPlaceMessage_zh:此炮塔威胁极高,禁止远离基地建造! cannotPlaceMessage:-The distance base has been determined to be malicious Rush, which is prohibited from being built. excludeIncompleteBuildings:true searchDistance:2200 searchTeam:own searchTags:妖姬中心 [placementRule_限制] searchTags:奇兰 searchDistance:100000 maxCount:12 cannotPlaceMessage:每个队伍最多只能有13个奇兰炮塔。 searchTeam:own [core] name: 奇兰防空 class: CustomUnitMetadata price: 44000,妖姬粒子=500 maxHp: 32000 mass: 9000 #dont_load:true tags:奇兰 displayText: Qiran Shenglianya Tower - AntiAIR displayDescription: -The immortal mysterious research unit, the latest power of Qiran.\ n - a solid foundation for the pre-defense of the enchanting Ji. displayText_zh:奇兰圣莲炮塔 displayDescription_zh:妖姬神秘研究单位,奇兰的最新力作。\n-为妖姬前期的防御扎实了良好的基础。 #footprint used for collisions with units (left, up, right, down) footprint: 0,0,1,1 #used for placement, and placement of other buildings constructionFootprint:0,0,1,1 buildingToFootprintOffsetX:20 buildingToFootprintOffsetY:20 selfRegenRate:0.1 techLevel: 1 buildSpeed: 64s #availableInDemo: true radius: 16 #displayRadius: 25 buildingSelectionOffset: -6 isBuilding: true isBio: false [graphics] total_frames: 1 image: 奇兰底座.png image_wreak: NONE image_turret: 奇兰炮塔.png #scaleImagesTo: 48 #scaleTurretImagesTo: 9 turretImageScale: 0.7 teamColorsOnTurret: true #AUTO image_shadow: NONE shadowOffsetX:1 shadowOffsetY:1 [attack] canAttack: true canAttackFlyingUnits: true canAttackLandUnits: true canAttackUnderwaterUnits: false turretSize: 8 turretTurnSpeed: 6 maxAttackRange: 790 shootDelay: 2s [turret_0] x: 10 y: 7 attachedTo: base slave: true copyFrom: 1 linkDelayWithTurret: 1 invisible: true [turret_1] x: 0 y: 0 size:20 attachedTo: base slave:true shoot_sound:missile_fire shoot_sound_vol:1 shoot_flame:shockwave shoot_light:#FFFFCCCC recoilOffset: -4 shouldResetTurret: false invisible: true limitingAngle:5 delay:2s [turret_2] x: 0 y: 0 size: 20 attachedTo: base slave: true copyFrom: 1 linkDelayWithTurret: 1 [turret_base] x:0 y:0 recoilOffset: -2 canShoot:false shouldResetTurret: false idleSpin: 0.25 turnSpeed: 2 turnSpeedAcceleration: 0.375 [movement] movementType: NONE moveSpeed: 0 moveAccelerationSpeed: 0.01 moveDecelerationSpeed: 0.01 maxTurnSpeed: 0 turnAcceleration: 0.1 [ai] buildPriority: 0.45 noneInBaseExtraPriority: 0.17 maxEachBase: 24 [effect_光] image:.激光之怒2.png life:12 fadeOut: true attachedToUnit:true scaleFrom: 0.25 scaleTo: 0.25 alpha:0.4 [effect_光2] alwayStartDirAtZero:true image:.激光之怒2.png life:12 fadeOut: true attachedToUnit:true scaleFrom: 0.5 scaleTo: 0.5 alpha:0.4 [projectile_1] life: 15 instant:true instantReuseLast: true instantReuseLast_alsoChangeTurretAim: true moveWithParent: true beamImage: SHARED:beam3.png beamImageEnd: SHARED:beam1_end.png beamImageStart: SHARED:beam1_start.png #beamImageOffsetRate: 1.5 beamImageOffsetRate: 2 explodeEffect: NONE explodeEffectOnShield: NONE shieldDamageMultiplier: 0.75 sweepOffsetFromTargetRadius:0.4 #sweepOffset: x sweepSpeed:10 #=== others === directDamage: 100 #color: #aa6284b8 #color: #dd99bcf2 color: #42f2f5 teamColorRatio_sourceRatio:0.8 teamColorRatio:0.5 explodeEffect: CUSTOM:hitLightFlash,CUSTOM:光2 explodeEffectOnShield:CUSTOM:hitLightFlash,CUSTOM:光2 areaDamage: 800 areaRadius: 150 [effect_hitLightFlash] priority:high alwayStartDirAtZero:true image:.幻象之光.png life:12 attachedToUnit: false scaleFrom: 0.6 scaleTo: 0.8 alpha: 0.2 drawUnderUnits:false alpha:1 scaleFrom: 1.3 scaleTo: 2.2