Commit Graph

234 Commits

Author SHA1 Message Date
Evan Debenham
47fafadade v0.5.0: moved DungeonTileMap to the tiles package 2017-02-13 16:06:11 -05:00
Evan Debenham
d9fe08695a v0.5.0: several improvements to tilemaps 2017-02-13 16:06:11 -05:00
Evan Debenham
9a3ecbe081 v0.5.0: fog now can have multiple texture pixels within a tile 2017-02-13 16:06:10 -05:00
Evan Debenham
255695fa05 v0.5.0: updated tile textures, several still WIP 2017-02-13 16:06:09 -05:00
Evan Debenham
82b5480294 v0.5.0: updated dependencies 2017-02-13 16:06:07 -05:00
Evan Debenham
e782b31cac v0.5.0: initial implementation of new game visuals
Very messy, crashes outside of sewers, more work needed.
2017-02-13 16:05:09 -05:00
Evan Debenham
b1d79f96ce v0.4.3c: manifest commit 2016-11-06 17:59:42 -05:00
Evan Debenham
c26b94b123 v0.4.3c: added a new teaser =) 2016-11-06 17:58:04 -05:00
Evan Debenham
d6fdccd21f v0.4.3c: fixed additional bugs with the berserker passive buff 2016-11-06 17:58:03 -05:00
Evan Debenham
223a84a67e v0.4.3c: added a tiny visual effect to worn traps 2016-11-06 17:58:02 -05:00
Evan Debenham
f5cf285ddf v0.4.3b: manifest commit 2016-11-06 01:12:50 -04:00
Evan Debenham
24c3f7f083 v0.4.3b: cursing traps now curse items slightly less frequently 2016-11-06 01:12:49 -04:00
Evan Debenham
88a0fab5ce v0.4.3b: updated translations 2016-11-06 01:12:46 -04:00
Evan Debenham
646a34d2e9 v0.4.3b: fixed bugs with attack indicator 2016-11-06 01:12:40 -04:00
Evan Debenham
0f30fb19ce v0.4.3b: fixed bugs with cornish pasty holiday values 2016-11-06 01:12:40 -04:00
Evan Debenham
f9d51ab02f v0.4.3b: removed the halloween treat extension 2016-11-06 01:12:39 -04:00
Evan Debenham
4704b30166 v0.4.3b: fixed distortion traps rendering the dried rose unusuable 2016-11-06 01:12:39 -04:00
Evan Debenham
fd37d1b776 v0.4.3b: undid respositioning of static scene variable, added safety check for toolbar declaration 2016-11-06 01:12:38 -04:00
Evan Debenham
965d0f04ea v0.4.3b: fixed some bugs with the berserker subclass 2016-11-06 01:12:38 -04:00
Evan Debenham
d980a8d867 v0.4.3b: fixed stench spawning gas on the wrong target 2016-11-06 01:12:37 -04:00
Evan Debenham
1c303a29fd v0.4.3b: adjusted how emo icons are handled to reduce null pointers 2016-11-06 01:12:36 -04:00
Evan Debenham
ccb1dfe02e v0.4.3b: fixed a hang in levelgen 2016-11-06 01:12:36 -04:00
Evan Debenham
dd2e8d5b5e v0.4.3b: potions now press tiles when they are thrown onto them 2016-11-06 01:12:35 -04:00
Evan Debenham
6fee5aeebe v0.4.3b: fixed a crash caused by toast changes 2016-11-06 01:12:35 -04:00
Evan Debenham
10e1a17704 v0.4.3b: cleaned up how toasts are managed 2016-11-06 01:12:34 -04:00
Evan Debenham
f35392fd8d v0.4.3b: gamescene now sets its static reference after initialization 2016-11-06 01:12:33 -04:00
Evan Debenham
44e91ee771 v0.4.3b: game logic thread now uses wait/notify 2016-11-06 01:12:32 -04:00
Evan Debenham
851060251e v0.4.3a: manifest commit 2016-10-24 23:44:10 -04:00
Evan Debenham
4f864db014 v0.4.3: improved changes scene 2016-10-24 23:44:10 -04:00
Evan Debenham
42abbd1002 v0.4.3a: updated changes scene text 2016-10-24 23:44:08 -04:00
Evan Debenham
edc1af03cb v0.4.3a: updated translations 2016-10-24 23:43:31 -04:00
Evan Debenham
b5a4396eaf v0.4.3a: extended the duration of the halloween treat due to it being late 2016-10-24 23:43:24 -04:00
Evan Debenham
b104ad197d v0.4.3a: fixed nullpointer exceptions caused by new blob bundle restore behaviour 2016-10-24 23:43:23 -04:00
Evan Debenham
46615e0949 v0.4.3a: clarified proguard rules 2016-10-24 23:43:17 -04:00
Evan Debenham
2bb55aa7c1 v0.4.3a: fixed a 'no string found' error in corpsedust 2016-10-24 23:42:28 -04:00
Evan Debenham
70c1bb46cf v0.4.3a: added the ability for interlevelscene to report excessive waits 2016-10-24 23:42:27 -04:00
Evan Debenham
22c1a0189c v0.4.3a: fixed several issues revealed by new bundle error reporting 2016-10-24 23:42:24 -04:00
Evan Debenham
ac3439d0e5 v0.4.3a: properly fixed a null pointer with toasts (i hope) 2016-10-24 23:41:57 -04:00
Evan Debenham
ae8eb8f62b v0.4.3a: updated build tools and gradle plugin 2016-10-24 23:41:56 -04:00
Evan Debenham
0af0fec634 v0.4.3a: fixed an infinite loop in levelgen caused by the wandmaker 2016-10-24 23:41:55 -04:00
Evan Debenham
e065d68f71 v0.4.3a: implemented a halloween treat 2016-10-24 23:41:55 -04:00
Evan Debenham
7651e4c557 v0.4.3a: fixed invisibility fx sometimes sticking when they shouldn't 2016-10-24 23:41:54 -04:00
Evan Debenham
93caf1f1eb v0.4.3a: fixed a couple null pointer exceptions 2016-10-24 23:41:54 -04:00
Evan Debenham
509f10a12c v0.4.3a: stopped the game attempting to load items dropped into pits that didn't exist 2016-10-24 23:41:53 -04:00
Evan Debenham
ed21521670 v0.4.3a: added error reporting support to bundles
Not the most elegant solution, but it works all the same
2016-10-24 23:41:52 -04:00
Evan Debenham
0ca487094d v0.4.3a: reworked glyph of brimstone 2016-10-24 23:41:52 -04:00
Evan Debenham
a5d835f2f4 v0.4.3a: reduced the blurriness of power saver on 4x scale devices 2016-10-24 23:41:51 -04:00
Evan Debenham
2478f9311c v0.4.3a: space saving improvements to rendered font files 2016-10-24 23:41:50 -04:00
Evan Debenham
e524a0c486 v0.4.3a: reworked glyph of stone 2016-10-24 23:41:50 -04:00
Evan Debenham
a6852b1b97 v0.4.3a: game now defaults to landscape on appropriate tablets 2016-10-24 23:41:49 -04:00
Evan Debenham
64087bf3ed v0.4.3: manifest commit 2016-10-16 20:42:50 -04:00
Evan Debenham
da297e9f31 v0.4.3: updated translations 2016-10-16 20:42:20 -04:00
Evan Debenham
4aeafab5a4 v0.4.3: externalized a string in corpse dust 2016-10-16 20:42:15 -04:00
Evan Debenham
80e1182811 v0.4.3: updated some visual effects for plants and grass 2016-10-16 20:42:14 -04:00
Evan Debenham
aa741a45b7 v0.4.3: fixed terrain not resetting with the map 2016-10-16 20:42:14 -04:00
Evan Debenham
b981a48553 v0.4.3: updated build tools and gradle version 2016-10-16 20:42:13 -04:00
Evan Debenham
a5da078540 v0.4.3: updated translations 2016-10-16 20:42:08 -04:00
Evan Debenham
8fc901c985 v0.4.3: improved visuals for mage's staff 2016-10-16 20:41:58 -04:00
Evan Debenham
4bc9a0c453 v0.4.3: plants and traps are now on a terrain tilemap pt.2 2016-10-16 20:41:57 -04:00
Evan Debenham
fef73210e9 v0.4.3: plants and traps are now on a terrain tilemap pt.1
Still needs some cleaning up, but everything works
2016-10-16 20:41:56 -04:00
Evan Debenham
7e0fc9f2f0 v0.4.3: fixed some crash bugs with wndtextinput 2016-10-16 20:41:56 -04:00
Evan Debenham
4ffd6f9c83 v0.4.3: added more rules for items spawning ontop of traps 2016-10-16 20:41:55 -04:00
Evan Debenham
9a31c441c1 v0.4.3: improved performance for the prison exit visual 2016-10-16 20:41:54 -04:00
Evan Debenham
b67d84e7da v0.4.3: fixed bugs with dungeon tile map 2016-10-16 20:41:54 -04:00
Evan Debenham
1009d109fd v0.4.3: improved mob pathfinding 2016-10-16 20:41:53 -04:00
Evan Debenham
5aeb15a854 v0.4.3: reduced severity of sacrificial curse 2016-10-16 20:41:52 -04:00
Evan Debenham
46be732d44 v0.4.3: fixed dungeon tile map occasionaly causing crashes 2016-10-16 20:41:52 -04:00
Evan Debenham
450804e884 v0.4.3: fixed text input not behaving properly in power saver mode 2016-10-16 20:41:51 -04:00
Evan Debenham
035672551e v0.4.3: fixed mobs occasionally walking into eachother 2016-10-16 20:41:50 -04:00
Evan Debenham
e3b0720de9 v0.4.3: fixed a bunch of crash bugs 2016-10-16 20:41:50 -04:00
Evan Debenham
794648fa21 v0.4.3: switched to a better fix for graphics bugs with shadowbox 2016-10-16 20:41:49 -04:00
Evan Debenham
08371bfb91 v0.4.3: fixed a memory leak involving toasts 2016-10-16 20:41:49 -04:00
Evan Debenham
4c38f73fdf v0.4.3: fixed a number of issues, including:
- dead heroes sometimes being able to use quickslots
- wand of fireblast not always ingiting barriers
- horn of plenty sometimes gaining 21 max charges
- animations being skipped when the player moves into grass or doors
- fire constantly re-igniting when a burning character is standing in a doorway.
- bugginess when rapidly tapping on search
- stench and venom gas being hard to see
- Fog of war not completely updating on player death.
2016-10-16 20:41:48 -04:00
Evan Debenham
2ffffa4162 v0.4.3: examining tiles now shows the correct visual 2016-10-16 20:41:48 -04:00
Evan Debenham
ded4589148 v0.4.3: balance changes 2016-10-16 20:41:47 -04:00
Evan Debenham
250652ac04 v0.4.3: adjusted some elements of power saver 2016-10-16 20:41:46 -04:00
Evan Debenham
debbb57066 v0.4.3: implemented a new 'Power Saver' mode
As a bonus, this allows shattered to run on small screen devices, by forcing power saver, which downsamples in this specific case allowing for the minimum 2x game scale.
2016-10-16 20:41:44 -04:00
Evan Debenham
8591a0b3dc v0.4.3: implemented some variable tile visuals 2016-10-16 20:40:39 -04:00
Evan Debenham
2d52a66ac6 v0.4.3: separated tile display logic from tile types
also re-added visual only tile types
2016-10-16 20:40:38 -04:00
Evan Debenham
2a73678529 v0.4.3: removed visual-only tile types 2016-10-16 20:40:38 -04:00
Evan Debenham
1565030825 v0.4.3: implement seeds into levelgen (not currently user enterable) 2016-10-16 20:40:37 -04:00
Evan Debenham
84f61ff37e v0.4.3: adjusted several parts of levelgen to be more predictable (no functional difference however) 2016-10-16 20:40:36 -04:00
Evan Debenham
fc8f362ed4 v0.4.3: fixed a type on dried rose description 2016-10-16 20:40:36 -04:00
Evan Debenham
f46c533786 v0.4.3: PNG compression run 2016-10-16 20:40:27 -04:00
Evan Debenham
5c08c0c9ef v0.4.3: converted game music to .ogg format 2016-10-16 20:38:13 -04:00
Evan Debenham
78db26b724 v0.4.3: updated target and compile SDK to 24 (android N) 2016-10-16 20:38:12 -04:00
Evan Debenham
1f98b01098 v0.4.3: added license notice to text input window 2016-10-16 20:38:12 -04:00
Evan Debenham
b87a1d5a8c v0.4.3: added a window for accepting text input from the user. (supports all languages) 2016-10-16 20:38:11 -04:00
Evan Debenham
9c87d9d47d v0.4.3: added the ability to vertically offset windows 2016-10-16 20:38:11 -04:00
Evan Debenham
d0b0f42f94 v0.4.2b: manifest commit 2016-09-15 20:54:41 -04:00
Evan Debenham
1aed7a7501 v0.4.2b: fixed some concurrent modification exceptions 2016-09-15 20:54:40 -04:00
Evan Debenham
433a89b07e v0.4.2b: fixed hanging issues with resuming actions 2016-09-15 20:54:39 -04:00
Evan Debenham
afc3db2e13 v0.4.2b: fixed berserker bonus damage not applying to lucky enchants 2016-09-15 20:54:38 -04:00
Evan Debenham
8501abc9cf v0.4.2b: fixed sprites of deleted mobs still showing 2016-09-15 20:54:38 -04:00
Evan Debenham
770bbfdb42 v0.4.2b: fixed bugs with npc interaction 2016-09-15 20:54:37 -04:00
Evan Debenham
c6d86f42ab v0.4.2b: fixed game freezes in certain situations 2016-09-15 20:54:37 -04:00
Evan Debenham
ae6d4ad842 v0.4.2b: removed blood associated with the heroes 2016-09-15 20:54:36 -04:00
Evan Debenham
a99803117b v0.4.2b: fixed a bug where a certain cursed wand effect would never trigger 2016-09-15 20:54:34 -04:00
Evan Debenham
940363c3bc v0.4.2b: corrected gradient functionality 2016-09-15 20:54:33 -04:00
Evan Debenham
aaadf4afb6 v0.4.2a: manifest commit 2016-09-11 20:46:57 -04:00