Commit Graph

1904 Commits

Author SHA1 Message Date
Evan Debenham
d0b0f42f94 v0.4.2b: manifest commit 2016-09-15 20:54:41 -04:00
Evan Debenham
0688896113 v0.4.2b: provided a gradle build task for FroyoGLES20Fix 2016-09-15 20:54:40 -04:00
Evan Debenham
1aed7a7501 v0.4.2b: fixed some concurrent modification exceptions 2016-09-15 20:54:40 -04:00
Evan Debenham
433a89b07e v0.4.2b: fixed hanging issues with resuming actions 2016-09-15 20:54:39 -04:00
Evan Debenham
5af838f906 v0.4.2b: fixed more issues with tilemap culling 2016-09-15 20:54:39 -04:00
Evan Debenham
afc3db2e13 v0.4.2b: fixed berserker bonus damage not applying to lucky enchants 2016-09-15 20:54:38 -04:00
Evan Debenham
8501abc9cf v0.4.2b: fixed sprites of deleted mobs still showing 2016-09-15 20:54:38 -04:00
Evan Debenham
770bbfdb42 v0.4.2b: fixed bugs with npc interaction 2016-09-15 20:54:37 -04:00
Evan Debenham
c6d86f42ab v0.4.2b: fixed game freezes in certain situations 2016-09-15 20:54:37 -04:00
Evan Debenham
ae6d4ad842 v0.4.2b: removed blood associated with the heroes 2016-09-15 20:54:36 -04:00
Evan Debenham
5da611f452 v0.4.2b: fixed a typo in Texture 2016-09-15 20:54:36 -04:00
Evan Debenham
bd12b7003d v0.4.2b: added sources for FroyoGLES20Fix 2016-09-15 20:54:35 -04:00
Evan Debenham
a99803117b v0.4.2b: fixed a bug where a certain cursed wand effect would never trigger 2016-09-15 20:54:34 -04:00
Evan Debenham
940363c3bc v0.4.2b: corrected gradient functionality 2016-09-15 20:54:33 -04:00
Evan Debenham
aaadf4afb6 v0.4.2a: manifest commit 2016-09-11 20:46:57 -04:00
Evan Debenham
a8f98f2d83 v0.4.2a: fixed issues with tilemap culling 2016-09-11 20:46:56 -04:00
Evan Debenham
3e65ce6a1d v0.4.2a: fixed a bug where gardens would rarely plant two plants ontop of eachother 2016-09-11 20:46:56 -04:00
Evan Debenham
1de87689b3 v0.4.2a: fixed null pointer exceptions involving image vertex buffers 2016-09-11 20:46:55 -04:00
Evan Debenham
cb1f63890b v0.4.2a: fixed additional map bounds errors relating to blobs 2016-09-11 20:46:55 -04:00
Evan Debenham
184993936e v0.4.2a: improved visual clarity on gas particles 2016-09-11 20:46:54 -04:00
Evan Debenham
5ec605b966 v0.4.2a: reduced the size of the status pane background
Reduces number of invisible pixels rendered, improving performance a little bit
2016-09-11 20:46:52 -04:00
Evan Debenham
1b7ec49edb v0.4.2: proper manifest commit this time 2016-09-09 18:10:18 -04:00
Evan Debenham
23ac0135f3 v0.4.2: reintroduced scissoring, now only used when its needed 2016-09-09 18:10:18 -04:00
Evan Debenham
275dcf8863 v0.4.2: manifest commit 2016-09-09 18:10:04 -04:00
Evan Debenham
c78f08503c v0.4.2: updated translations 2016-09-09 18:01:55 -04:00
Evan Debenham
01232a50b8 v0.4.2: Updated intro message for 0.4.2 2016-09-09 18:01:55 -04:00
Evan Debenham
1dc2bb1cbd v0.4.2: updated teasers? 2016-09-09 18:01:54 -04:00
Evan Debenham
74088993c4 v0.4.2: adjusted the size of the final level a bit 2016-09-09 18:01:53 -04:00
Evan Debenham
5ad6c69e93 v0.4.2: fixed a bug with tilemap culling on maps that aren't square 2016-09-09 18:01:53 -04:00
Evan Debenham
98b5fe0394 v0.4.2: fire now has a chance to burn down terrain every turn 2016-09-09 18:01:52 -04:00
Evan Debenham
dc74a041ee v0.4.2: fixed some bugs with blob area managment 2016-09-09 18:01:52 -04:00
Evan Debenham
00e68124de v0.4.2: skeletons are no longer immune to grim 2016-09-09 18:01:51 -04:00
Evan Debenham
848a00e152 v0.4.2: reduced the performance cost of sewer sinks 2016-09-09 18:01:50 -04:00
Evan Debenham
d6a666463e v0.4.2: removed unnecessary gl_scissor functions
Improves performance on some devices
2016-09-09 18:01:50 -04:00
Evan Debenham
4533f715c4 v0.4.2: actors no longer process after hero death 2016-09-09 18:01:49 -04:00
Evan Debenham
79248994ed v0.4.2: updated readme.md 2016-09-09 18:01:48 -04:00
Evan Debenham
7a707f207b v0.4.2: more fill-rate performance improvements 2016-09-09 18:01:48 -04:00
Evan Debenham
078e416b1a v0.4.2: fixed a bug with multiplicity and removed the unused pre-0.4.0 version of multiplicity 2016-09-09 18:01:47 -04:00
Evan Debenham
1da1ae73c9 v0.4.2: updated TODOs 2016-09-09 18:01:46 -04:00
Evan Debenham
60c16201cf v0.4.2: performance optimizations for blobs 2016-09-09 18:01:46 -04:00
Evan Debenham
b25ccd8bb3 v0.4.2: fog of war now adjusts with brightness again
also adjsuted brightness to be on a scale of -2 to 2, instead of prior -2 to 4
2016-09-09 18:01:45 -04:00
Evan Debenham
6afff9f71b v0.4.2: adjusted logic for out of bounds integer preference values 2016-09-09 18:01:45 -04:00
Evan Debenham
d754f17edd v0.4.2: fixed bugs with new shader programs 2016-09-09 18:01:44 -04:00
Evan Debenham
b70349256d v0.4.2: increased the size of the renderedtext cache 2016-09-09 18:01:43 -04:00
Evan Debenham
6ed1ec2214 v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
2016-09-09 18:01:43 -04:00
Evan Debenham
182b24d9ae v0.4.2: improved performance by lowering precision on some shader variables 2016-09-09 18:01:42 -04:00
Evan Debenham
70d2519f16 v0.4.2: fixed a crash bug in gamescene 2016-09-09 18:01:41 -04:00
Evan Debenham
3c1e130b59 v0.4.2: fixed bugs involving earthroot and sungrass 2016-09-09 18:01:41 -04:00
Evan Debenham
18cc801eb2 v0.4.2: fixed an odd interation between tengu and resting 2016-09-09 18:01:40 -04:00
Evan Debenham
aeb699ec1b v0.4.2: stealth weapons now correctly apply strength bonus on surprise hit 2016-09-09 18:01:40 -04:00