Evan Debenham
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d0b0f42f94
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v0.4.2b: manifest commit
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2016-09-15 20:54:41 -04:00 |
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Evan Debenham
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0688896113
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v0.4.2b: provided a gradle build task for FroyoGLES20Fix
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2016-09-15 20:54:40 -04:00 |
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Evan Debenham
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1aed7a7501
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v0.4.2b: fixed some concurrent modification exceptions
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2016-09-15 20:54:40 -04:00 |
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Evan Debenham
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433a89b07e
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v0.4.2b: fixed hanging issues with resuming actions
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2016-09-15 20:54:39 -04:00 |
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Evan Debenham
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5af838f906
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v0.4.2b: fixed more issues with tilemap culling
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2016-09-15 20:54:39 -04:00 |
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Evan Debenham
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afc3db2e13
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v0.4.2b: fixed berserker bonus damage not applying to lucky enchants
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2016-09-15 20:54:38 -04:00 |
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Evan Debenham
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8501abc9cf
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v0.4.2b: fixed sprites of deleted mobs still showing
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2016-09-15 20:54:38 -04:00 |
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Evan Debenham
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770bbfdb42
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v0.4.2b: fixed bugs with npc interaction
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2016-09-15 20:54:37 -04:00 |
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Evan Debenham
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c6d86f42ab
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v0.4.2b: fixed game freezes in certain situations
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2016-09-15 20:54:37 -04:00 |
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Evan Debenham
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ae6d4ad842
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v0.4.2b: removed blood associated with the heroes
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2016-09-15 20:54:36 -04:00 |
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Evan Debenham
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5da611f452
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v0.4.2b: fixed a typo in Texture
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2016-09-15 20:54:36 -04:00 |
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Evan Debenham
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bd12b7003d
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v0.4.2b: added sources for FroyoGLES20Fix
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2016-09-15 20:54:35 -04:00 |
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Evan Debenham
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a99803117b
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v0.4.2b: fixed a bug where a certain cursed wand effect would never trigger
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2016-09-15 20:54:34 -04:00 |
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Evan Debenham
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940363c3bc
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v0.4.2b: corrected gradient functionality
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2016-09-15 20:54:33 -04:00 |
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Evan Debenham
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aaadf4afb6
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v0.4.2a: manifest commit
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2016-09-11 20:46:57 -04:00 |
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Evan Debenham
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a8f98f2d83
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v0.4.2a: fixed issues with tilemap culling
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2016-09-11 20:46:56 -04:00 |
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Evan Debenham
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3e65ce6a1d
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v0.4.2a: fixed a bug where gardens would rarely plant two plants ontop of eachother
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2016-09-11 20:46:56 -04:00 |
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Evan Debenham
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1de87689b3
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v0.4.2a: fixed null pointer exceptions involving image vertex buffers
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2016-09-11 20:46:55 -04:00 |
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Evan Debenham
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cb1f63890b
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v0.4.2a: fixed additional map bounds errors relating to blobs
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2016-09-11 20:46:55 -04:00 |
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Evan Debenham
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184993936e
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v0.4.2a: improved visual clarity on gas particles
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2016-09-11 20:46:54 -04:00 |
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Evan Debenham
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5ec605b966
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v0.4.2a: reduced the size of the status pane background
Reduces number of invisible pixels rendered, improving performance a little bit
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2016-09-11 20:46:52 -04:00 |
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Evan Debenham
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1b7ec49edb
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v0.4.2: proper manifest commit this time
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2016-09-09 18:10:18 -04:00 |
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Evan Debenham
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23ac0135f3
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v0.4.2: reintroduced scissoring, now only used when its needed
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2016-09-09 18:10:18 -04:00 |
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Evan Debenham
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275dcf8863
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v0.4.2: manifest commit
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2016-09-09 18:10:04 -04:00 |
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Evan Debenham
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c78f08503c
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v0.4.2: updated translations
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2016-09-09 18:01:55 -04:00 |
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Evan Debenham
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01232a50b8
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v0.4.2: Updated intro message for 0.4.2
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2016-09-09 18:01:55 -04:00 |
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Evan Debenham
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1dc2bb1cbd
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v0.4.2: updated teasers?
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2016-09-09 18:01:54 -04:00 |
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Evan Debenham
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74088993c4
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v0.4.2: adjusted the size of the final level a bit
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2016-09-09 18:01:53 -04:00 |
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Evan Debenham
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5ad6c69e93
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v0.4.2: fixed a bug with tilemap culling on maps that aren't square
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2016-09-09 18:01:53 -04:00 |
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Evan Debenham
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98b5fe0394
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v0.4.2: fire now has a chance to burn down terrain every turn
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2016-09-09 18:01:52 -04:00 |
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Evan Debenham
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dc74a041ee
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v0.4.2: fixed some bugs with blob area managment
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2016-09-09 18:01:52 -04:00 |
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Evan Debenham
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00e68124de
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v0.4.2: skeletons are no longer immune to grim
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2016-09-09 18:01:51 -04:00 |
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Evan Debenham
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848a00e152
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v0.4.2: reduced the performance cost of sewer sinks
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2016-09-09 18:01:50 -04:00 |
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Evan Debenham
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d6a666463e
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v0.4.2: removed unnecessary gl_scissor functions
Improves performance on some devices
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2016-09-09 18:01:50 -04:00 |
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Evan Debenham
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4533f715c4
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v0.4.2: actors no longer process after hero death
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2016-09-09 18:01:49 -04:00 |
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Evan Debenham
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79248994ed
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v0.4.2: updated readme.md
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2016-09-09 18:01:48 -04:00 |
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Evan Debenham
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7a707f207b
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v0.4.2: more fill-rate performance improvements
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2016-09-09 18:01:48 -04:00 |
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Evan Debenham
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078e416b1a
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v0.4.2: fixed a bug with multiplicity and removed the unused pre-0.4.0 version of multiplicity
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2016-09-09 18:01:47 -04:00 |
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Evan Debenham
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1da1ae73c9
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v0.4.2: updated TODOs
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2016-09-09 18:01:46 -04:00 |
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Evan Debenham
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60c16201cf
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v0.4.2: performance optimizations for blobs
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2016-09-09 18:01:46 -04:00 |
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Evan Debenham
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b25ccd8bb3
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v0.4.2: fog of war now adjusts with brightness again
also adjsuted brightness to be on a scale of -2 to 2, instead of prior -2 to 4
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2016-09-09 18:01:45 -04:00 |
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Evan Debenham
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6afff9f71b
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v0.4.2: adjusted logic for out of bounds integer preference values
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2016-09-09 18:01:45 -04:00 |
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Evan Debenham
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d754f17edd
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v0.4.2: fixed bugs with new shader programs
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2016-09-09 18:01:44 -04:00 |
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Evan Debenham
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b70349256d
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v0.4.2: increased the size of the renderedtext cache
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2016-09-09 18:01:43 -04:00 |
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Evan Debenham
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6ed1ec2214
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v0.4.2: Implemented no-lighting shader
Gives a very big performance boost on older devices
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2016-09-09 18:01:43 -04:00 |
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Evan Debenham
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182b24d9ae
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v0.4.2: improved performance by lowering precision on some shader variables
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2016-09-09 18:01:42 -04:00 |
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Evan Debenham
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70d2519f16
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v0.4.2: fixed a crash bug in gamescene
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2016-09-09 18:01:41 -04:00 |
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Evan Debenham
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3c1e130b59
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v0.4.2: fixed bugs involving earthroot and sungrass
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2016-09-09 18:01:41 -04:00 |
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Evan Debenham
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18cc801eb2
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v0.4.2: fixed an odd interation between tengu and resting
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2016-09-09 18:01:40 -04:00 |
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Evan Debenham
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aeb699ec1b
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v0.4.2: stealth weapons now correctly apply strength bonus on surprise hit
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2016-09-09 18:01:40 -04:00 |
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